User Guide

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5. Associate the train with the track. Select the Place Object tool from the toolbar. Select a train engine
object from the Civilian Vehicle category of the object library. Place the icon of the engine on top of a
waypoint, its arrow pointed in the direction of the next waypoint.
You can have only one engine per train.
You can place multiple trains on a single track. If they collide, they can explode.
6. Place the cars of the train behind the engine. Each car must be placed directly behind the car in front
of it, and its arrow must point towards the center of the car in front. You can string trains around
corners.
If no car is placed behind the engine, a default set of cars is used.
Trains can be of any length.
7. Add stations. To define Waypoint12 as a station, for example, change its name to “Waypoint12Station”
with a capital “S.” In the game, the train stops at that waypoint for 10 seconds before continuing.
Ping-Pong stations. A train leaving a Ping-Pong station exits in reverse to create a shuttling behavior. To
define a waypoint as a Ping-Pong station, give it the name, “NamePingPong”. To create a Ping-Pong
railroad, you must have two Ping-Pong stations and a closed loop, and the train must be started
between stations.
8. Add a station object if you want. Although they are not necessary, train stations are in the Civilian
category of the object library.
9. Bridges and Tunnels. Trains normally follow the changes in terrain. However, to build a tunnel or a
bridge, the train must follow the direct line between two waypoints.
To define an upcoming segment as a bridge or tunnel, select the first waypoint and give it the name,
“NameTunnel”. The train follows the straight line between that waypoint and the next one.
10.Add tunnel entrances. For tunnels, you should place a Civilian tunnel entrance object in front of the hill.
11.Test your railroad in the game. Watch a few cycles of the train’s path to see how well it works.
HOW TO BUILD A BRIDGE
When you build a bridge, you must prepare the terrain before laying down the bridge. The heights of the
two ends of the bridge must be roughly equal. While you can have discrepancies of a couple feet, you should
avoid creating bridges that have significant slope to them, as they create pathfinding problems for the units.
You cannot create turns in bridges. To create a turn in your bridge, build a an island at the turnpoint.
The island should be wider than the bridge and large enough to serve as a gathering point for armies
crossing the bridge.
1. Check the height of each terminus of the bridge or bridge segments. The heights of a segment should be
within a few feet of each other.
2. Select the Road tool in the toolbar.
3. Navigate the Bridges category of the object library to find the bridge you want to place.
4. Click and drag from one bridge endpoint to the other. Make sure that you have plenty of overlap onto
the ground next to the gap. Do not create bridges that barely touch the edges of the gap, as units may
not be able to cross them.