User Guide
NOD STRUCTURES
63
HAND OF NOD
ARMOR: MEDIUM
COST: 300
SECONDS TO PRODUCE: 20
POWER USAGE: 20
PURPOSE: PRODUCES INFANTRY
This creates elite infantry units for the Brotherhood of Nod. Building multi-
ple barracks will decrease the time necessary to train a soldier.
SAM SITE
ARMOR: HEAVY/LIGHT
COST: 750
SECONDS TO PRODUCE: 50
POWER USAGE: 20
PURPOSE: DEFENSIVE ANTI-AIRBORNE UNIT
Fires surface-to-air missiles at airborne GDI units. When the it is recessed
in the ground, it is difficult to harm. However, when the launcher is
exposed, it will damage more easily. Position these around your base in a
triangular layout. This gives you the best chances of destroying aerial
threats before they can cause serious damage to your base.
TURRET
ARMOR: HEAVY
COST: 600
SECONDS TO PRODUCE: 17
POWER USAGE: 20
PURPOSE: BASE DEFENSE
For broad sweep, short-range protection against heavy assault vehicles.
This is the staple of Nod’s base defense, so be sure to have several of
these around your base entrances. Fire-power wise, they are the equiva-
lent of a medium tank’s cannon—without the mobility.
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