User Guide
NETWORK & SERIAL TROUBLESHOOTING
ENERAL TROUBLESHOOTING GUIDELINES FOR NETWORK
LAY:
ou must have a network connection and an IPX compatible network protoco
und to your network adapter card. The network game option is hidden if no IP
iver is found. Check with your network administrator to find out if your net sup
rts IPX and to have the drivers configured for your machine.
X SOCKET CONFLICT: It is possible an errant network application
ng a socket number that conflicts with Red Alert:
INDOWS 95: You can try using the Red Alert Windows 95 Edition Setu
lity (use the “Programs/Westwood/Red Alert/Red Alert Windows 95 Editio
tup” shortcut on the “Start” menu) to change Red Alerts SOCKET numbe
ecify a number between 0 - 16383 to change the socket (making sure that a
me participants use the same number).
OS: You can try using the Red Alert -SOCKET command line option to chang
d Alert’s socket number. Type RA -SOCKETXXXXX (where XXXXX is a numbe
tween 0 - 16383) to change the socket. Make sure that all game participan
e the same number.
ONGESTED LAN: If you are attached to a LAN with lots of other users wh
e generating net traffic it is possible that dropped packets and slow respons
mes can throw the game out of sync. If this happens an error dialog will tell yo
at Red Alert is out of sync.
LOW OR FAULTY LAN CARD: It’s possible that your ethernet card
using errors in packet transmission, either through faulty installation, faul
ring or mis-configured software drivers. This may not be apparent in norma
age because of error correction techniques used in non-realtime application
d Alert is a time critical application, so you may experience a drop in gam
rformance and/or out of sync errors.
OUTER PROBLEMS: If two or more players are on opposite sides of a ne
ork router, delays or lost packets can occur. We don’t recommend playing th
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