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RA2ManualRev-twR1 9/24/01 11:44 AM Page I KEYBOARD COMMANDS BASIC KEYBOARD FUNCTIONS NAME KEY DEFINITION Deploy item/unit D Some units have secondary functions that enable greater or different attacks or powers. You can also click on them when the "deploy" cursor appears above the unit. GIs, Desolators and Yuri all have secondary powers. You can also use this to exit units or garrisoned buildings. Guard Current Area G Units will actively scan the terrain and attack enemies automatically.
RA2ManualRev-twR1 9/24/01 11:44 AM Page II KEYBOARD COMMANDS Set Rally Point Click on Barracks, War Factory, Shipyard or Cloning Vats and select the rally point on the battlefield Rallies your units to a spot on the battlefield after they are produced. Go to Event on Radar Space Bar Centers your view on latest radar map ping. All units cheer! C Makes all your infantry cheer in victory! Go to Diplomacy Menu Tab Accesses the Diplomacy Screen.
RA2ManualRev-twR1 9/24/01 11:44 AM Page III TABLE OF CONTENTS GETTING STARTED . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1 WELCOME BACK, COMMANDER . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2 STORY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3 MAIN MENU . . . . . . . . . . .
RA2ManualRev-twR1 9/24/01 11:44 AM Page IV TABLE OF CONTENTS BUILDING UNITS AND STRUCTURES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .17 BUILD QUEUING . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .17 RALLY POINTS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .18 PLACING STRUCTURES ON THE BATTLEFIELD . . . . . . . . . . . . . . . . . . . . . . .
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RA2ManualRev-twR1 9/24/01 11:44 AM Page 1 GET TING STARTED GET TING STARTED TO INSTALL COMMAND & CONQUER™ RED ALERT™ 2 WINDOWS¨ 95/98/2000/MILLENNIUM/NT AUTOPLAY 1. Insert either the Allied or Soviet disc into your CD-ROM drive and click on “Install”. 2. Click “Next” and read through the license agreement. When finished, click the check box to agree or click “Cancel” to exit. 3. Enter the serial number that is provided on the back of your Command & Conquer: Red Alert 2 jewel case, then click Next.
RA2ManualRev-twR1 9/24/01 11:45 AM Page 2 WELCOME BACK, COMMANDER WELCOME BACK, COMMANDER Command & Conquer Red Alert 2 gives you the choice of playing as one of two completely distinct forces: the honorable Allies or the aggressive and militaristic Soviets. In single-player games, if you elect to play as the Allies, you will battle against Soviet forces, and if you choose to play as the Soviets, you will fight against the Allies.
RA2ManualRev-twR1 9/24/01 11:45 AM Page 3 STORY STORY If you could go back in time, what would you change? Would it be possible to prevent wars from ever occurring? Or would tampering with the past have drastic effects on the present and the future? Experiments in time travel have drastically altered the course of history. Assassinations altered the fates of nations, and thus the entire world. The Soviet Union found herself without enemies to check her expansion to the west.
RA2ManualRev-twR1 9/24/01 11:45 AM Page 4 MAIN MENU MAIN MENU When you start the game, you will be presented with a short cinematic sequence of the Soviet invasion of the United States. Following this, you will be taken to the Main menu, where you will select the type of game you wish to play or determine a variety of options to optimize the performance of the game on your computer. On the Main menu, your selections include Single Player; Internet; Network; Movies & Credits; Options; and Exit Game.
RA2ManualRev-twR1 9/24/01 11:45 AM Page 5 MAIN MENU SINGLE PLAYER GAME To play single-player game of Command & Conquer Red Alert 2, click on this button on the Main menu. You will be taken to a new menu with several new options to choose from. These are: New Campaign; Load Saved Game; and Skirmish. To return to the Main menu, click the Main menu button in the bottom-right corner of the screen. NEW CAMPAIGN Clicking on the New Campaign button takes you to the Campaign menu.
RA2ManualRev-twR1 9/24/01 11:45 AM Page 6 MAIN MENU SKIRMISH GAMES Skirmish games are unique. In a sense, a Skirmish is like playing a multiplayer game, but instead of playing against other people, you play against computer-controlled opponents. Clicking on this button will take you to the Skirmish menu, explained in greater detail later in the manual. INTERNET Press the Internet button located on the Main menu to go to Westwood Online.
