2 C&C OEM v.1 10/23/98 1:35 PM Page 1 TABLE OF CONTENTS U nd e r st a nd Yo u r Enemy ...................2 G e tti ng S ta r te d . . . . . . .........................4 P l ay i ng t he G ame . . . .........................6 M ul ti pl ay e r G a me . . . .......................22 A dva nc e d C o ntr o l s . . .......................32 G D I U ni ts . . . . . . . . . . . . . . ........................ 35 G D I S tr u c t u r e s . . . . . . . ........................ 44 N od U ni t s . . . . . . . . . .
HISTORY 2 C&C OEM v.1 10/20/98 3:19 PM Page 2 THE BROTHERHOOD OF NOD Commonly, The Brotherhood, The Ways of Nod, ShaÆSeer among the tribes of Godan; see INTERPOL File ARK936, Aliases of the Brotherhood, for more. FOUNDED: Date unknown: exaggerated reports place the Brotherhood’s founding before 1,800 BC IDEOLOGY: To unite third-world nations under a pseudo-religious political platform with imperialist tendencies.
10/20/98 3:19 PM Page 3 GLOBAL DEFENSE INITIATIVE HISTORY 2 C&C OEM v.1 Commonly, GDI. Before 1990, known as Special Operations Group Echo, Black Ops 9. FOUNDED: 12 October 1995, in accordance with the United Nations Global Defense Act (UNGDA) IDEOLOGY: To enforce the United Nations Global Defense Act and uphold the ideals as outlined in the United Nations Charter. CURRENT HEAD OF STATE: Brigadier General Mark Jamison Shepherd, Chief of Staff, United Nations Military Command.
GETTING STARTED 2 C&C OEM v.1 10/27/98 4:35 PM Page 4 System Requirements An IBM or 100% compatible computer with Pentium CPU required ® ® Windows ’95 or Windows 98 required 8MB of RAM (16MB strongly recommended) Digital Audio via Windows ‘95-supported Sound Cards Double-speed CD-ROM or faster 40MB free Hard Drive space 14.4 (28.
10/23/98 1:31 PM Page 5 Setup & Installation Insert any C&C95 CD into the CD-ROM drive. Command & Conquer for Windows ’95 uses the “Windows ’95 Autoplay” feature to present you with installation and gameplay options as appropriate. Inserting any C&C95 CD into your CD-ROM drive should cause the Autoplay dialog to appear. If you have not installed C&C95 before you will be presented with an INSTALL option from this dialog. Click this and follow the onscreen instructions.
PLAYING 2 C&C OEM v.1 10/19/98 10:56 PM Page 6 Starting the Game If you have never played Command & Conquer before, be sure to read the Tutorial on pages 70 and 79. CHOOSING YOUR SIDE: GDI OR THE BROTHERHOOD OF NOD Near the end of the introduction, you are asked to choose a side to ally with. One is GDI— the United Nations’ Global Defense Initiative peacekeeping force. The other is The Brotherhood of Nod, a secretive terrorist organization that has remained hidden for centuries… until now.
10/19/98 10:56 PM Page 7 PLAYING 2 C&C OEM v.1 Load Mission screen Load Mission screen From this Load Mission screen, click on the up-arrow or down-arrow to scroll through your saved missions. Select the saved mission you wish to reload and left click on LOAD. MULTIPLAYER GAME This option allows you to select a multiplayer network game (if detected) or serial game (null modem or modem). See the Multiplayer Game section (page 22) for more details.
10/19/98 10:56 PM Page 8 PLAYING 2 C&C OEM v.1 Main Game screen Selection cursor Targeting cursor Movement cursor Group Activities To save time, you can combine your troops into groups. To select several units simultaneously, left click and hold the mouse button down. Drag the mouse cursor to include all the troops you want selected. A white box outline indicates the range of this selection. Then, release the mouse button, and all the units within the white box will be selected.
10/19/98 10:56 PM Page 9 PLAYING 2 C&C OEM v.1 Credits Sidebar open Credit Indicator To the left of the sidebar, and above the main game screen is the amount of credits you may spend. This indicator keeps track of the amount of money you have available to build structures and units. Your total credits will decrease as you build or repair units and structures. Credits will increase when a building is sold or when a harvester unloads Tiberium at a refinery. Production vs.
/19/98 10:56 PM Page 10 PLAYING 2 C&C OEM v.1 Construction Yard complete To begin building your base, you must have a Construction Yard. Unless the Construction Yard is set up when the mission begins, you’ll have to deploy the Mobile Construction Vehicle (MCV). Left click on the MCV and move it to where you want the Construction Yard to be placed. If you try to deploy the MCV where there isn’t enough room, the deploy cursor will not appear.
10/19/98 10:56 PM Page 11 PLAYING 2 C&C OEM v.1 Choosing a structure in the Sidebar To build a structure or unit, left click on the appropriate icon. Construction will take a period of time, as indicated by the sweeping arc over the icon. Cost for construction and/or purchasing will be automatically deducted from your available credits. Only one unit and one structure can be built at any one time.
