User Guide

84
Texture A texture is a two-dimensional graphic image that is laid across the
terrain to give the appearance of a land form. For example, textures can
look like grass, mountain, sidewalk, or road.
Three-Way Blends When the Auto Edge Out tool is used to blend more than two textures
together, three-way blends can occur. Three-way blends can significantly
slow down the game. To see the three-way blends in a map, select
SHOW 3-WAY BLENDS IN WHITE from the View menu.
Time of Day You can set the time of day on your map. For more information,
Change Time of Day on p. 19.
Toolbar Across the top of the screen, the toolbar contains a set of icons that,
when pressed, activate map tools.
Trigger Area A trigger area is an area of the map that you define and name. The
trigger area can then be referenced in scripts. For example, when a unit
enters an area, a scripted action can be taken. For more information,
Polygon Tool on p. 26.
Unit An individual infantry, vehicle, or airborne unit. A unit is the
fundamental piece of an army.
Water Plane Appearing as a blue rectangle in a newly created map, the water plane
can be used to define large bodies of water in your map. For more
information,
Water Tool on p. 23.
Water tool The Water tool allows you to create rivers or lakes. For more
information,
Water Tool on p. 23.
Waypoint A waypoint is a location on a map. Units can be ordered to move to a
waypoint or through a sequence of them.
Waypoint count In the Status Bar at the bottom of the screen, the total number of
waypoints used in the map is displayed. For more information,
Status
Bar on p. 27.
Waypoint path A sequence of waypoints on the map, which can be accessed through
scripts. Units can be ordered to follow a waypoint path to complete a
scripted task.
Waypoint tool Using the Waypoint tool, you can define sets of waypoints for units to
follow. For more information,
Waypoint Tool on p. 26.