User Guide

55
NOD UNITS
STEALTH TANK
ARMOR: LIGHT
COST: 900
SECONDS TO PRODUCE: 60
RANGE: MEDIUM
WEAPON: DRAGON TOW ROCKETS
This lightly-armored tank is equipped with the Lazarus shield, cloaking it
from enemy sight. This shield is neutralized during firing, giving the tanks
the ability to “appear” out of thin air. Although vehicles and most struc-
tures are not able to see the tank while cloaked, infantry and Guard
Towers will reveal the tank if it gets too close to them.
FLAME TANK
ARMOR: MEDIUM
COST: 800
SECONDS TO PRODUCE: 53
RANGE: SHORT
WEAPON: TWIN FLAME CANNONS
Especially useful against infantry and structures, the Devil’s Tongue Flame
Tank can mow through swarms of infantry with little or no damage to itself.
To top off its destructive capabilities, the flame tank is fast, able to avoid
some of the slower firing weapons and get close to its target quickly.
MOBILE ARTILLERY
ARMOR: MEDIUM
COST: 450
SECONDS TO PRODUCE: 30
RANGE: LONG
WEAPON: 155MM BALLISTIC CHARGES
This massive cannon has great range and ballistic power. This unit is very
slow. Any attacks using this unit have to be orchestrated carefully—just
getting the unit to its target can be difficult. However, once it gets within
range, little stands in the way of its firepower. By nature, artillery is some-
what innacurate.
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