User Guide

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HOW TO CONFIGURE AND EXECUTE PRIORITY LISTS
FOR THE AI
A priority list can be applied to a team or unit to rank the importance of destroying targets. Items with a
higher priority are always targeted first, even if there are targets of opportunity in the vicinity. You can use
priority lists to create better strategies for base attack, base defense, reconnaissance, anti-tank, and anti-air.
1. Use the action, [Attack Priority Set] Set modify priorities for all of a kind.
2. Give the priority set a name.
3. Select the type of element from the drop-down list.
4. Enter an integer for the priority. The default value is 1, while object types with a value of 0 are never
attacked. Higher values have greater priority. You define the scale yourself.
5. To create a priority for another type of object, copy the priority action. Do steps 3 – 4 for the new object
type. For the new object type, you can enter a different number for the priority to rank the desirability of
the targets.
ATTACK PRIORITIES FOR A SINGLE UNIT TYPE
[Unit] Modify priority set for a single unit type: You can modify an existing priority set for a single type
of unit. Use this action for a more fine-tuned list. It’s also useful for special-purpose units like the
Hijacker, Black Lotus, and Colonel Burton.
ATTACK PRIORITIES FOR A TEAM OR UNIT
[Unit] Apply a team’s attack priority set: Use this action to apply a defined attack priority set to a
named team. Specify the team and the priority set to use.
ATTACK DEFAULT PRIORITIES
[Attack Priority Set] Set the default priority: Use this action to reset the default priorities for a priority
list to a specified number. You can use this action to essentially overwrite all of the priorities in that list.
HOW TO GET THE AI TO ATTACK
You can use scripts to define specific attacks against other players. Attack scripts can be applied to
individual units, teams, or every unit in a player’s army. Use the following actions to get units on the attack.
AI TEAM ATTACKS
[Team] Set to hunt: Select the team to begin hunting. In hunt mode, teams scout for enemies and
attack them when they are discovered. Hunt mode can be superseded by priority lists.
[Team] Set to attack – another team: Select the team that is attacking. Then, choose the team to be
attacked.
[Team] Set to attack – specific unit: Select the team that is attacking. Then, choose the named unit,
such as Colonel Burton, to attack.
[Team] Set to attack – trigger area: Select the team that is attacking. Then, choose the trigger area to
attack. The team moves to the trigger area and attacks any enemy units or structures in the trigger area.
[Team] Set to attack – trigger area: Select the team that is attacking. Then, choose the trigger area to
attack. The team moves to the trigger area and attacks any enemy units or structures in the trigger area.
[Team] Set the general attitude of a team: Select the team. From the drop-down list, select a new
behavior. These options match those available in the Initial Team Behavior drop-down in the Behavior
tab of the Edit Team window. For more information,
Edit Teams on p. 17.
AI UNIT ATTACKS
All of the above actions can be applied to units, too.
AI PLAYER ATTACKS
You can put an entire army in motion. While these all-or-nothing scenarios can be exciting in concept, they
can ruin the frame rate if the army is large. However, in dire circumstances for the player, user it.
[Player] Set all of a player’s units to hunt: Any available unit of a player begins hunting for enemies.