10/23/98 1:40 PM Page 12 PLAYING 2 C&C OEM v.1 Area blocked Area clear! While there is a grid on the field, you will not be able to build anything else. You’ll have to either place the building or cancel its placement. To cancel, right click while the placement grid is still up. The grid will disappear, and READY will appear on the building icon (in the sidebar) again. Right clicking again on the icon in the Sidebar will cancel the building and refund your credits.
10/19/98 10:56 PM Page 13 high-tech base defenses available in the game. Power Plants are good targets to go after if the enemy has defenses that are tough to destroy. Without power, the enemy is denied information, quick response time, and base defense. PLAYING 2 C&C OEM v.1 Low power The output of any power plant depends on how well it is functioning. Make sure to keep all of your Power Plants fully repaired, or you may find yourself losing power at an inopportune moment.
10/19/98 10:56 PM Page 14 PLAYING 2 C&C OEM v.1 Infantry With Hand of Nod built, now you can train infantry As the game progresses and you build up your base, you’ll have a chance to construct a Weapons Factory or an Airfield. With these, you can acquire new and more powerful units like Hum-vees, Attack Cycles, Dune Buggies, and eventually, Tanks. Keep in mind that all the units and buildings mentioned above won’t be available for both sides.
10/19/98 10:56 PM Page 15 PLAYING 2 C&C OEM v.1 Building a refinery When the Refinery is built, a Harvester will appear with it. The Harvester will move to the nearest patch of Tiberium visible on your map, and proceed to harvest it. The Harvester will try to remember where it was collecting from, and after dumping all of the collected Tiberium into the Refinery, it will attempt to return to the Tiberium patch and continue harvesting from it.
10/19/98 10:56 PM Page 16 PLAYING 2 C&C OEM v.1 Telling your harvester where to harvest Automatic harvesting has begun You can force the Harvester to return to the Refinery early. To do this, left click on the Harvester, move your cursor over the Refinery, and left click on the Refinery when the cursor changes into an Enter cursor. If the Enter cursor does not appear, this means there is a Harvester already on its way back to this particular Refinery.
2 C&C OEM v.1 10/23/98 1:44 PM Page 17 Some units are capable of carrying infantry. These are the APC and the Chinook, each of which can carry five infantry. To load infantry into these units, select a group (or individual), and then move the cursor over the APC or Chinook. This should give you the Enter cursor. Click on the APC or Chinook, and the troops will move to, then enter the unit. You can then click on the APC or Chinook and move them to any area you wish.
2 C&C OEM v.1 10/23/98 1:42 PM Page 18 PLAYING Check-Up To check the health status of a unit or structure, select it by left clicking on it when the cursor is in Select mode (deselect with a right click). As long as the bar is green, it’s healthy. As the bar shrinks and turns red, it’s closer to being destroyed. This will affect the speed of the unit. In later missions, vehicles can be repaired if you build a repair facility and send them to it.
10/19/98 10:56 PM Page 19 Left click on the up or down arrow to scroll through your saved games. Then left click on LOAD to load the selected game. If you wish to leave this screen without loading a game, left click on CANCEL. SAVE MISSION Select SAVE MISSION from the Options menu when you want to save the mission you’re currently playing. In the Save Mission menu, choose the saved mission slot you wish to use. If you save a game over a slot already used, you’ll overwrite the selected game.
2 C&C OEM v.1 10/19/98 10:56 PM Page 20 PLAYING GAME CONTROLS Game Controls Sound Controls Select GAME CONTROLS, then SOUND CONTROLS, to adjust the volume of the music or sound effects, or to change the song currently playing. Sound Controls To control the volume of music or sound effects, drag the knob left or right. Going right will make that audio track louder. Going left will make it softer. If you want to shut off music or sounds, drag the control knob all the way to the left.
2 C&C OEM v.1 10/19/98 10:56 PM Page 21 PLAYING Visual Controls Visual Controls gives you display options. To adjust any of the controls, drag the control knob left or right. Going right increases a setting. Going left decreases a setting. You can reset the Visual Controls to their default normal settings by clicking the RESET VALUES button. Click on the OPTIONS MENU button to return to the Options Menu. The changes made in the Visual Controls take immediate effect.
2 C&C OEM v.1 10/27/98 4:34 PM Page 22 Multiplayer Game MULTIPLAYER C&C95 supports several different types of multiplayer support, each of which is described in this section. MULTIPLAYER GAME OPTIONS When playing a multiplayer game, the game host (the player who starts the game session) can choose several game settings: Credits ■ Credits each player begins with. Bases ■ Enables/disables production and building bases. Crates ■ Enables/disables weapon pick-ups and bonuses.
10/19/98 10:56 PM Page 23 MULTIPLAYER 2 C&C OEM v.1 Main Chat window The main chat window has a scrolling message area (your outgoing messages and incoming messages from other people appear here), a channel (or “room”) list, a user list and a typing area. Once you’ve joined a channel (by double clicking on its name in the channel list) the user list changes to show the user names of other users in that channel.
10/27/98 4:35 PM Page 24 MULTIPLAYER 2 C&C OEM v.1 Host Internet Head-to-Head Game window If you’d prefer to be in the driver’s seat, you can choose to host a C&C95 game. To do this, click on the C&C95 icon in the tool bar. This will bring up a dialog where you can specify a description for your game. Clicking OK in this dialog will create a new game for others to join. As the host, it is up to you to select the game options (scenario, credits, tech-level, etc).