RA2ManualRev-twR1 9/24/01 11:45 AM Page 7 MAIN MENU OPTIONS The Options menu allows you to customize a variety of aspects of your game. When you click on the Options button on the Main menu, you’ll be taken to the Options menu. DISPLAY OPTIONS VISUAL DETAILS: Choose Low to High. Higher detail will look more attractive, but requires increased processor speed. Slower computers will have difficulty playing the game with high detail.
RA2ManualRev-twR1 9/24/01 11:45 AM Page 8 MAIN MENU USER INTERFACE OPTIONS The user interface options give you additional control over the game and allow you to tailor it to your preferences. There are several tabs under this heading. TOOLTIPS: Displays helpful text when a cursor is left on a game object for 2 seconds. TARGET LINES: When you tell a unit to move to a particular location or attack a certain enemy, a line from the unit to the target will appear.
RA2ManualRev-twR1 9/24/01 11:45 AM Page 9 MAIN MENU RESET ALL: To return to the Westwood sponsored default key commands, click the Reset All button at the bottom of the screen. NETWORK Click on the Network button to configure your network settings. Note: Only adjust these settings if you are experienced in networking protocol.
RA2ManualRev-twR1 9/24/01 11:45 AM Page 10 SET TING UP A NET WORK OR SKIRMISH GAME SETTING UP A NETWORK OR SKIRMISH GAME Network and Skirmish games are unlike campaign games in that they are Head-to-Head or Co-Op battles between two or more armies. There’s no particular objective other than destroying everything else on the screen. Clicking on the Skirmish button on the Single Player menu or starting a new network game will bring up a list of possible options you can change.
RA2ManualRev-twR1 9/24/01 11:45 AM Page 11 SET TING UP A NET WORK OR SKIRMISH GAME MCV REPACKS: Allows you to repack your Construction Yard, turning it back into a Mobile Construction Vehicle (MCV), which allows you to move your base. To move a Construction Yard, left-click on the structure and then left-click on the terrain area to which you would like it moved. CRATES APPEAR: Enables random power-up crates to appear on the map.
RA2ManualRev-twR1 9/24/01 11:45 AM Page 12 SET TING UP A NET WORK OR SKIRMISH GAME MEAT GRINDER: This type of game forces players to rely on infantry and tanks. NAVAL WAR: Players battle on small islands. COOPERATIVE: Allows you to play with a friend through a specially designed campaign. CO-OP PLAY Command & Conquer Red Alert 2 allows two friends to play against preset computer opponents throughout the course of a short campaign. There are five campaigns, some harder than others.
RA2ManualRev-twR1 9/24/01 11:45 AM Page 13 THE INTERFACE THE INTERFACE THE TACTICAL MAP The Tactical Map dominates the bulk of your screen. It is here that you command your troops, build your base, and attack the enemy. The Tactical Map shows only a portion of the actual battlefield. To scroll your view around the battlefield, move your cursor to the edge of the screen. The cursor will change to a green arrow, and your view will scroll in the indicated direction.
RA2ManualRev-twR1 9/24/01 11:45 AM Page 14 THE INTERFACE BRIEFING BUTTON: (Single Player/Co-Op Play Only): This button will allow you to quickly review the objectives of the current mission in Single Player or Co-Op games. It is located at the very top of the command bar. DIPLOMACY BUTTON: (Internet/Network Play Only): In Multiplayer, there are no mission objectives or briefings. The Briefing button is replaced by the Diplomacy button.
RA2ManualRev-twR1 9/24/01 11:45 AM Page 15 THE INTERFACE SELL BUTTON: Next to the wrench icon is a dollar sign icon. Clicking on this will turn your cursor into a dollar sign. Clicking with this cursor on one of your buildings will sell it. You will receive a portion of the building’s creation price in credits and will often get a few Conscripts or GIs to aid your cause. PRODUCTION TABS: Located below the Repair and Sell tabs are the four Production tabs.
RA2ManualRev-twR1 9/24/01 11:45 AM Page 16 GAME BASICS GAME BASICS Command & Conquer Red Alert 2 has been designed to give you maximum control over your units at all times and with little effort. MOUSE CONTROL: The mouse controls your pointer on the screen, and depending on where you click, you can direct your units, attack enemies, build structures, mine Ore and more.
