TM Driver Handbook
©1997 and trademark SCi (Sales Curve Interactive) Ltd. SCi is a trademark of SCi (Sales Curve Interactive) Ltd. All rights reserved. Interplay is the trademark of Interplay Productions. All rights reserved. Exclusively published and distributed by Interplay Productions.
TABLE OF CONTENTS Contents . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2 Skill Screen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .14 Select a skill level . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .14 Vehicle Registration . . . . . . . . . . . . . . . . . . . . . . . . . . . .4 Installation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4 Start Race Screen . . . . . . . . .
Action Replay . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .21 Camera views . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .22 Network Play . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .23 New Network Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .23 Choosing game type . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .24 Network Options . . . . . . . . . . . . . . . . . .
Vehicle Registration Installation 1. Insert the Carmageddon CD into your CD-ROM drive. 2. Type “D:\INSTALL” where “D” is your computer’s CD-ROM drive letter. 3. Follow the instructions to install Carmageddon on your computer’s hard drive and configure your sound card. 4. Type “CARMA” to run the game. If you wish to run Carmageddon in Hi-Res, type “CARMA -HIRES”. NOTE: 24MB RAM is required for Hi-Res play.
Starting the Game MS-DOS First, ensure you have the Carmageddon CD in your CD-ROM drive. Go to the drive where you installed Carmageddon (for example C:), and change to the directory where you installed the game; for example CD\INTRPLAY\CARMA. Now type “CARMA” to run the game. NOTE: If you have Windows 95, you should “Shutdown and Restart in MS-DOS mode” to play Carmageddon. Go to the installation directory (default is “C:\INTRPLAY\CARMA”) and type “CARMA” to play.
What’s My Goal? You will undoubtedly notice that there is no display of your position in the race. This is because you don’t have one, and it doesn’t matter anyway. Your opponents will cheat at least as much as you will, and it doesn’t matter one iota who gets to the ‘finish line’ first - it just matters how much damage you did and how many internal organs you liberated on the way. The important thing is to do whatever you want and to enjoy doing it.
What About a Ranking System? You increase your ranking by earning enough credits during a single race. It doesn’t matter how much you spend during the race, merely what you earn (although if you spend too much the game will be over so going up a rank wouldn’t really achieve much). Your rank dictates which of the 36 races you can enter. You normally have a choice of 5 or so different races at a particular rank.
During your assaults on your opponents, and your inevitable close encounters with walls, light poles and the hard bits at the bottom of sheer drops, your car will become damaged. There is a status screen, which shows you the state of your car’s systems. As they become more bent, they start to malfunction or fail altogether. After a race, your car is fully repaired automatically and for free. However you might not want to wait that long.
Game Screen Lap Counter Current lap over total laps. Checkpoint Counter Current checkpoint over the number of checkpoints per lap. Race Time Remaining Profit Bar Shows amount of credits remaining. Armor Level Power Level Offensive Level Pedestrian Counter Shows number killed over total pedestrians in level.
Main Menu When running the game, after seeing the credits and the introduction movie (which like any cut-scenes in the game can be interrupted by hitting any key or clicking the mouse), you come to the Main Menu screen. NOTE: All the interface screens in Carmageddon work in the same way. You can either use the mouse to make selections, or use the cursor keys to move the red hi-light around and hit enter or return to operate the hi-lighted item (for instance a ‘Done’ button).
Options Options - Brings up the options menu which has the following sub-options: Sound Options Lets you select volumes for music and effects, and also allows you to turn music on or off during the race itself, independently of the rest of the game. Although you might consider the interface too dull a place to inhabit without music, the game itself is best played without it, as it tends to drown out the crashes and screams of twisted metal, which is an awful shame really.
Control options Selects and personalizes your control method and assigns keyboard commands. By moving the hi-light over the various key selections and pressing return you can then hit the new key (or button of a joystick) for which you wish to assign the particular function. If for any reason you try to assign a function to a key which cannot be altered, you will be aurally informed. Joystick calibration is also available from this screen.
New Game Screen To start a new single player game, choose New Game from the main menu Select Driver Use this screen to select who you want to play as, and to change the name of the driver if you wish. With your mouse or keyboard, select the character required as described above. Next, change the name, if you wish, by using normal typing keys and hit return. The characters to choose from are: • Max Damage - Maximum impact, fruitcake with a hydraulic neck and no crumple zones in his brain.
Skill Screen Select Skill Level After selecting your character, you must select a skill level. Easy Setting: There is very little time pressure, your opponents are all wimps, and you don’t need many credits to go up ranks. Play at this level if you are the sort of person that hides under the table during thunderstorms. Normal Setting: Gives you a balance between enjoyment and pressure. Hard Setting: The Hard setting is like a shot of pure adrenaline.