10/19/98 10:56 PM Page 25 & Conquer Windows 95” entry in the Windows “Start” menu. Enter a number from 0 to 16383 in the box labeled “Socket Number”. This number represents a socket in the public socket area which any software application may use. You must use the same socket number on all the machines you will be trying to connect with. To return to using the Westwood Studios default socket, delete the number in the “Socket Number” box. MULTIPLAYER 2 C&C OEM v.
2 C&C OEM v.1 10/19/98 10:56 PM Page 26 MULTIPLAYER Clicking on NEW makes you the host of the new game and takes you to the Network Game Setup dialog. This dialog has a Players window and a Scenarios window. The Players window shows you which other players are joined to your new game. As the host of the new game you alone have the option to reject other players who might try to join the game. The Scenarios window shows the available scenarios.
2 C&C OEM v.1 10/19/98 10:56 PM Page 27 your local computer supplier. Such a link allows two computers which are within 30ft of each other to be connected. MULTIPLAYER SERIAL GAME PRELIMINARIES Select Serial Game dialog Before you can play a serial game you will need to configure C&C95 with the appropriate settings. To do this, select MULTIPLAYER GAME from the Title menu. This will take you to one of two dialogs: 1) Select Multiplayer Game. This dialog comes up if C&C95 detected an IPX network.
2 C&C OEM v.1 10/19/98 10:56 PM Page 28 MULTIPLAYER If you do not know what these terms mean, you should leave them in their default settings. If you want to learn more about these strings please consult your modem manual and your local telephone service provider. You are also able to choose between TONE or PULSE dialing to suit your local telephone service. Next you need to select modem or null modem game. MODEM GAME C&C95 requires a modem that is capable of at least 14400 baud.
10/19/98 10:56 PM Page 29 Phone Number dialog MULTIPLAYER 2 C&C OEM v.1 Here you can enter a name and associated phone number. Assign default settings (COM/PORT, IRQ, modem init string, baud rate, etc.) by clicking on DEFAULT SETTINGS or use custom settings by clicking on CUSTOM SETTINGS. Click SAVE to go back to the Phone List dialog. Once you have a number in the Phone List, you can select that number for dialing by clicking on it in the listing window. The number will appear in the Dial box.
10/19/98 10:56 PM MULTIPLAYER 2 C&C OEM v.1 Page 30 Host Serial Game dialog HOST SERIAL GAME Here you must enter your name and choose a side and color. The Scenarios window shows the available scenarios. As the game host this is up to you to select, as are the Credits, Bases, Crates, Tiberium and AI Players options. You will see a message window so that you can communicate with your opponent as you select these game options. Messages from your opponent appear in the message window.
2 C&C OEM v.1 10/19/98 10:56 PM Page 31 Sending Messages Within the game, pressing the F1 key sends a message to your opponent. You will see a message “To Player [Side]:” at the top left side of the screen. MULTIPLAYER From the Host Serial Game or Join Serial Game dialog, the SEND MESSAGE button lets you send a message to other players. Press ESC to cancel.
2 C&C OEM v.1 10/19/98 10:56 PM Page 32 Advanced Game Controls Once you’ve got a good grasp of the basic controls for your units, it’s time to move on to some of the more advanced controls that are offered in Command & Conquer. If you are going to pit your skills against other players, learning how to use these controls is a must.
2 C&C OEM v.1 10/19/98 10:56 PM Page 33 Force Move [ALT + Left Click] Vehicles cannot overrun each other, and infantry cannot overrun tanks. Only tracked or heavy units can force-move into enemy infantry. You cannot force your tanks to crush your own infantry. Scatter [X key] With Tanks trying to squish your infantry and planes coming in with Napalm, the Scatter key comes in handy.
2 C&C OEM v.1 10/19/98 10:56 PM Page 34 Center view [HOME key] Hitting the home key will center your view on the currently selected unit/structure. Construction yard view [H key] Hitting ‘H’ will instantly center your view on your construction yard. This is useful for jumping back to your base when you’ve been concentrating your efforts somewhere else on the battlefield.
3 C&C OEM v.1 10/19/98 10:40 PM Page 35 MINIGUN INFANTRY ARMOR: NONE COST: 100 SECONDS TO PRODUCE: 7 RANGE: SHORT GRENADIER ARMOR: NONE GDI UNITS WEAPON: M-16 RIFLE Equipped with the GAU-3 “Eliminator” 5.56mm chaingun, this troop is the key player in the GDI forces. En masse, this unit is very useful against slow-moving armored units like tanks. Just remember that large tanks can easily crush your infantry and flame-based weapons can quickly reduce entire squads to ash.
3 C&C OEM v.1 10/23/98 1:55 PM Page 36 COMMANDO* ARMOR: NONE COST: 1000 SECONDS TO PRODUCE: 67 RANGE: LONG GDI UNITS WEAPON: SNIPER RIFLE AND C-4 EXPLOSIVE PACKS The Commando is part of the GDI Elite Forces Unit. This unit uses a Raptor 50cal. assault rifle with suppressor that is able to take out infantry units from extreme range. In addition, the Commando carries C-4 explosives. When placed in enemy structures, these explosives will level the target structure in seconds.