RA2ManualRev-twR1 9/24/01 11:45 AM Page 17 GAME BASICS have mining vehicles that collect this Ore and take it to Refineries, where it is processed. To collect Ore, click on a mining vehicle (either a Chrono Miner or a WarMiner), then move your cursor over an Ore field. Click again, and your miner will head to the Ore field and begin working. When full, the miner will return to the closest friendly refinery automatically, and will then automatically return to the Ore field to collect more resources.
RA2ManualRev-twR1 9/24/01 11:45 AM Page 18 GAME BASICS RALLY POINTS: You can route units to move to specific locations once they are built by selecting the building and then clicking on the battlefield location to which you want the units to move. A dotted line will be drawn, indicating the location selected. Once a unit is created, it will automatically move to the selected location.
RA2ManualRev-twR1 9/24/01 11:45 AM Page 19 GAME BASICS TECH BUILDINGS: In many scenarios, neutral tech buildings appear at certain points on the map. These are captured by moving an Engineer into the building. Unlike other buildings, tech buildings cannot be sold and do not require power. Capturing a tech building gives you particular abilities on the battlefield. There are four types of tech building: Airport, Hospital, Outpost, and Oil Derrick.
RA2ManualRev-twR1 9/24/01 11:45 AM Page 20 GAME BASICS icon represents a single soldier in the building. Increasing the number of units inside the building increases the rate of fire. Units inside a building cannot be targeted directly. Instead, the building itself must be damaged. When the building is heavily damaged, all of the units inside will leave. You can direct units occupying a building to leave by placing the cursor over the occupied building. It will change into a “deploy” cursor.
RA2ManualRev-twR1 9/24/01 11:45 AM Page 21 A D VA N C E D G A M E P L AY A D VA N C E D G A M E P L AY CREATING TEAMS: You can create teams of units that can be instantly selected as a group. To do this, select a set of units, press and hold the CTRL key and then a number between 1 and 9. All of the currently selected units will be assigned to that team number. If you deselect the team, you can reselect it by pressing the number key of that group.
RA2ManualRev-twR1 9/24/01 11:45 AM Page 22 A D VA N C E D G A M E P L AY FORCED FIRING (CTRL + cursor over target): Normally, your units will not fire on a non-enemy target. To force your units to fire on a particular point, hold the CTRL key down and click on that point. This can be used to destroy bridges or walls. POWER-UP CRATES: Periodically, crates will appear on the battlefield. Crates can be picked up by moving a unit on top of them.
RA2ManualRev-twR1 9/24/01 11:45 AM Page 23 T H E A D VA N C E D C O M M A N D B A R T H E A D VA N C E D C O M M A N D B A R Clicking on the tab under the main battle display (bottom of the screen) opens the Advanced Command Bar. This bar offers shortcuts for many of the advanced commands available to you. CREATE TEAMS BUTTONS: These allow you to quickly create teams, just like using the CTRL + number key command. Select the units you wish to have in a team, then click on one of these buttons.
RA2ManualRev-twR1 9/24/01 11:45 AM Page 24 T H E A D VA N C E D C O M M A N D B A R BEACON BUTTON (B): In Multiplayer games, you can place beacons with the Place Beacon button. Click this button, then click on the map to place a beacon. This beacon can be seen by all players currently allied with you. Left-clicking on the beacon and pressing Enter allows you to type a message to your allies. To send the message, press Enter again. To cancel a message, right-click.
RA2ManualRev-twR1 9/24/01 11:45 AM Page 25 WAY P O I N T S WAY P O I N T S Way Points mode allows you to control multiple groups of infantry and vehicles attacking at different points on the map simultaneously. To enter Way Points mode, use the Way Points mode button on the Advanced Command bar or press the key. To exit Way Points mode, click the Way Points mode button again or release the key.
RA2ManualRev-twR1 9/24/01 11:45 AM Page 26 WAY P O I N T S DELETING WAYPOINTS: To delete waypoints, left-click on the Way Points mode button, then left-click on the waypoint you wish to remove and hit the DEL key. The waypoint will be eliminated. The waypoints that were on either side of the eliminated waypoint will be joined.
