User Guide

55
PLAYERS, TEAMS, AND THE
BUILD LIST
Using the Player List and the Build List, you can define the CPU-controlled players in the map and the order
in which they develop their bases.
Teams are groups of units that can be assembled by CPU-controlled players based on a set of priorities and
conditions and then given orders. For more information,
Building Teams on p. 56.
PLAYER LIST
In the Player List, you can add new players to your map, and edit their settings, including any alliances.
To open the Player List, select EDIT PLAYER LIST from the Edit menu.
In the Player List window, the current players in the game are listed at the top of the screen. All objects that
have been placed in the map yet have not been assigned to a player are part of the Neutral player.
To create a new player:
1. In the Player List window, click NEW PLAYER.
2. In the window, select the faction for the player from the drop-down list. Click OK.
For multiplayer maps, you can create an Observer faction to allow players to view the game without
participating. Defeated players are switched over to the Observer faction.
To delete a player from the Player List, select the player’s name. Click REMOVE PLAYER.
3. Player Name. The new team appears in the Player List. To change the name of the player, enter a new
name and the displayed name in the appropriate boxes. Click SET NAME.
The Player name is its reference for use in scripts. Display name appears on-screen in the game for CPU-
controlled players.
4. Human or CPU. To register the player as a CPU-controlled side, check the appropriate box.
By definition, single player maps have only one human-controlled player. For multiplayer maps, a
human-controlled player must be created for each potential participant in a game.
5. Factions and Colors. To assign the player to a different faction, select a new one from the Faction drop-
down. To change the color of the player’s units and structures, select a new color from the appropriate
drop-down.
6. Allies and Enemies. At the bottom of the screen, you can review the allies and enemies for the selected
player. The other players are listed in each box.
To make a player an ally of the selected player, click the player’s name in the Allies box. The player listing
changes under How Player Regards Others.
To make a player an enemy of the selected player, click the player’s name in the Enemies box. The player
listing changes under How Player Regards Others.
NOTE: It is possible for Player A to see Player B as an ally while Player B sees Player A as an
enemy. Player B can then massacre Player A without any return fire. Such possibilities are
useful for scripting set pieces, but be careful in using them.
To toggle the selected player’s regard for an enemy between ENEMY and NEUTRAL, click the player
name under Enemies. The player listing changes under How Player Regards Others.
The How Others Regard Player box displays the views of other players towards the selected one.
To make a player an enemy, click the player name in the Enemies box. The player listing changes under
How Player Regards Others.
7. Skirmish Players. If you are making a Skirmish map, you add Skirmish players as the final step to
creating your map. The Skirmish players are controlled by AI. For more information,
A Few Extra Steps
for Skirmish Maps on p. 40.
To add Skirmish players to your Skirmish Map, click ADD SKIRMISH PLAYER.
8. To finish editing the Player List, click OK. To cancel your edits, click CANCEL.