User Guide

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MISSIONS
The Missions game mode, selected from the
Missions tab on the Main screen, lets you choose
from Historical, What If, and Training missions.
Historical missions are scenarios that
occurred in history and are based on accounts
of actual pilots and ofcial records.
What If missions are missions that might
have been if events had played out differently
in the war. For example, what if the Germans
had been able to deploy more of their jet planes
sooner?
Training missions are designed to help you
become familiar with the tasks you will have to
perform during your military-sponsored stay in
scenic Europe.
To go on a mission, select the mission
title, and then click Go To Brieng. The brief-
ing describes what your targets are and where
they’re located. Consult online Help for more
information about items in the brieng.
The Missions tab also has Aircraft, Pilot,
and Skill tabs, which are described in this
manual on pages 19, 20, and 23, respectively.
CAMPAIGN
The Campaign game mode, selected from the
Campaign tab on the Main screen, allows you to
y consecutive missions and earn medals and pro-
motions if you perform well. The options asso-
ciated with ying a campaign are documented in
online Help.
Changing the front line
Campaigns are all about pushing the front
line right back to the enemy’s capital. Your
actions on the eld of battle directly affect
the position of the front line. The better you
perform, the more ground the enemy loses and the
more we gain--it’s ultimately that simple.
Campaigns begin with a look at the map of
the European Theater of Operations (ETO). This
map shows your air bases, enemy air bases (and
other targets), and locations of interest. The
map also includes the front line, which shows
the progress of your fellow troops in the ETO.
The front line is inuenced by your performance:
if you win a battle, the front line moves to
reect your victory, and likewise, if the enemy
wins, it reects his gain.
The Main Screen: Four Game Modes