RA2ManualRev-twR1 9/24/01 11:45 AM Page 27 UNITS AND STRUCTURES UNITS AND STRUCTURES ALLIED TECH TREE CONSTRUCTION YARD POWER PLANT REFINERY WAR FACTORY NAVAL YARD BARRACKS AIRFORCE COMMAND PRISM TOWER GAP GENERATOR ORE PURIFIER PATRIOT MISSLE SYSTEM BATTLE LAB PILL BOX FORTRESS WALL SERVICE DEPOT WEATHER CHRONOSHPERE CONTROL DEVICE SPY SATELLITE UPLINK ALLIED UNITS TECH LEVELS 1. 2. 3. 4. 5.
RA2ManualRev-twR1 9/24/01 11:45 AM Page 28 UNITS AND STRUCTURES ALLIED FORCES INFANTRY GI The GI is the basic Allied infantry unit. Slow and capable of only light damage, GIs are nonetheless necessary because of their low cost and ability to set up sandbags around them like a bunker. Left-clicking on a selected GI unit or (D) will cause him to deploy into a heavy machine gun platform which offers increased range and power, but no ability to move. Left-clicking or (D) again undeploys the GI.
RA2ManualRev-twR1 9/24/01 11:45 AM Page 29 UNITS AND STRUCTURES TANYA The most versatile infantry unit for the Allied forces is Tanya. About as fast as a typical GI, Tanya also has the ability to swim across rivers and oceans. While not that powerful against vehicles, Tanya’s powerful weapon kills off enemy infantry units with a single shot. Tanya can also plant C4 charges on enemy buildings or ships, destroying them instantly.
RA2ManualRev-twR1 9/24/01 11:45 AM Page 30 UNITS AND STRUCTURES HARRIER This fast jet aircraft is used for ground attacks against enemy positions. Useful for strafing enemy structures or incoming columns of enemy units, the Harrier is vulnerable to Soviet anti-aircraft fire. MIRAGE TANK In most ways, the Mirage Tank is similar to the Grizzly Battle Tank of the Allies. However, when not moving, this unit changes in appearance to look like a tree.
RA2ManualRev-twR1 9/24/01 11:45 AM Page 31 UNITS AND STRUCTURES AMPHIBIOUS TRANSPORT The Allied Amphibious Transport is used to transport units from place to place. While not invisible to radar like the Night Hawk Transport, the hovercraft is capable of carrying vehicles as well as infantry. It can cross both land and water, allowing for amphibious assaults of enemy positions. This vehicle has no armament.
RA2ManualRev-twR1 9/24/01 11:45 AM Page 32 UNITS AND STRUCTURES SOVIET TECH TREE SOVIET CONSTRUCTION YARD SOVIET TESLA REACTOR SOVIET REFINERY SOVIET WAR FACTORY SOVIET NAVAL YARD SOVIET SERVICE DEPOT SOVIET NUCLEAR REACTOR SOVIET BARRACKS SOVIET RADAR TOWER SOVIET FLAK CANNON FORTRESS WALLS SOVIET SENTRY GUN SOVIET BATTLE LAB SOVIET TESLA COIL SOVIET NUCLEAR MISSLE SILO SOVIET PSYCHIC SENSOR SOVIET IRON CURTAIN SOVIET CLONING VATS SOVIET UNITS TECH LEVELS 1. 2. 3. 4. 5.
RA2ManualRev-twR1 9/24/01 11:45 AM Page 33 UNITS AND STRUCTURES SOVIET FORCES INFANTRY CONSCRIPT The counterpart to the Allied GI is the Soviet Conscript. Not able to deploy into a fortified position, Conscripts are cheaper to build than the Allied GI. ENGINEER Although unarmed, the Engineer is a very useful unit. Surgical use of engineering teams can quickly turn the tide of battle. Note that when an engineer is used, the unit itself is lost.
RA2ManualRev-twR1 9/24/01 11:45 AM Page 34 UNITS AND STRUCTURES YURI The result of unique Soviet research, Yuri has the ability to mentally control most organic units and vehicles. When controlled, the enemy vehicle becomes, effectively, your unit, and you can order it to move and attack just as if you had built it yourself. If Yuri is killed, the connection with the enemy vehicle is broken and it returns to its original team.
RA2ManualRev-twR1 9/24/01 11:45 AM Page 35 UNITS AND STRUCTURES APOCALYPSE ASSAULT TANK The ultimate Soviet tank, the Apocalypse Assault Tank packs a massive gun. A huge vehicle in and of itself, the Apocalypse can take huge amounts of damage before succumbing. This vehicle can be used to attack both ground and air targets. MCV (MOBILE CONSTRUCTION VEHICLE) As you will see in the section on Soviet buildings, the heart of every base is the Construction Yard.
