User Guide

QUITTING THE PROGRAM
To safely exit the program, select EXIT from the File menu.
If prompted, save your work, or unsaved changes are be lost.
WORKING WITH MAP FILES
This section covers the basic file functions of making maps—from creating a new one to distributing a
completed one to your Command & Conquer Generals friends.
CREATING A NEW MAP
To create a new map, select NEW from the File menu. In the dialog box, enter the X and Y size of the
map, as well as the initial height of the terrain. Click OK.
SAVING YOUR WORK
World Builder maps are stored as data, along with references to all of the art that they use. This storage
method means that completed maps are usually less than 1.5MB.
To save your map, select SAVE from the File menu.
The default directory for saved maps is inside your My Documents folder. You can choose to save in any
directory.
To save a version under a different name or in a different location, select SAVE AS… from the File menu.
To save the maps so that it is usable in the game, click USER MAPS. Save the map in that directory.
The Save As feature is useful if you are engaged in major changes to your map or if you want to
experiment without committing to the change.
LOADING A MAP
To load your map, you load World Builder file. These files end with the .MAP extension.
To load a map, select OPEN from the File menu. Navigate to the folder where you saved your map.
Select the .MAP file and press OPEN. Your map opens.
World Builder files contain all of the data necessary to describe the contents of your map. They do not
contain the object and texture libraries; in a World Builder .MAP file, objects and textures are stored as
references to the libraries that are automatically loaded when you load the World Builder file.
EARLIER VERSIONS OF COMMAND & CONQUER
World Builder does not support the loading, saving, or design of maps from earlier Command & Conquer titles.
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