3 C&C OEM v.1 10/19/98 10:40 PM Page 37 APC ARMOR: HEAVY COST: 700 SECONDS TO PRODUCE: 47 RANGE: SHORT WEAPON: M-60 MACHINE GUN MEDIUM TANK ARMOR: HEAVY GDI UNITS The Armored Personnel Carrier (APC) transports and protects up to five troops heading to and from battle locations. Its heavy armor, fast speed, and long sight range make it an ideal scouting unit. It is also useful for crushing infantry.
3 C&C OEM v.1 10/19/98 10:40 PM Page 38 MAMMOTH TANK ARMOR: HEAVY COST: 1500 SECONDS TO PRODUCE: 80 RANGE: MED/LONG GDI UNITS WEAPON: DUAL 120MM APDS / MAMMOTH TUSK MISSILES Armed with dual 120mm cannons and Mammoth Tusk Missiles, this giant is a very versatile attack unit. These weapons help compensate for its lack of speed and mobility. When this unit takes a lot of damage, it can slowly regenerate its health back up to 50%. When the Mammoth tank is placed in guard mode, it can fire at aerial units.
3 C&C OEM v.1 10/19/98 10:40 PM Page 39 MCV ARMOR: MEDIUM COST: 5000 SECONDS TO PRODUCE: 333 RANGE: N/A WEAPON: NONE HARVESTER ARMOR: HEAVY GDI UNITS The mobile construction vehicle lets you search for suitable base sites. Once one is found, convert the MCV into a full-service Construction Yard and use it to build other structures. Since this vehicle is slow, unarmed, and expensive, you will want to keep it well guarded with other units.
3 C&C OEM v.1 10/19/98 10:40 PM Page 40 A-10 GROUND SUPPORT AIRCRAFT ARMOR: HEAVY COST: N/A SECONDS TO PRODUCE: N/A RANGE: LONG GDI UNITS WEAPON: NAPALM BOMBS These units are highly maneuverable, ground-hugging craft that level enemy units with napalm. When playing as GDI in the solo play missions, destroying all Nod SAM sites will give you access to the A-10 airstrikes. Since the A-10 bombs in a line, it is a good idea to pick a target that is part of a group.
10/19/98 10:40 PM Page 41 GDI UNITS 3 C&C OEM v.
3 C&C OEM v.1 10/19/98 10:40 PM Page 42 GDI UNITS HIERARCHY STRUCTURE(S) BUILT: ALLOW(S) BUILDING OF: BARRACKS MINIGUN INFANTRY GRENADIER ROCKET SOLDIER ENGINEER INFANTRY + GDI UNITS BARRACKS ADV. COMM. CTR. COMMANDO INFANTRY + APC BARRACKS WEAPONS FACTORY + BARRACKS HELIPAD CHINOOK* HUMM-VEE ORCA MEDIUM TANK WEAPONS FACTORY For Multiplay UNIT + WEAPONS FACTORY ADV. COMM. CTR.
DESCRIPTION TECH Minigun Infantry 1 Grenadier 1 Rocket Soldier 2 Humm-vee 2 Harvester 2 Engineer 3 Medium Tank 3 APC 4 Mammoth Tank 5 Transport Chinook* 6 Orca 6 Commando* 7 MRLS 7 MCV 7 Ion Cannon 7 A-10 Support Aircraft Gunboat Hover Craft - COST 100 160 300 400 1400 500 800 700 1500 1500 1200 1000* 800 5000* N/A N/A N/A N/A RANGE Short Short Med. Short N/A N/A Med. Short M/S N/A Long L/S Long N/A N/A Long Long N/A ARMOR None None None Light Heavy None Heavy Heavy Heavy Med. Light None Light Med.
3 C&C OEM v.1 10/19/98 10:40 PM Page 44 CONSTRUCTION YARD ARMOR: LIGHT COST: N/A SECONDS TO PRODUCE: N/A POWER USAGE: NONE PURPOSE: PRODUCES STRUCTURES GDI STRUCTURES The Construction Yard is the foundation of a base and allows the construction of other buildings. You must protect this structure! Without it, you cannot build any new structures. The Construction Yard is fairly strong, but as with almost all structures, it is vulnerable to Engineers.
3 C&C OEM v.1 10/19/98 10:41 PM Page 45 INFANTRY BARRACKS ARMOR: MEDIUM COST: 300 SECONDS TO PRODUCE: 20 POWER USAGE: 10 PURPOSE: PRODUCES INFANTRY GUARD TOWER ARMOR: LIGHT COST: 500 SECONDS TO PRODUCE: 33 POWER USAGE: 10 PURPOSE: DEFENSE Armed with a high-velocity machine gun, this structure provides manned defense against Nod ground attack.
3 C&C OEM v.1 10/23/98 2:02 PM Page 46 REFINERY ARMOR: MEDIUM COST: 2000 SECONDS TO PRODUCE: 133 POWER USAGE: 40 PURPOSE: CONVERTS TIBERIUM TO CREDITS GDI STRUCTURES This unit processes Tiberium into its component elements. Building the refinery immediately deploys a Tiberium harvester and each Refinery can handle an infinite number of Harvesters. The refinery stores 1,000 credits of processed Tiberium.
