Combat Manual Interior 10/9/01 3:58 PM Page 1 COMBAT ™ PC INSTRUCTION MANUAL FRONT COVER 1
Combat Manual Interior 10/9/01 3:58 PM Page 2 TABLE OF CONTENTS First Things First ........................................................................................................3 Setup and Installation ................................................................................................3 The ReadMe File ........................................................................................................4 Prepare for Combat! ........................................................
Combat Manual Interior 10/9/01 3:58 PM Page 4 The Combat CD-ROM game will attempt to start a launch menu whenever you place the game disc in your drive. The menu options (selected by clicking on the appropriate button) are as follows: Install – Click on this to install the game onto your computer. Play Game – Click on this to play the Combat game. Read “ReadMe.txt” – Click on this to view the ReadMe.txt file that contains the latest information about the game.
Combat Manual Interior 10/9/01 3:58 PM Page 6 Network Setup – Select this to go to the Network Setup screen to configure the Combat game to your Internet connection speed. Note: For multiplayer games only. Return – Select this to return to the Main Menu. PLAYER SETUP key on your keyboard or a button on your controller (or move the controller) to create a new mapping for that game control.
Combat Manual Interior 10/9/01 3:58 PM Page 8 Play User Level – Select this to enter the name of a user level. Simply type in the name and press Enter to launch that level. Completing the level will return you to the Single Player screen. Return – Select this to return to the Main Menu. HOW TO PLAY You begin your Combat experience in a staging area. Navigate your tank into the black spheres that serve as your conduit between the worlds.
Combat Manual Interior 10/9/01 3:58 PM Page 10 YOUR TANK GAMEPLAY SCREEN Your tank is a high-performance hovercraft. It levitates just above the ground and can turn on a dime (as well as strafe left and right). You will find you are able to use the ramps to jump various obstacles, and that falls from one elevation to another will not damage your tank, although a fall into outer space will cause your tank to implode. In fact, while airborne, you will find you have limited directional and speed control.
Combat Manual Interior 10/9/01 Page 12 Speed – Provides faster acceleration and a higher top speed. Smart Bomb – Drive over this to send out an immediate shock wave that damages all nearby enemies. Shield – Makes you invulnerable to enemy fire for a time. Supergun – Supercharges your gun with a projectile that does area damage. Invisibility – Prevents enemies from seeing you. Double Shot – Enables you to fire two shots (doing twice the damage) at the same time.
Combat Manual Interior 10/9/01 3:59 PM Page 14 Medium Turret – Medium turrets have more protection than the small turrets, thus requiring greater skill in dodging their fire as you attempt to take them out. 150 points MULTIPLAYER GAME Two or more players can engage in combat over a Local Area Network (LAN), the Internet or the GameSpy network. Kids: Check with your parent or guardian before using the Internet.
Combat Manual Interior 10/9/01 3:59 PM Page 16 • If you are hosting the game, you must communicate your current IP address to the other players wishing to join the game. You can do this via: • E-mail – Use your e-mail program to send your IP address to other players, OR • Phone – Call the other players and tell them your IP address via a second phone line, OR • Chat or Instant Message Programs – Use programs such as ICQ or AOL Instant Messenger to send your IP address to the other players.
Combat Manual Interior 10/9/01 3:59 PM Page 18 PLAYING OVER THE GAMESPY NETWORK Important! The Combat CD-ROM game utilizes GameSpy Arcade. Kids: Check with your parent or guardian before using the Internet. The GameSpy Arcade is an independent gaming service run by GameSpy. Infogrames Interactive does not control, and disclaims any responsibility or liability for, the functioning and performance of the GameSpy Arcade and any content on or available through the GameSpy Arcade.
Combat Manual Interior 10/9/01 3:59 PM Page 20 • You will then be taken to the ‘Where are You’ screen. Left-click on the caret to the right of the information field to select the country. • Left-click in the ‘ZIP/Postal Code’ information field and enter in the information requested. Once this is done, left-click the NEXT button. • You will then be taken to the ‘Personal Info’ screen. Enter the correct information in the requested information fields. When done, left-click the NEXT button.
Combat Manual Interior 10/9/01 3:59 PM Page 22 CREATING A GAME GAME ROOM If you left-click on the “Create a Game” icon, you will be prompted to enter the following information: In the Game Room, you will be presented with several icons and graphical representations. Game (This should always be Combat.) Room Description (A brief description of the game that you are creating.) Maximum Players (Denotes the maximum number of players that you wish to have in the game.
Combat Manual Interior 10/9/01 3:59 PM Page 24 INFOGRAMES WEB SITES For more information on forthcoming and other existing Infogrames products, please visit our main web site at: http://www.us.infogrames.com Kids, check with your parent or guardian before visiting any web site.
Combat Manual Interior 10/9/01 3:59 PM Page 26 LICENSE AGREEMENT *** IMPORTANT *** This is a legal agreement between the end user ("You") and Infogrames Interactive, Inc., its parent, affiliates and subsidiaries (collectively "Infogrames Interactive").
Combat Manual Interior 10/9/01 3:59 PM Page 28 LIMITED LICENSE: You are entitled to download or install, and operate this Software solely for your own personal use, but may not sell or transfer reproductions of the Software or Documentation to other parties in any way. You may download or install, and operate one copy of the Software on a single terminal connected to a single computer. You may not network the Software or otherwise use it on more than one computer or computer terminal at the same time.
Combat Manual Interior 10/9/01 3:59 PM Page 30 GENERAL: This Agreement constitutes the entire understanding between Infogrames Interactive and You with respect to subject matter hereof. Any change to this Agreement must be in writing, signed by Infogrames Interactive and You.
Combat Manual Interior 10/9/01 3:59 PM Page 32 COMBAT ™ PC INSTRUCTION MANUAL BACK COVER 32