User Guide
49
HOW TO BUILD A FENCE
NOTE: While fences can add nice touches to your maps, each section of fence is an individual
object. Your object counts can climb very quickly if you build a long fence. So, use them
cautiously, and try to select longer fence objects from the object library.
1. Before building your fence, flatten the terrain beneath its location. While you can place fences over
uneven terrain, the results are mixed.
2. Select the Fence tool in the toolbar.
3. In the object library, select the fence object to place. Remember the name of the object that you used.
4. Click and drag each segment of the fence that you want.
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To place fence objects one by one, press
q
as you click locations.
5. Be sure to examine the fence that you placed. You may have to place individual instances of the fence
object to smooth corners or fill in gaps.
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It’s a good idea to use the Snap to Grid (
➤
p. 19) feature to align fences with the underlying terrain.
HOW TO BUILD A ROAD
A road is treated as an object in World Builder. In the game, however, it is baked into the terrain and
becomes a texture.
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You can automatically create intersections that have up to four different roads of the same type. To
create larger intersections or ones involving dissimilar road types, you must take additional steps.
1. Before you place the road, you must prepare the terrain. While roads can climb hills, you should avoid
placing the road on terrain that slopes across the grain of the road. Placement of roads on such terrain
can cause unnatural spiking in the road object. Use the Smooth Height and Height Brush tools in the
toolbar to create a flat bed for your road.
2. To place the road, select the Road tool in the toolbar.
3. In the Road Options window, select the type of road to place.
4. From the start position of the road, click and drag a small section of road. Right-click to move the
screen a bit. Click the end of the first section of road and drag a new section. The corners are
automatically smoothed. Repeat this technique (click-and-drag, right-click, click-and-drag) until you
have created the road.
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Don’t create turns in your roads that are greater than 90 degrees. They are unsightly and can cause
performance problems. Create very sharp turns as a series of more gradual turns.
5. When you have finished placing the road, you should check the corners. You can change the smoothness
of the corners.
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To change the shape of a corner, click the middle of the corner. An icon should appear. In the Road
Options window, select a different corner type. Click APPLY TO SELECTION. The corner is changed.
6. Intersections. Roads of the same type automatically connect when you bring them together. However,
you can create new intersections after you have placed your entire road.
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To create a new stretch of road off an existing road, click in the middle of the existing road at the point
where you want the new road to begin. Drag a stretch of road away from the existing road. The
intersection is automatically formed.
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To create an intersection between dissimilar road types, drag the second road to the edge of the main
one. Do not try to overlap the two roads; get them as close as possible without touching. Select the end
of the second road. In the Road Options window, select Add End Cap and click APPLY. A nice
overlapping touch is applied from the second road onto the first.
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For intersections involving more than four roads of the same type, you must offset the additional roads
from the main intersection.










