User Guide

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REPAIRING TEXTURE ERRORS
To produce good texturing requires plenty of design work in World Builder and lots of computation by the
application. During development, you may see bad blends between textures, or you may accidentally create
the computationally intensive three-way blends.
HARD TEXTURE EDGES
While painting textures, you can create hard edges to your texture fields and need to soften them with
blending. Instead of blending the whole texture field outward, you can blend a single edge inward.
1. To blend a single edge, select the Blend Single Edge tool in the toolbar.
2. Place the cursor just outside the hard edge. Click and drag across the border into the other texture.
Release the mouse button.
3. The edge is softened.
BLENDS IN THE MIDDLE OF A TEXTURE FIELD
If you discover an accidental dab of incorrect texture in a field of color, you can remove it easily.
1. Click the Eyedropper tool in the toolbar.
2. Click the texture to paint over the incorrect texture.
3. Click the Single Tile or Large Tile tool in the toolbar.
4. Paint over the incorrect texture with the correct texture.
5. Blend the texture as needed.
THREE-WAY BLENDS
When three fields of texture are blended together, you can create three-way blended textures. While these
are not errors in the strictest sense, you do want to limit the number of three-way blends in your map.
A good rule of thumb is to keep the number of three-way blends to less than 300 in a map and no more
than 50 in any area displayed on the screen.
1. To show the three-way blends in your map, select SHOW 3-WAY BLENDS IN WHITE. The three-way
blends appear as white tiles on your map.
2. Use the Eyedropper tool to select one of the textures contained in a three-way blend.
3. Select the Single Tile or Large Tile tool in the toolbar. Paint over the area.
4. Use the Auto Edge Out or Blend Single Edge tools to blend from one texture to another.
5. If another three-way blend is created, it is displayed in white. The process can be repeated.
NOTE: There is no easy way to reduce three-way blends. When in doubt, start over and reduce
the amount of overlapping textures. That method often produces better results.
Three-way blended
texture area