User Guide

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NOD UNITS
ENGINEER
ARMOR: NONE
COST: 500
SECONDS TO PRODUCE: 33
RANGE: N/A
WEAPON: NONE
Engineers are used to capture enemy buildings. Since they carry no
weapons, they are extremely vulnerable on the battlefield and must be
directed very carefully. Loading them into an Chinook is an ideal way to
move them about the battlefield. Dropping a Chinook full of Engineers in
an enemy’s base is a commonly employed tactic.
CHEM-WARRIOR
*
ARMOR: NONE
COST: 300
SECONDS TO PRODUCE: 20
RANGE: SHORT
WEAPON: CHEM-SPRAY
The Chem-Warrior is an advanced infantry unit immune to the effects of
Tiberium. The chem-blast they carry produces a short-lived toxic cloud of
Tiberium gas that will kill any infantry caught within its effects.
* Multiplay only. May be available in single-play missions as a unit given to you at the start of a
mission or as a mission objective for capture.
COMMANDO
*
ARMOR: NONE
COST: 1000
SECONDS TO PRODUCE: 67
RANGE: LONG
WEAPON: SNIPER RIFLE AND C-4 EXPLOSIVE PACKS
The Commando uses a Raptor 50cal. assault rifle with suppressor that is
able to take out infantry units from extreme range. In addition, the
Commando also carries C-4 explosives. When placed in enemy struc-
tures, these explosives will level the target structure in seconds.
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