User Guide

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HOW TO CONFIGURE THE AVAILABLE TECHNOLOGY
TREE
In the single-player campaigns, you may have noticed that the entire technology tree may not be available on
some missions. Through scripts, you can make specific structures, units, or abilities unavailable.
Additionally, you can define the beginning and limiting rank for a mission, which limits the Generals Abilities
available to players.
MAKING SPECIFIC OBJECTS UNAVAILABLE
[Map] Adjust the tech tree for a specific object type: Select the object in the drop-down list. Then,
select the availability of the object. IGNORE_PREREQUISITES means that the object is immediately
available at the beginning of the mission, no matter where it is located in the standard technology tree.
ONLY BY AI prevents human players from building the object.
MAKING SPECIFIC OBJECT ABILITIES UNAVAILABLE
[Scripting] Remove a commandbutton from an object type: You can use this script to remove a specific
power from a specific object type. For example, in your map, you may want the American Ranger to be
unable to capture buildings. If you reference a CommandButton that does not exist for the selected
object type, the results are unpredictable. Use and test this script carefully.
SETTING PLAYER RANK LEVELS
[Map] Set Rank Level Limit for current Map: This script action limits the number of Generals stars that
a player can achieve on the map. Set the rank from 1 to 5.
[Player] Set Rank Level: Set the starting rank level from 1 to 5 for the selected player.
HOW TO CHANGE THE MAP SIZE DURING A MISSION
In some of the single-player missions, the player appears to open new parts of the map by completing
objectives in the game. You can do the same thing in your maps by changing the map boundaries through
scripted events.
CREATING MAP BOUNDARIES
When you create a new map, the default map perimeter is displayed as an orange rectangle around the
perimeter. You can adjust this perimeter or create up to eight additional ones. For more information,
How
to Build a Map Perimeter on p. 54.
CHANGING THE ACTIVE MAP BOUNDARY
Through scripts, you can designate which of your created map perimeters is active.
[Map] Change the active boundary: Use this action to change the active perimeter. From the drop-
down, select the color of the map perimeter that you are now activating.
WARNINGS:
If your map size must change during the mission, start with a smaller-sized map using the orange default
map perimeter first. Then, grow the size of the map over the course of the mission. Shrinking the map
can cause problems.
If you peel back the entire shroud through scripts and then change the borders, the new border’s shroud
may still be partially obscured.