User Guide

NOD UNITS
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ROCKET SOLDIER
ARMOR: NONE
COST: 300
SECONDS TO PRODUCE: 17
RANGE: MEDIUM
WEAPON: LIGHT TOW ROCKETS
These infantry units are slower and easier to kill than other infantry, but
can tear through armor faster than any other infantry unit. Their major
advantage is the ability to attack airborne units. Most effective as a sup-
port unit in diverse groups.
MINIGUN INFANTRY
ARMOR: NONE
COST: 100
SECONDS TO PRODUCE: 7
RANGE: SHORT
WEAPON: M-16 RIFLE
Equipped with the M-16 Machine Gun, this troop is the key player in
Nod’s forces. En masse, this unit is very useful against slow-moving
armored units like tanks. Just remember that large tanks can easily crush
your infantry and flame-based weapons can quickly reduce entire squads
to ash.
FLAMETHROWER INFANTRY
ARMOR: NONE
COST: 200
SECONDS TO PRODUCE: 13
RANGE: SHORT
WEAPON: FLAMETHROWER
Effective for maximum close-range destruction. Produces fire which burns
more slowly than normal, allowing more effective elimination of humans
and armament. Be careful when using these troops in groups—if one unit
gets in front of another, chances are that the unit in front will catch some
of the damage from the back unit. Spread them out.
3 C&C OEM v.1 10/19/98 10:41 PM Page 52