User Guide

3311
CREDITS
PYRO STUDIOS
Gonzo Suarez
Project manager, game design, chief
developer & software design
Ignacio Perez
Chief mission design & co-game design
Jorge Blanco
Graphics design & chief graphic artist
Jon Beltran de Heredia
Lead programmer & software design
Javier Arevalo
Software design
Pablo Toledo
Programming (video engine,FX effects &
German patrols AI)
Fernando Colomer
BXB Programming (missions & German
soldiers AI)
Unai Landa
Programming (3D support, net SW &
credits)
Vicente Ribes
Programming (internal engine)
Jaime Cifuentes
Programming (user interface & Allies)
Alex Camano
Programming (missions & miscella-
neous)
Jose Maria Calvo
Programming (missions & tools)
Julian Perez
Programming (missions & tools)
Jorge G. Mourelle
Graphic artist
Asier Hernaez Lavina
Graphic artist
Guillermo Toston
Graphic artist
Daniel Estival
Graphic artist
Jorge Fernandez
Graphic artist
Cesar Astudillo
Additional design
Armando Sobrado
Mission design
Ma Jose Romero
Additional art
David Garcia Morales
Music & audio
Jorge Luis Sanchez
Lead tester
EIDOS INTERACTIVE
Eric W. Adams
US Producer
Mike Newey
UK Producer
Mike McHale
US QA Manager
Gary LaRochelle
Rudy Ellis
Lead US QA Testers
Clayton Palma
Corey Fong
Tim Moore
David Finn
Land Murphy
Mike Schmitt
Phillip Baker
Tom Marx
US QA Testers
Flavia Timiani
Localisation Manager
Karen Ridley
UK Product Manager
Sacha Fernandes
Susan Boshkoff
US Product Managers
Gary Keith
Tricia Gray
US PR Team
Eric Adams
Lee Wilkinson
US Manual
James Poole
US Director of Development
C Lie down on the ground
D Diving Gear or Distract enemy
E Grenade
F Shovel
G Pistol
H Hand (used for picking up items)
I Activate / deactivate acoustic decoy
J Man Trap or Harpoon
K First Aid Kit
L Lethal Injection
M Submachine gun
Q Release acoustic decoy
R Sniper Rifle
S Stand up (complements key ā€œCā€)
T Release inflatable launch (only works in shallow water)
U Reuse uniform
W Pliers
X Knife
3300