User Guide
77
STRETCHED CLIFF TEXTURES
When textures are stretched over cliffsides, the effects can be grotesque. You can try these three approaches
to get a better effect:
1. Smooth Height tool. In the toolbar, select the Smooth Height tool. After setting the options for the tool,
click and drag all over the cliffside to scrub out the roughness on the cliffside. Turn up the Feather Rate
to its highest setting. For more information,
➤
Smooth Height on p. 23.
2. Map Cliff Textures. If the Smooth Height tool fails to produce the desired results, select MAP CLIFF
TEXTURES from the Texture Sizing menu. Then, click the bad-looking textures. How do they look? If
there is a black band at the top or bottom of the texture field, apply textures to those areas and blend
them.
❍
To undo the cliff texture mapping, press
v
+
Z
.
3. Reshape the Cliff. If mapping cliff textures fails to work, you should reshape the face of the cliff. Instead
of a single long face, make the cliff multiple shorter and slighter grades.
SCRIPT DEBUGGER
NOTE: The Script Debugger may not be available in your version of the game.
One of the more useful tools in World Builder is accessed outside of it. The Script Debugger allows you to see
the real-time progress of your variables, counters, flags, and timers as you play your designs inside the game.
It is an invaluable resource to the process of completing quality maps.
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If your computer is good enough to do so, you can open World Builder and the game at the same time.
Such an arrangement allows you to jump back and forth between design and debugging tasks. World
Builder supports dual monitor usage.
ACTIVATING THE SCRIPT DEBUGGER
1. Exit World Builder.
2. Navigate your local computer to the Command & Conquer Generals directory.
3. Create a shortcut for GENERALS.EXE. To create a shortcut, right-click GENERALS.EXE and select
CREATE SHORTCUT. The shortcut is created in the directory.
4. Cut and paste the shortcut to the desktop.
5. Right-click on the shortcut.
6. Create shortcut to GENERALS.EXE.
7. Under the Shortcut tab, select the Target text field. Add “ –win –scriptdebug” to the end of it, outside
the quote mark. These switches tell the game application to activate the Script Debugger.
8. When you are designing and debugging maps with scripts, double-click this shortcut to open the game.
The Script Debugger opens with it.
SCRIPT DEBUGGER SCREEN
When you open the game with the Script Debugger activated, the Script Debugger screen is displayed over
the game screen.
✯
Frame. A counter indicating the current frame of the game session. After a map is started, this counter
does not reset.
✯
Variables. In the Variables pane, you can review the current state of all of your scripted boolean flags,
timers, and counters.
✯
Messages. The Messages pane lists all of the scripts that have been fired and some other messages from
the AI. The left-hand number of a message indicates the frame in which the event was fired.
❍
To pause the game momentarily, click PAUSE.
❍
To step through the game frame-by-frame, click PAUSE, and then click STEP. Continue clicking STEP to
step additional frames.
❍
To step in 10-step frame jumps, click RUN FAST 10X.
❍
To remove all of the messages from the Variables and Messages panes, click CLEAR.










