User Guide
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6. If the team should spawn inside the transport, click the box next to Load members into transports.
7. In the Script Builder, build a subroutine to get the transport to move to a defined waypoint and to drop
the team.
8. In the Behavior tab of the Edit Team window, select the defined subroutine from the On Create drop-
down list.
HOW TO SPAWN TEAMS
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[Team] Spawn a reinforcement team: Use this action to spawn a reinforcement team that you have
defined. If no waypoint is specified in the Edit Teams window, then the waypoint defined here is where
the team appears.
HOW TO MOVE A TEAM TO A NEW LOCATION
One of the most commonly used actions is to move teams into new positions. It’s particularly important for
scripting attacks, as a good designer places units near to the target so that they are not distracted en route
and their inherent AI can manage attack functions.
MOVE TEAM ON A WAYPOINT PATH
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[Team] Set to follow a waypoint path: Use this action to tell a team of units to follow a named
waypoint path. Select the team and the waypoint path from the drop-down lists. If the team does not
travel as a team (FALSE), then each unit of the team travels the waypoint as an individual. Using this flag
on a branching waypoint path is an inexpensive way to create the appearance of flanking attacks. You
can also use it to add randomness to civilian behaviors.
MOVE TEAM ON A WAYPOINT PATH - EXACTLY
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[Team] Set to EXACTLY follow a waypoint path: Use this action to tell a team to follow a named
waypoint path exactly as it is laid out on the map. This action should be used only if you are creating
scripted cinematics and need units to behave in an exact manner. Units that follow a path exactly pass
through buildings and other objects without effect, so it is impractical for game actions.
MOVE TEAM ON A WAYPOINT PATH - WANDERING
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[Team] Set to follow a waypoint path - wander: Use this action to tell a team of units to follow a
named waypoint path in a wandering manner. Each unit of the team uses the waypoints as a general
guideline. Teams that wander tend to spread out more, which avoids traffic jams and looks more
natural. However, a unit of a wandering team can venture into territory that it should not, so use this
action carefully.
MOVE TEAM ON A WAYPOINT PATH - PANIC
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[Team] Set to follow a waypoint path - panic: For civilian use only. Use this action to tell a group of
civilians to move in panic along a named waypoint path. The civilians are displayed in their “panic”
animation state.
MOVE TEAM TO A WAYPOINT
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[Team] Set to move to a location: Use this action to move a named team to a defined waypoint. The
team takes whatever route it can find and is available. Sometimes, teams following this script action can
end up in unexpected places. However, it can be a useful means of gathering units from diverse sources.
In general, rally the team at a waypoint some distance from its current location and leave space around
the waypoint for units to cluster.
MOVE TEAM TOWARDS AN OBJECT OF A SPECIFIC TYPE
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[Team] Move team towards the nearest object of a specific type: This action allows you to direct a
named team towards the nearest object of a type. You can use it in combination with other scripts. For
example, when a team has finished moving along a set of waypoints, you can direct it to move towards
the nearest enemy tank. When this action finishes executing, the team should be able to attack. It’s
useful for scripting GLA commando-style attacks from Hijackers and Terrorists.
UNIT
All of the above script actions are available for individual units, except for Panic and Wander actions.










