User Guide

NOD TUTORIAL -2
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If you attempt to deploy the MCV and nothing happens, check around the MCV for things
that might get in its way. It could be a Minigunner unit, a cliff, a tree, etc. In this mission,
the MCV is already in a clear area and will deploy as long as you don’t move it and as long
as an enemy unit doesn’t get in the way.
MEASURING POWER EFFICIENCY
Power is essential for your base to operate efficiently.
Look at the sidebar section of your screen. The thin vertical area next to the construction icons
is your power bar.
The blue dividing bar shows you how much power your base is currently using, and the ver-
tical bar shows your available power.
As long as the bar is in the green, your base has enough power to operate everything at
maximum efficiency. If the bar drops into the yellow or red, your base is under-powered.
As described earlier in the manual, when the base is under-powered, construction will take
much longer than usual, and many of the high-tech structures will shut down.
GOING AFTER TIBERIUM
When the Power Plant is
deployed, construction icons for
The Hand of Nod, and the
Refinery will appear.
You can build either of them first,
but income is always important,
and since you aren’t really in any
immediate danger, you can afford
to build your refinery first. Do the
same thing that you did to build the
power plant.
While the Refinery is being built,
move some of your soldiers up
the map a bit. Explore the area
until you find some Tiberium (the
green crystals that are growing
out of the ground).
Place your refinery as close as
you can to the Tiberium. You will
notice that when you place the
Refinery, a Harvester appears
with it. As explained in the man-
ual, the Harvester is used to col-
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