RA2ManualRev-twR1 9/24/01 11:46 AM Page 36 UNITS AND STRUCTURES SEA SCORPION This fast ship is capable of attacking all targets. It is also equipped with an anti-missile system, and can be used to protect valuable structures and locations from missile attack. GIANT SQUID Captured and trained by Soviet scientists, these huge creatures are capable of grasping enemy ships and rending them to bits with their huge, powerful tentacles. Giant Squids are stealth units and do not appear on enemy radar.
RA2ManualRev-twR1 9/24/01 11:46 AM Page 37 UNITS AND STRUCTURES BRITAIN = SNIPER This British infantry unit is equipped with a special long-range rifle useful in taking out enemy infantry units. Much better than regular GIs, the sniper gains tremendous range and power, killing off enemy infantry units with a single shot from well out of their range. REPUBLIC OF KOREA = BLACK EAGLE The special weapon in the Korean arsenal is the Black Eagle.
RA2ManualRev-twR1 9/24/01 11:46 AM Page 38 UNITS AND STRUCTURES ALLIED STRUCTURES STRUCTURES CONSTRUCTION YARD The heart of every base is the Construction Yard. This structure is responsible for the creation of all other buildings in your base from simple walls to the technologically advanced Battle Labs. Because this building controls your ability to expand your base and acquire new technologies, the wise commander protects it at all costs and at all times.
RA2ManualRev-twR1 9/24/01 11:46 AM Page 39 UNITS AND STRUCTURES NAVAL SHIPYARD Your navy will play an important role both in protecting your base and in attacking the enemy position. All of your naval units, including Dolphins, are created at your Naval Yard. This structure must be placed entirely in water. Damaged ships can be returned to the Naval Yard to be repaired. AIR FORCE COMMAND HEADQUARTERS The Allied Air Force Command Headquarters has two critical functions.
RA2ManualRev-twR1 9/24/01 11:46 AM Page 40 UNITS AND STRUCTURES ARMORY FORTRESS WALLS Walls are a passive defense system designed to stop enemy infantry and vehicles. Multiple pieces of wall section can be placed at once for quick building. PILL-BOX Pill-boxes are fortified gun emplacements designed to protect an area against attacks by enemy infantry. Pill-boxes are not very effective against vehicles. They cannot shoot through walls, either.
RA2ManualRev-twR1 9/24/01 11:46 AM Page 41 UNITS AND STRUCTURES SOVIET STRUCTURES STRUCTURES CONSTRUCTION YARD The heart of every base is the Construction Yard. This structure is responsible for the creation of all other buildings in your base from simple walls to the technologically advanced Battle Labs. Because this building controls your ability to expand your base and acquire new technologies, the wise commander protects it at all costs and at all times.
RA2ManualRev-twR1 9/24/01 11:46 AM Page 42 UNITS AND STRUCTURES RADAR TOWER Because the Soviets do not have traditional aircraft, they have no need of an airfield. The Radar Tower, when created, activates the Soviet Radar display. SERVICE DEPOT During the course of a battle, your units will become damaged. Moving a damaged vehicle into a Service Depot begins the repair process. Repairing damaged vehicles costs credits, with the cost depending on the severity of the damage to the unit.
RA2ManualRev-twR1 9/24/01 11:46 AM Page 43 UNITS AND STRUCTURES TESLA COIL A powerful base defense against all ground units, the Tesla coil attacks with a powerful bolt of electricity. Unlike other base defenses, a Tesla Coil can be charged by Tesla Troopers, and will remain active even if the base loses power. FLAK CANNON The Soviet Flak Cannon is a basic form of defense against aerial units. It is extremely effective against all Allied air units, including Rocketeers.
RA2ManualRev-twR1 9/24/01 11:46 AM Page 44 WESTWOOD ONLINE WESTWOOD ONLINE Westwood Studios invites you to play Command & Conquer Red Alert 2 over the Internet via our free game matching service, Westwood Online. You’ll be able to play against your friends or even team up with them against computer opponents. There are many modes of play offered that are explained in detail later in this manual. INTERNET Press the INTERNET button located on the Main menu to go to Westwood Online.