3 C&C OEM v.1 10/19/98 10:41 PM Page 47 ADVANCED COMMUNICATIONS CENTER/ION CANNON ARMOR: HEAVY COST: 2800 SECONDS TO PRODUCE: 186 POWER USAGE: 200 PURPOSE: PARTICLE BEAM CANNON WEAPONS FACTORY ARMOR: MEDIUM COST: 2000 SECONDS TO PRODUCE: 133 POWER USAGE: 30 PURPOSE: PRODUCES HEAVY VEHICLES & AIR POWER This structure builds GDI’s vehicles. It is well armored, but is also a favorite target for enemy Engineers.
3 C&C OEM v.1 10/19/98 10:41 PM Page 48 REPAIR FACILITY ARMOR: LIGHT COST: 1200 SECONDS TO PRODUCE: 80 POWER USAGE: 30 PURPOSE: VEHICLE REPAIR GDI STRUCTURES The repair facility allows you to repair damaged units. Moving a vehicle onto the repair pad will begin the repair process. All repairs are deducted from your credits. If you run out of credits while repairs are in progress, repairs will stop. Damage to the facility significantly slows repair work.
3 C&C OEM v.1 10/19/98 10:41 PM Page 49 CONCRETE BARRIER ARMOR: MEDIUM COST: 100 SECONDS TO PRODUCE: 7 POWER USAGE: NONE PURPOSE: BASE DEFENSE GDI STRUCTURES Concrete walls are the most effective barrier. They are much harder to destroy and will take the enemy much longer to blast through. Only explosive weapons such as grenades, missiles, and shells can damage Concrete Barriers.
3 C&C OEM v.1 10/19/98 10:41 PM Page 50 GDI STRUCTURES GDI STRUCTURES HIERARCHY 50 STRUCTURE BUILT: ALLOWS BUILDING OF: CONSTRUCTION YARD CONCRETE BARRIER CHAIN LINK BARRIER SANDBAG BARRIER POWER PLANT POWER PLANT BARRACKS ADV. POWER PLANT REPAIR FACILITY TIBERIUM REFINERY BARRACKS GUARD TOWER HELIPAD TIBERIUM REFINERY COMM. CENTER WEAPONS FACTORY COMM. CENTER ADV. COMM. CENTER ADV.
TECH 1 1 1 1 1 2 2 2 2 4 5 5 5 6 7 7 STRUCTURE NAME Construction Yard Power Plant Infantry Barracks Tiberium Refinery Tiberium Silo Sandbag Barrier Guard Tower Weapons Factory Communications Center Advanced Guard Tower Chain Link Barrier Advanced Power Plant Repair Facility Helipad Concrete Barrier Adv. Communications Ctr. 2800 100 1500 1200 700 75 1000 1000 2000 500 200 — 10 30 +200 — 20 40 30 10 — 10 40 20 +100 30 POWER Comm. Center Const.
3 C&C OEM v.1 10/19/98 10:41 PM Page 52 MINIGUN INFANTRY ARMOR: NONE COST: 100 SECONDS TO PRODUCE: 7 RANGE: SHORT WEAPON: M-16 RIFLE Equipped with the M-16 Machine Gun, this troop is the key player in Nod’s forces. En masse, this unit is very useful against slow-moving armored units like tanks. Just remember that large tanks can easily crush your infantry and flame-based weapons can quickly reduce entire squads to ash.
3 C&C OEM v.1 10/23/98 2:04 PM Page 53 ENGINEER ARMOR: NONE COST: 500 SECONDS TO PRODUCE: 33 RANGE: N/A WEAPON: NONE Engineers are used to capture enemy buildings. Since they carry no weapons, they are extremely vulnerable on the battlefield and must be directed very carefully. Loading them into an Chinook is an ideal way to move them about the battlefield. Dropping a Chinook full of Engineers in an enemy’s base is a commonly employed tactic.
3 C&C OEM v.1 10/23/98 2:09 PM Page 54 RECON BIKE ARMOR: LIGHT COST: 500 SECONDS TO PRODUCE: 33 RANGE: MEDIUM WEAPON: DRAGON TOW ROCKETS Mounting twin rocket launchers, the cycles have great flexibility, serving multiple roles in Nod’s forces. Learn to use these units in packs, hunting down lone units or harvesters. When in guard mode, they will shoot at enemy aircraft, making them ideal at destroying incoming aerial assaults. Their speed makes them an ideal scouting unit as well.
3 C&C OEM v.1 10/19/98 10:41 PM Page 55 MOBILE ARTILLERY ARMOR: MEDIUM COST: 450 SECONDS TO PRODUCE: 30 RANGE: LONG WEAPON: 155MM BALLISTIC CHARGES This massive cannon has great range and ballistic power. This unit is very slow. Any attacks using this unit have to be orchestrated carefully—just getting the unit to its target can be difficult. However, once it gets within range, little stands in the way of its firepower. By nature, artillery is somewhat innacurate.
