User Guide

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NOD STRUCTURES
HELIPAD*
ARMOR: MEDIUM
COST: 1500
SECONDS TO PRODUCE: 100
POWER USAGE: 10
PURPOSE: HELICOPTER LANDING
Building the Helipad allows the use of the Apache attack aircraft. The
Helipad is also the rearming station for the Apache. If the Helipad is lost,
the Apache will not be able to reload. Any Apache can use any Helipad
on your side.
REPAIR FACILITY
ARMOR: LIGHT
COST: 1200
SECONDS TO PRODUCE: 80
POWER USAGE: 30
PURPOSE: VEHICLE REPAIR
The repair facility allows you to repair damaged units. Moving a vehicle
onto the repair pad will begin the repair process. All repairs are deduct-
ed from your credits. If you run out of credits while repairs are in
progress, repairs will stop. Damage to the facility significantly slows
repair work.
AIRFIELD
ARMOR: HEAVY
COST: 2000
SECONDS TO PRODUCE: 133
POWER USAGE: 30
PURPOSE: WEAPONS RECEIVING AREA
Nod buys all its units. The Airfield allows cargo planes to land and deliv-
er equipment. It is functionally equivalent to the GDI Weapons Factory.
However, you do not instantly get the unit when it is complete—it must be
flown in, so plan accordingly. Building multiple Airfields will increase the
ordering speed, and will enable you to have two units delivered at a time.
* Multiplay only. May be available in single-play missions as a unit given to you at the start of a
mission or as a mission objective for capture.
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