RA2ManualRev-twR1 9/24/01 11:46 AM Page 45 WESTWOOD ONLINE LOGGING INTO AN EXISTING WESTWOOD ONLINE ACCOUNT After entering the Welcome to Westwood Online screen, press the QUICK MATCH, CUSTOM MATCH, BUDDY LIST or WORLD DOMINATION TOUR button. You will be asked to input your nickname and password. After doing so, press the LOGIN button to proceed. You’ll be prompted to automatically log in with this account in the future. We recommend that you select this option to simplify the login process later.
RA2ManualRev-twR1 9/24/01 11:46 AM Page 46 WESTWOOD ONLINE CREATING & JOINING WESTWOOD ONLINE GAMES Use the following buttons to create and join CREATE GAME: To create a new game, press this button.
RA2ManualRev-twR1 9/24/01 11:46 AM Page 47 WESTWOOD ONLINE Once you have navigated through the menu options you are brought into the current battle map display. On this map you see the Soviet territories, Allied territories and contested territories. You can choose to fight in any of the contested territories. Each territory has been set up to provide a diverse range of multiplayer games.
RA2ManualRev-twR1 9/24/01 11:46 AM Page 48 WESTWOOD ONLINE TO SEND A MESSAGE TO ALL PLAYERS: 1. Press \ . 2. Type your message. 3. Press ENTER to send message to Players. USE THE DIPLOMACY MENU TO DETERMINE ALLIES AND CHAT PARTNERS: 1. Click on the DIPLOMACY button in the sidebar. 2. Upon entering the Diplomacy menu, click on the player you want to send messages to. 3. When you re-enter the gameplay screen, hit the ENTER key to send messages to the players you selected to listen to the message.
RA2ManualRev-twR1 9/24/01 11:46 AM Page 49 WESTWOOD ONLINE GENERAL PROBLEMS If you have a modem dial-up connection to the Internet, ideally you should dial-up prior to launching the game. Windows does have a dial-on-demand setting but we have found that this method is not as reliable as dialing ahead of time.
RA2ManualRev-twR1 9/24/01 11:46 AM Page 50 CREDITS CREDITS Red Alert 2 is based on the original Command & Conquer created by Brett W.
RA2ManualRev-twR1 9/24/01 11:46 AM Page 51 CREDITS NETWORK PROGRAMMING LEAD PROGRAMMER Jeffery Brown Steve Tall NETWORK PROGRAMMERS Matt Campbell Bryan Cleveland Kevin Scruggs Gavin Snyder IN-GAME AUDIO LEAD SOUND DESIGNER Mical Pedriana SOUND DESIGNER David Fries ORIGINAL SCORE Frank Klepacki CINEMATICS VIDEO COMPRESSION Tim Fritz PRODUCTION COORDINATOR Julie Brugman AUDIO DIRECTOR Paul S. Mudra CINEMATIC SOUND Dwight K. Okahara Paul S.
RA2ManualRev-twR1 9/24/01 11:46 AM Page 52 CREDITS CASTING DIRECTOR Marilee Lear, CSA DIRECTOR OF PHOTOGRAPHY Kurt Rauf 1ST ASSISTANT DIRECTOR Eddie Ficket 2ND ASSISTANT DIRECTOR Frank Carillo PRODUCTION COORDINATOR Kim Houser PRODUCTION ASSISTANTS Randy Stafford Levi Luke Marlo Lewis ART DIRECTOR Karen Stephens PROPMASTER Cliff Bernay SET DRESSER Greg Wolfe CONSTRUCTION COORDINATOR Bobby Z CARPENTER Jeffrey Morgan ADDITIONAL SET CONSTRUCTION The Effects Network KEY MAKEUP & EFFECTS WARDROBE Ron Wild HA
RA2ManualRev-twR1 9/24/01 11:46 AM Page 53 CREDITS RA2 LEAD D’Andre Campbell QA ADMINISTRATOR Rhoda Y. Anderson RA2 SOLO LEAD Chris Blevens QA TECHNICIANS Troy Leonard Beau Hopkins RA2 SKIRMISH LEAD Shane Dietrich Mike Smith RA MULTIPLAYER LEAD Steve Shockey QA TESTERS Clint Autrey Greg Baldwin Jason Campbell Michael H.