3 C&C OEM v.1 10/23/98 2:11 PM Page 56 SURFACE-TO-SURFACE MISSILE LAUNCHER (SSM)* ARMOR: LIGHT COST: 750 SECONDS TO PRODUCE: 50 RANGE: EXTREME WEAPON: HONEST JOHN MISSILES The SSM is Nod’s longest-ranged unit, able to fire on the enemy from a great distance. Its napalm rounds are useful at cracking through tough base defenses without any worry of retaliation. Infantry in a large group will also suffer from its high area of effect.
3 C&C OEM v.1 10/19/98 10:41 PM Page 57 MCV ARMOR: MEDIUM COST: 5000 SECONDS TO PRODUCE: 333 RANGE: N/A WEAPON: NONE The mobile construction vehicle lets you search for suitable base sites. Once one is found, convert the MCV into a full-service Construction Yard and use it to build other structures. Since this vehicle is slow, unarmed, and expensive, you will want to keep it well guarded with other units.
3 C&C OEM v.1 10/23/98 2:13 PM Page 58 CARGO PLANE ARMOR: HEAVY COST: N/A SECONDS TO PRODUCE: N/A RANGE: N/A WEAPON: NONE This carrier ships purchased units to the Brotherhood of Nod via the Airfield. Any units ordered will be shipped in as soon as possible. Only one transport plane can be on the board (per Airfield) at any one time. MOBILE ROCKET LAUNCH SYSTEM (MRLS)* NOD UNITS ARMOR: LIGHT 58 COST: 800 SECONDS TO PRODUCE: 53 RANGE: LONG WEAPON: 227MM ROCKETS Mobile devastation.
10/19/98 10:41 PM Page 59 NOD UNITS 3 C&C OEM v.
3 C&C OEM v.1 10/23/98 2:19 PM Page 60 NOD UNITS HIERARCHY STRUCTURE(S) BUILT: ALLOW(S) BUILDING OF: HAND OF NOD MINIGUN INFANTRY ROCKET SOLDIER FLAMETHROWER INFANTRY ENGINEER INFANTRY + HAND OF NOD TEMPLE OF NOD COMMANDO CHEMICAL WARRIOR INFANTRY + APC HAND OF NOD AIRFIELD * Available to build in multiplay only. NOD UNITS + HAND OF NOD HELIPAD CHINOOK RECON BIKE APACHE NOD BUGGY UNIT AIRFIELD LIGHT TANK ARTILLERY FLAME TANK STEALTH TANK + COMM. CTR.
RANGE Short Short Med. Med. N/A Short N/A Med. Short Short Med. Long N/A Med. Short Long Long N/A V. long V. long Heavy N/A ARMOR None None None Light Heavy Light None Med. Heavy Med. Light Med. Med. Med. None None Light Med. Light N/A N/A Heavy PREREQUISITES Hand of Nod Hand of Nod Hand of Nod Airfield Airfield, Refinery Airfield Hand of Nod Airfield Hand of Nod, Airfield Airfield, Comm. Center Airfield, Comm.
3 C&C OEM v.1 10/23/98 2:19 PM Page 62 CONSTRUCTION YARD ARMOR: MEDIUM COST: N/A SECONDS TO PRODUCE: N/A POWER USAGE: NONE PURPOSE: PRODUCES STRUCTURES The Construction Yard is the foundation of a base and allows the construction of other buildings. You must protect this structure! Without it, you cannot build any new structures. The Construction Yard is fairly strong, but as with almost all structures, it is vulnerable to Engineers.
3 C&C OEM v.1 10/23/98 2:19 PM Page 63 HAND OF NOD ARMOR: MEDIUM COST: 300 SECONDS TO PRODUCE: 20 POWER USAGE: 20 PURPOSE: PRODUCES INFANTRY This creates elite infantry units for the Brotherhood of Nod. Building multiple barracks will decrease the time necessary to train a soldier. TURRET ARMOR: HEAVY COST: 600 POWER USAGE: 20 PURPOSE: BASE DEFENSE For broad sweep, short-range protection against heavy assault vehicles.
3 C&C OEM v.1 10/23/98 2:19 PM Page 64 REFINERY ARMOR: MEDIUM COST: 2000 SECONDS TO PRODUCE: 133 POWER USAGE: 40 PURPOSE: CONVERTS TIBERIUM TO CREDITS This unit processes Tiberium into its component elements. Building the refinery immediately deploys a Tiberium harvester and each Refinery can handle an infinite number of Harvesters.
3 C&C OEM v.1 10/23/98 2:19 PM Page 65 HELIPAD* ARMOR: MEDIUM COST: 1500 SECONDS TO PRODUCE: 100 POWER USAGE: 10 PURPOSE: HELICOPTER LANDING Building the Helipad allows the use of the Apache attack aircraft. The Helipad is also the rearming station for the Apache. If the Helipad is lost, the Apache will not be able to reload. Any Apache can use any Helipad on your side. AIRFIELD ARMOR: HEAVY COST: 2000 POWER USAGE: 30 PURPOSE: WEAPONS RECEIVING AREA Nod buys all its units.
3 C&C OEM v.1 10/23/98 2:19 PM Page 66 OBELISK OF LIGHT ARMOR: MEDIUM COST: 1500 SECONDS TO PRODUCE: 100 POWER USAGE: 150 PURPOSE: LASER-EQUIPPED BASE DEFENSE This high-power laser effectively destroys troops and armament at long range. It is the most powerful on-board weapon in the game. Its slow recharge time means that it cannot be the only weapon defending your base, however. Make sure you have excess power before building these, because damage to your power plants will keep the obelisks off-line.
