User Guide
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Texture A texture is a two-dimensional graphic image that is laid across the
terrain to give the appearance of a land form. For example, textures can
look like grass, mountain, sidewalk, or road.
Three-Way Blends When the Auto Edge Out tool is used to blend more than two textures
together, three-way blends can occur. Three-way blends can significantly
slow down the game. To see the three-way blends in a map, select
SHOW 3-WAY BLENDS IN WHITE from the View menu.
Time of Day You can set the time of day on your map. For more information,
➤
Change Time of Day on p. 19.
Toolbar Across the top of the screen, the toolbar contains a set of icons that,
when pressed, activate map tools.
Trigger Area A trigger area is an area of the map that you define and name. The
trigger area can then be referenced in scripts. For example, when a unit
enters an area, a scripted action can be taken. For more information,
➤
Polygon Tool on p. 26.
Unit An individual infantry, vehicle, or airborne unit. A unit is the
fundamental piece of an army.
Water Plane Appearing as a blue rectangle in a newly created map, the water plane
can be used to define large bodies of water in your map. For more
information,
➤
Water Tool on p. 23.
Water tool The Water tool allows you to create rivers or lakes. For more
information,
➤
Water Tool on p. 23.
Waypoint A waypoint is a location on a map. Units can be ordered to move to a
waypoint or through a sequence of them.
Waypoint count In the Status Bar at the bottom of the screen, the total number of
waypoints used in the map is displayed. For more information,
➤
Status
Bar on p. 27.
Waypoint path A sequence of waypoints on the map, which can be accessed through
scripts. Units can be ordered to follow a waypoint path to complete a
scripted task.
Waypoint tool Using the Waypoint tool, you can define sets of waypoints for units to
follow. For more information,
➤
Waypoint Tool on p. 26.










