User Guide
pg
ries according to the type of modem. We have found that given a noise-fre
one call the game plays best with modem error-correction and data-compre
on disabled. In rare instances you may get better results with these modem fea
res enabled. Please read your modem manual for information about initializa
n strings. Red Alert supports multi-line modem init. strings by using a “|” (vert
l bar or “pipe”) to separate lines. Under Windows 95 we automatically turn o
ror correction and data compression.
ALL WAITING: If you have Call Waiting on your phone line and a ca
mes in, you can lose your modem game connection. Most phone companie
ow you to disable this feature for the duration of one call (i.e. your game!) b
aling a special prefix before the phone number. This varies from place to plac
t Red Alert has a selection of standard prefixes to choose from. Check with you
one company to get the right one. If it’s not one of Red Alert’s standard choice
u can enter it in the “Settings” dialog. If you still have problems check you
odem documentation for the correct settings.
ERIAL LINK SEEMS TO HANG: If Red Alert seems to hang at the wai
g for call or dialing dialogs this could be due to errors caused by using too hig
baud rate, phone connection too noisy leading to uncorrected modem errors, o
faulty or incorrectly wired Modem, Null Modem or Phone cable. If the gam
ngs for more than 30 seconds this is a good sign that something is awry.
OISY LINE: Red Alert is tolerant of noisy connections: It will always attemp
correct errors and will even try to reconnect if the line is dropped. Still, b
ware that these conditions are far from ideal and it is likely you’ll notice a sever
op in game speed. If you experience consistent noisy phone line conditions yo
ould first check all your equipment and cabling. If the problem persists, conta
ur local phone company.