3 C&C OEM v.1 10/19/98 10:41 PM Page 67 CHAIN LINK BARRIER ARMOR: MEDIUM COST: 75 SECONDS TO PRODUCE: 5 POWER USAGE: NONE PURPOSE: BASE DEFENSE Chain Link function in the same way that the sandbags so, but they provide more defense. Only explosive weapons such as grenades, missiles, and shells can damage a Chain Link fence. CONCRETE BARRIER ARMOR: HEAVY COST: 100 POWER USAGE: NONE PURPOSE: BASE DEFENSE Concrete walls are the most effective barrier.
3 C&C OEM v.1 10/19/98 10:41 PM Page 68 NOD STRUCTURES NOD STRUCTURES HIERARCHY 68 STRUCTURE BUILT: ALLOWS BUILDING OF: CONSTRUCTION YARD CONCRETE BARRIER CHAIN LINK BARRIER SANDBAG BARRIER POWER PLANT POWER PLANT HAND OF NOD ADV. POWER PLANT REPAIR FACILITY TIBERIUM REFINERY HAND OF NOD SAM SITE TURRET HELIPAD TIBERIUM REFINERY COMM. CENTER AIRFIELD TIBERIUM SILO COMM.
1 1 1 1 1 2 2 2 2 4 5 5 5 6 6 7 7 Power Plant Hand of Nod Tiberium Refinery Tiberium Silo Sandbag Barrier Turret Communications Center Airfield Obelisk of Light Chain Link Barrier Repair Facility Advanced Power Plant Sam Site Helipad Concrete Barrier Temple of Nod TECH Construction Yard DESCRIPTION 150 Ø 10 20 +200 30 Ø 150 30 40 20 ARMOR Heavy Heavy Med. Hvy/Lt Light Light Med. Med. Heavy Med. Heavy Light Light Med. Med. Light Med.
4 C&C OEM v.1 10/19/98 11:14 PM Page 70 Mission Tutorials The following two sections contain walk-throughs for the first two GDI and Nod missions. Don’t read theses tutorials if you want to try it on your own. MISSION ONE The first thing you may want to do when the mission starts is to slow the game down. Doing this will give you a chance to get used to the way the game functions. To slow the game down, click on the tab at the top of the screen that is labeled “Options”.
4 C&C OEM v.1 10/19/98 11:14 PM Page 71 SCOUTING THE TERRITORY Don’t worry about the Gunboat. It will automatically fire on the Nod Turret. Concentrate on deploying your MCV. Do this by left clicking on it twice. The first click brings up a “Deploy” cursor and the second click deploys the MCV into the construction yard. The MCV creates a fairly large building when it deploys, so it needs to have a clear area around it in order to deploy.
4 C&C OEM v.1 10/19/98 11:14 PM Page 72 GDI TUTORIAL - 1 Move the unit to the north (above your Construction Yard) to protect it. To directly attack an enemy unit, left click on one of your units, then left click on the enemy unit you want to attack. Your unit will move to get in range of the target you selected and then attack. (Infantry troops will attack automatically either if they are being fired on directly, or if the target is within their own attack range.
4 C&C OEM v.1 10/19/98 11:14 PM Page 73 SOPHISTICATED SCOUTING If you want to direct a unit to look for anything coming at it and engage it automatically, you can put it into “Guard” mode. (See Advanced Play, Page 30) BUILDING YOUR BASE When the MCV is deployed, a sidebar appears on the right side of your screen. Your construction options appear here. The only building you can build right now is the Power Plant. Left click on the Power Plant icon in the sidebar.
4 C&C OEM v.1 10/19/98 11:14 PM Page 74 KEEP YOUR EYES OPEN While you were building up your base, you were probably attacked a few times by Nod troops. They attack quickly, so fight them off with the reinforcements you will receive periodically. Most of the attacks will come from the north and the west, so place troops on these sides of your base. Once you have eliminated all of the immediate threats, hunt down all the remaining Nod troops.
4 C&C OEM v.1 10/19/98 11:14 PM Page 75 Mission Two Here you join a battle already in progress. Nod troops have taken your base and will destroy your Power Plant. Stay cool. You can’t prevent this. Here’s what you should do. You do this by left clicking on the “Repair” button in the side bar. It’s just above the construction icons. When you do this, your cursor will be in “repair mode” and it will turn into a wrench. Now left click on the Barracks.
4 C&C OEM v.1 10/19/98 11:14 PM MOVING OUT The enemy base you must destroy is directly to the north of your base. All the Nod attacks will come from both north and west. Position Infantry guards accordingly. Build a fair-sized group of Infantry and begin moving them north. Destroy all patrolling Nod troops that you encounter on your way. If you lose too many of your Infantry, build more. When you reach the Nod base, eliminate the Nod troops guarding the Tiberium Refinery.
4 C&C OEM v.1 10/19/98 11:14 PM Page 77 GOING AFTER TIBERIUM Now that you own a Refinery, you can harvest Tiberium. Explore the area until you find some Tiberium (the green crystals that are growing out of the ground). There should be some along the west edge of the map. If you captured the Refinery with the Harvester in it, you will own the Harvester as well. This unit is used to collect the Tiberium.