RA2ManualRev-twR1 9/24/01 11:46 AM Page 54 CREDITS SUPPORT OPERATIONS MANAGER Shawn Ellis MIS MANAGER Wayne Hall MIS TECHNICIANS Glenn Burtis Mick Love HUMAN RESOURCES/OFFICE MANAGER Christine Lundgren ADMINISTRATIVE ASSISTANCE Tanya Pereira LEGAL ASSISTANCE Jennifer Hoge SPECIAL THANKS Luc Barthelet Frank Gibeau Bing Gordon Adam Isgreen John Riccitiello Nancy Smith Rade Stojsavljevic Gehry and Gaudi for stunning visual inspiration Edward Gutierrez and the Eldorado High School ROTC, Hahn’s World of Surp
RA2ManualRev-twR1 9/24/01 11:46 AM Page 55 CREDITS CAST LIVE ACTION President Dugan . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Ray Wise Yuri . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Udo Kier General Thorn . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Barry Corbin Agent Tanya . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Kari Wuhrer Premier Romanov . . . . . . . . . . . .
RA2ManualRev-twR1 9/24/01 11:46 AM Page 56 CREDITS IN-GAME VOICES Yuri, PsyCorps . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Udo Kier American taunts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Barry Corbin Agent Tanya . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Kari Wuhrer Lieutenant Eva . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Athena Massey Lieutenant Zofia . . . . . . . . . . . . . . . .
RA2ManualRev-twR1 9/24/01 11:46 AM Page 57 CREDITS WORLDWIDE LOCALIZATON KOREA LOCALIZATION MANAGER Taewon Yun LOCALIZATION ENGINEER Changuk Park TRANSLATIONS Junghee Ahn Taewon Yun Changuk Park FRANCE PRODUCT LOCALIZATION MANAGER Nathalie Fernandez TRANSLATORS Francis Grimbert Stéphane Radoux TRANSLATION COORDINATOR Nathalie Duret LOCALIZATION PROJECT MANAGER Christine Kong ACTORS Hervé Caradec Tony Joudrier Françoise Cadol Jean-Pierre Rigaux Serge Abatucci Hélène Bizot Jean Barney Gilbert Levy Fréd
RA2ManualRev-twR1 9/24/01 11:46 AM Page 58 CREDITS MARKETING DIRECTOR Benedikt Schüler PRODUCT MANAGER Pete Larsen VOICE ACTORS: Udo Kier Till Demtöder Klaus Dittmann Dagmar Dreke Eva Freese Isabella Grothe Eberhard Haar Ben Hecker Verena Herkewitz Iris Immenkamp Michaela Kreißler Holger Mahlich Martin May Robert Missler Kai Hendrik Möller Uli Plessmann Michael Quiatkowski Wolf Rahtjen Manfred Reddemann Antje Roosch Erik Schäffler Achim Schülke Marc Seidenberg Hans Sievers Bernd Stephan Douglas Welbat G
RA2ManualRev-twR1 9/24/01 11:46 AM Page 59 TECHNICAL SUPPORT TECHNICAL SUPPORT BEFORE YOU CONTACT TECHNICAL SUPPORT We receive many inquiries every day, so in order to help us serve you more efficiently, please have the following information available: 1. The correct name of the game. 2. The type of computer you are running the game on. 3. The information listed when right-clicking on the Windows 95/98 My Computer desktop icon corresponding to your computer and selection properties.
RA2ManualRev-twR1 9/24/01 11:46 AM Page 60 TECHNICAL SUPPORT Hotline Information: For Technical and Game Hints and Tips, phone the EA Hotline: 1902 261 600 ($1.95 per min. inc GST) 7 days a week 10 AM - 8 PM. If you are under 18 years of age parental consent is required. In New Zealand: Postal Address: Electronic Arts New Zealand P.O. BOX 47596 Ponsonby, Auckland, New Zealand Email address: nzsupport@ea.com Hotline Information: For Technical and Game Hints and Tips, phone the EA Hotline: 0900 58885 ($1.
RA2ManualRev-twR1 9/24/01 11:46 AM Page 61 TECHNICAL SUPPORT RETURNS WITHIN 90 DAY PERIOD Please return the product along with a copy of the original sales receipt showing the date of purchase, a brief description of the difficulty you are experiencing, and your name, address and phone number to the address below. If the product was damaged through misuse or accident, this 90-day warranty is rendered void and you will need to follow the instructions for returns after the 90-day warranty period.
RA2ManualRev-twR1 9/24/01 11:46 AM Page 62 Printed in Singapore