User Guide

11
RESIZING YOUR MAP
To your map, you can add more space or subtract terrain to trim off the unused pieces. It’s best to resize
your map before you have added many objects or waypoints.
You should have at least an extra 70 tiles (700 feet) on each side of your map as additional workspace.
To resize your map, select RESIZE from the File menu. For more information on creating bodies of water,
Resize Map on p. 15.
MAP GRID
You can toggle display of a grid to assist in the placement of objects and the measurement of distances
between them. The grid actually displays the 3D wireframe underlying the terrain that you shape.
To toggle display of the 3D wireframe, select SHOW WIREFRAME 3D VIEW from the View menu.
To force placed objects to align with the underlying grid, select SNAP TO GRID from the View menu.
Snapping to the grid facilitates placement, alignment, and spacing of objects.
For measurement of distances between objects, you can switch your view to a top-down orientation.
To switch to a top-down view, select SHOW FROM TOP DOWN VIEW in the View menu.
Each grid square is 10 scaled feet on a side. Distances can be measured by counting squares, or you can
move the cursor over the two points and compare the locations displayed in the Status Bar. A calculator
may help.
To change the number of grid squares displayed on-screen at any time, select PARTIAL MAP SIZE from
the View menu. In the sub-menu, select the grid size to display.
CAMERA SETTINGS
You can place the camera over any location on the map and vary its pitch and distance from the terrain. For
more information on repositioning the camera,
Mouse Functions below.
To change the pitch of the camera, select CAMERA OPTIONS from the Edit menu. For more
information,
Camera Options on p. 17.
To look in a specific compass direction, use the directional icons in the toolbar. For more information,
Other Tools on p. 26.
For information on changing the size of the Work window,
Window Menu on p. 20.
VIEW TOGGLES
To simplify your view of the map and to improve performance in World Builder, you can toggle the display of
various elements on your map.
To toggle display of map components, use the commands under the View menu. For more information,
View Menu on p. 18.
For more information on improving the performance of World Builder,
Improving Performance in World
Builder on p. 81.
MOUSE FUNCTIONS
Your primary device for manipulating terrain and textures and placing objects is the mouse. By moving the
mouse, you move the cursor over the section of map displayed in the Work window. When using the mouse
in conjunction with its buttons, you change the view of the window over your map.
To select an item, click the Select and Move tool in the toolbar. Then, move the mouse over the item and
click the left mouse button. To select multiple items, click and drag a selection rectangle over the desired
items. All items inside the rectangle are selected and can be manipulated together.
To dolly the camera across the map, click the right mouse button and drag until you are over the desired
location.
If possible, use a mouse with a wheel device in World Builder. The wheel can be used to zoom in or out of the
map and to rotate the camera.
To rotate the camera, click the mouse wheel (if available) and drag the mouse.
To change the height of the camera, roll the mouse wheel (if available).