4 C&C OEM v.1 10/19/98 11:14 PM tured. Once this is done, the mission will be accomplished. The rest of the game is up to you. If you have further troubles in the missions, you can log onto the Westwood Chat server that comes with Command & Conquer Macintosh. There is a Command & Conquer chat room that is filled with people who have played Command & Conquer that can give hints as to the way they solved the missions. Just ask them, everyone loves to tell war stories.
4 C&C OEM v.1 10/19/98 11:14 PM Page 79 Nod Tutorial MISSION ONE This is a non-production mission. You can’t build any more troops or structures than what you started with, so don’t squander them in needless confrontation. As the mission starts, you will see the forces you have to work with: an assembly of Nod soldiers and two Nod Buggies. SCOUTING THE TERRITORY You will see the immediate terrain around them but won’t see any more of the play area. This dark area is called the “Unrevealed Terrain”.
4 C&C OEM v.1 10/19/98 11:14 PM Page 80 MOVING OUT At the beginning, you’re in a gorge that heads roughly south from where you have started. Eight more Nod Minigunners will come onto the board, ready for you to use. As you move these men, GDI units will attack from the West. They are your first confrontation. Select several of your Minigunners, and target them on the enemy soldiers. To select a group of units, left click and hold the mouse button near the group that you want selected.
4 C&C OEM v.1 10/19/98 11:14 PM Page 81 INTO THE VILLAGE More GDI soldiers will engage you, but keep your force together and you will defeat them quickly. As you get a little further, you’ll see a road. Follow it to the north and it will take you right into the town where Nikoomba is hiding. When you reach the bridge, you know that you are heading in the right direction. GDI will attempt to stop you from crossing the bridge, but your forces should be able to take the Humm Vee out with no sweat.
4 C&C OEM v.1 10/19/98 11:14 PM Page 82 CONTINUING THE WAR After a mission is done, you will get a map selection screen where you will choose your next mission. Sometimes, you only have one choice for the mission, but other times (like now) there will multiple arrows shown. This means that there is more than one mission available for you to play in that area. To select the mission that you want to play, left click on the head of any one of the arrows.
4 C&C OEM v.1 10/19/98 11:14 PM Page 83 If you attempt to deploy the MCV and nothing happens, check around the MCV for things that might get in its way. It could be a Minigunner unit, a cliff, a tree, etc. In this mission, the MCV is already in a clear area and will deploy as long as you don’t move it and as long as an enemy unit doesn’t get in the way. MEASURING POWER EFFICIENCY Power is essential for your base to operate efficiently. Look at the sidebar section of your screen.
4 C&C OEM v.1 10/19/98 11:15 PM Page 84 lect Tiberium. It has no weapon, and aside from heavy armor, it isn’t suited to be put in combat situations. If you have discovered any Tiberium, the Harvester will automatically move towards it and begin to harvest it. This is an automatic process that you shouldn’t worry about. If you haven’t located any, you will have to send the Harvester manually once some Tiberium is discovered.
4 C&C OEM v.1 10/19/98 11:15 PM Page 85 WIPING OUT GDI Now that you have established your base, it is time to get rid of GDI’s presence in the area. You will see a road that heads to the west, then forks, heading to the north and further to the west. You can follow either path to reach the GDI base, but for the sake of the tutorial, choose the western one. Move your troops further to the west, and reveal more of the map.
4 C&C OEM v.1 10/20/98 2:55 PM Page 86 So target the GDI barracks with your engineer and let him try to capture it. If he’s successful and enters the structure, you will receive a message from EVA informing you of your success. Since this is now a part of your base, it draws power just like any other structure of yours would. In addition, capturing an enemy structure gives you all its functionality, sometimes allowing you to construct some of their units that you normally cannot build.
5 C&C OEM v.1 10/27/98 5:09 PM Page 87 CREDITS EXECUTIVE PRODUCER: BRETT W. SPERRY PRODUCER: ED DEL CASTILLO ORIGINAL CONCEPT: JOE BOSTIC, EYDIE LARAMORE, BRETT W. SPERRY ORIGINAL STORY: EYDIE LARAMORE LEAD PROGRAMMERS: STEVE TALL, PHIL GORROW PROGRAMMERS: JOE BOSTIC, BILL RANDOLPH, JEFF BROWN, BARRY GREEN, DENZIL E. LONG, Jr., DAVID R.
5 C&C OEM v.1 10/27/98 5:13 PM Page 88 GENERAL SHEPPARD: ERIC MARTIN KANE: JOSEPH KUCAN CARTER: BILL COLLINS SETH: ERIC GOOCH MORELLI: WENDY BAGGER DR. MOBIUS: RICHARD SMITH GREG BURDETTE: ERIC RANDALL SCIENCE SHOW HOST: R.C.
5 C&C OEM v.1 10/27/98 5:09 PM Page 89 For customer service please call (949) 833-1999 or on the Internet use www.westwood.com and click on Technical Support. Command & Conquer is a registered trademark of Westwood Studios, Inc. © 1997,1998 Westwood Studios, Inc. All rights reserved.