User Guide

NOD STRUCTURES
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SILO
ARMOR: LIGHT
COST: 150
SECONDS TO PRODUCE: 10
POWER USAGE: 10
PURPOSE: HOLDS REFINED TIBERIUM
This unit stores up to 1,500 credits of processed Tiberium. When the
Refinery fills to its maximum capacity of Tiberium, you will want to build
Silos to handle the excess storage load. Guard it carefully. If destroyed or
captured, the amount stored in the silo is deducted from your account.
REFINERY
ARMOR: MEDIUM
COST: 2000
SECONDS TO PRODUCE: 133
POWER USAGE: 40
PURPOSE: CONVERTS TIBERIUM TO CREDITS
This unit processes Tiberium into its component elements. Building the
refinery immediately deploys a Tiberium harvester and each Refinery can
handle an infinite number of Harvesters. The refinery stores 1,000 credits
of processed Tiberium
COMMUNICATIONS CENTER
ARMOR: MEDIUM
COST: 1000
SECONDS TO PRODUCE: 66
POWER USAGE: 40
PURPOSE: BASE RADAR & COMMUNICATION
Allows the use of the radar screen as long as there is sufficient power.
The radar screen allows for long-range views of the battlefield and for
commanding units over great distances. When playing as Nod against
GDI in the solo play missions, destroying GDI’s Radar Facility will keep
GDI from launching A-10 airstrikes against you.
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