User Guide

82
GLOSSARY
Term Definition
3D Wireframe The underlying mesh that describes the shape of the terrain. To see the
3D wireframe, select SHOW WIREFRAME 3D VIEW from the View
menu.
Ambient Sound Ambient sounds can be placed on your map to create a nice sense of
environment.
Auto Edge Out tool The Auto Edge Out tool blends a selected texture outward into the
surrounding textures, creating new blended textures between them.
Blend Single Edge Painting with textures often leaves the sharp edges of the tiles on your
map. You can smooth individual edges using the Blend Single Edge tool.
For more information,
Blend Single Edge on p. 24.
Build List tool For CPU-controlled players, a Build List indicates the order in which its
structures should be created. For more information,
Build List on p. 59.
Camera The position of the camera over the terrain can be manipulated with the
mouse. For more information,
Camera Settings on p. 11.
Cliff Textures Due to the sharp change in elevation, cliffs can cause stretching of the
textures that looks unnatural. World Builder can assist in the placement
of cliff textures. For more information,
Map Cliff Textures on p. 20.
Dig tool Use the Dig tool to remove terrain and dig valleys, riverbeds, and
canyons in the map. To remove terrain, select the Dig tool from the
toolbar.
Global Lighting Using global lighting options, you can set the overall lighting for the
map and can vary the lighting for objects and structures. For more
information,
Global Lighting on p. 9.
Grid A square grid can be displayed over your map to assist in measuring
distances and aligning the placement of objects. To toggle display of the
grid, select SHOW GRID from the View menu.
Grove tool The Grove tool can be used to place natural-looking collections of trees
of different types. For more information,
How to Build a Grove on p. 52.
Impassable Area When the terrain is too steep, vehicles cannot pass directly over it. To
toggle display of the impassable areas of your terrain, select SHOW
IMPASSABLE AREAS from the View menu. You can also paint
impassable textures onto your map. For more information,
How to
Paint Passable and Impassable Terrain on p. 46.
Impassable Area Options You can set the angle at which a slope becomes impassable to ground
units. To set the angle, select IMPASSABLE AREA OPTIONS from the
View menu.
Layer A layer is a collection of objects on a map whose display can be toggled
through the Layers List.
Layers List Through the Layers List, you can organize objects into layers whose
display in World Builder can be toggled to simplify your view. For more
information,
Layers List on p. 27.
Macrotexture The macrotexture is the default background texture on your map. When
you first create a map, the macrotexture is displayed over its entirety.
Map Perimeter Around the edge of the map, you must define its perimeter for
AI-controlled units. For more information,
Border Tool on p. 26.