User Guide

ERASING YOUR WORK
In World Builder, a few mouse clicks can undo or erase your worst blunders.
UNDO/REDO
If you make a simple mistake, undo it.
To undo the last action, select UNDO from the Edit menu, or press
v
+
Z
.
The last 10 operations can be undone. Changes to your view of the map cannot be undone.
To redo an undone action, select REDO from the Edit menu, or press
q
+
v
+
Z
.
DELETING OBJECTS
To delete one or more objects, select the objects in the Work window. Then, press
y
.
DELETING TEXTURES
To delete a texture, repaint it with a new one.
To revert to the macrotexture, select the macrotexture with the Eyedropper (
Eyedropper on p. 24). You
can fill in a texture field using the Flood Fill tool (
Flood Fill on p. 24).
DELETING TERRAIN CHANGES
To undo a terrain change after you have completed it, press
v
+
Z
.
To flatten the terrain to height of the surrounding terrain, use the Height Brush tool, configured to the
base height of the terrain. For more information,
Height Brush on p. 23.
DELETING MAPS FROM YOUR COMPUTER
To delete a map from your computer, navigate the directory tree of your hard drive to the directory
where you have saved your maps. Your map and its support files are contained in a directory named for
the map. Click and drag the directory to the Recycling Bin on your Windows desktop.
MAKING MAPS AVAILABLE TO THE GAME
At any time, you can check out your map in the game.
To load your map in the game, select JUMP TO GAME from the File menu, or press
v
+
J
.
For debugging purposes, you can dump all of the naming, positional and scripting information for the
objects in your map to a text file.
To dump your map to a text file, select DUMP MAP TO FILE from the File menu.
You can share completed maps with friends by sending the file as an email attachment. A completed map
should be less than 1.5MB in size.
In online multiplayer games, if the host selects a user-created map, that map is automatically transferred
from his computer to all of the players in the game. Single-player maps must be manually transferred to
other players.
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