User Guide
TEXTURE TOOLS
When painting textures, you should follow a large-to-small approach as you do for defining terrain. Start
with the Large Tile brush or Flood Fill tool to paint terrain over large areas that have few distinctive features.
Then, you can use the Single Tile tool to get to the nitty-gritty.
In the Terrain Material Options window, you can select the texture to apply. A sample is then displayed.
Behind it is displayed the texture that most closely blends the selected texture to the background
macrotexture.
❍
To paint a texture, select it in the texture tree. Then, click on the location in the map to paint. A texture
is painted.
✯
You can paint textures as passable or impassable for moving units. For more information,
➤
How to Paint
Passable and Impassable Terrain on p. 46.
SINGLE TILE
Switch brushes to painting textures on individual tiles.
LARGE TILE
Switch brushes to painting textures across multiple tiles. Large tile sizes are set in the Texture Sizing Menu
(
➤
p. 20).
EYEDROPPER
❍
To select a texture already on the map, click the Eyedropper in the toolbar. Then, click the texture in the
map. You can now paint this texture with the other texture tools.
✯
You cannot select and apply blended textures. Use the source textures and recreate the blend.
FLOOD FILL
❍
To fill an area with a single texture, select the texture. Then, click the Flood Fill tool in the toolbar. Then,
click the area to fill.
AUTO EDGE OUT
This very important tool lets you blend one texture outward into the surrounding textures to create more
natural effects. The Auto Edge Out tool blends a selected texture outward and into the surrounding textures.
❍
To blend one texture into another, click the Auto Edge Out tool in the toolbar. Then, click the texture to
blend outward.
NOTE: In some cases, blending may not produce desirable results. You may have to repaint
initial textures again before you blend them. Do not apply blends on top of blends.
✯
It is possible to apply three-way blends, but they can impact performance in World Builder and the game.
AUTO EDGE IN
NOTE: This feature is disabled in the beta release of World Builder. It may be available in a
subsequent version.
BLEND SINGLE EDGE
This tool lets you blend a single edge of a texture tile inward. Use it for detailed work towards the end of
your development process.
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Single Tile Large Tile Eyedropper Flood Fill Auto Edge Out Auto Edge In; Blend Single Edge