Start Race Screen The next screen is the ‘Start race’ screen. You will come back to this screen after each race. Get to know it and love it. It is your friend. The panel on the left displays a general view of the next race that has been selected for you. Hitting the ‘View Info’ gives you some information on the race location, such as the estimated population as well as some of the local attractions that may well be worth checking out.
Vehicle Parts Shop Allows you to upgrade the car dependent on the amount of credits you have accumulated in the previous races. Click on the three buttons at the top-right to change categories. Armor Affects how much damage is inflicted upon your car during impacts, both with opponents and the environment. Power Increases the power of your car’s engine, and automatically improves its road-holding abilities to match.
Change Vehicle If you have stolen other cars during races, the ‘Change Car’ button takes you to a screen where you can select which one to drive for the next race. Note that any power-ups you have bought in the parts shop apply to all the cars your have at your disposal. When you are happy with everything, choose ‘Start Race’. You will sometimes get a screen at this point which reminds you that you are flushed with cash which could be put to good use in the Parts Shop.
You’d better not fluff the start or spin out on the first bend, as the charming soul who offered you their place was probably not doing it out of the kindness of their heart. After the grid screen there is no turning back - you’re in the race. The only way to combat the relentless violence inflicted on yourself and on the innocent pedestrians out there by these despicable monsters is to rise above them and out-violent everyone of them.
During the Game Getting to the Main Menu At almost any time in the game you can hit Esc to get to the main menu. It is slightly different from the original main menu in that it has additional options. Continue Dismisses the menu as if you had never selected it. This can also be achieved by hitting Esc while in the main menu. Recover Car and Continue If your car has become stuck (i.e. lying on its roof at the bottom of a ravine) then this will recover it so you can continue with the race.
Options Brings up the options menu which has the following three sub-options: Sound options See page 11 Detail options Not available during race Controls options See page 12 Load Game See page 12 Save Game See page 12 Abort Game Aborts the game (not the race) and returns to the original main menu, ready for starting a new game or loading a saved one. Quit Carmageddon Quits the game. Note that you can do this at any time (even during pre-rendered cut scenes) using Control-Q.
Action Replay At any time during the race you can hit the Enter key to enter action replay mode. (The Enter key is on the numeric keypad.) You can then play back a ‘tape’ of events during the race and watch your antics again. How much of the race gets taped mainly depends on available memory. When the space for the action replay information fills up, the oldest stuff starts getting recorded over (just like all those shows you record and then never watch.
Camera Views Changing the camera view gives you three alternative views: Panning camera (default) A glorious collection of panning overhead views of the action. It lets you see loads of stuff that you missed originally as your camera tracked your car. Use the left and right arrows to zoom the camera in and out.
Network Play If you’re lucky enough to have some friends, why not challenge up to 5 of them on one of the 7 different network games? Believe us, by the time you’ve finished, they won’t be your friends. This option can be selected from the Main Menu. New Network Game The first screen you are ushered to gives you the option to host or join a network game.
Choose Game Type On the left of the screen are the seven different network games available to the player along with a brief description of each one at the base of the screen. On the right of this screen you can change race or alter the options. It is worth noting that in the race list there are some extra bonus tracks which are ONLY available in network mode. Network Options This screen allows the host to customize each race to their individual taste.
Grid or Random Start A grid start is much the same as in a single player game. In a random start all the players start off at random locations scattered throughout the map. Random or Sequential Races You either progress through the race list in its set order or move on to any one of the 36 or so races. Choose Cars, Random or Manual Either the computer chooses your car or you do it yourself.
Credits Credits are the key to survival. As mentioned above, you’ll be able to instantly boost your Armor, Engine Power and Offensive capabilities in-game by spending credits that you earn as you go. Spending wisely is perhaps the key to Net Carmageddon success. You’ll need to assess what to blow your credits on depending on the game type or current situation. A word of warning, though. Repairing and recovering your car costs money, and you’ll be doing rather a lot of both during net games.
UNsafe Driving Practices Hints for Vehicle Control The car in Carmageddon behaves just like a real car does - it will slide and skid and tumble wildly out of control in direct response to your input and what is happening to it in the game. You will find that the hand brake (the spacebar by default) is great for doing U-turns, setting the car up for a fast rightangled turn, or just having fun by sliding into pedestrians.
Fellow Road Warriors 28 This license is issued as a license to kill while operating a motor vehicle: it does not establish eligibility for parole. This license is issued as a license to kill while operating a motor vehicle: it does not establish eligibility for parole. NAME: AGENT ORANGE TOP SPEED: 150 MPH KERB WEIGHT: 1.7 TONS 0-60 MPH: 7.6 SECONDS NAME: MECH MANIAC TOP SPEED: 220 MPH KERB WEIGHT: 0.4 TONS 0-60 MPH: 3.
Your Opponents This license is issued as a license to kill while operating a motor vehicle: it does not establish eligibility for parole. This license is issued as a license to kill while operating a motor vehicle: it does not establish eligibility for parole. NAME: ED HUNTER TOP SPEED: 165 MPH KERB WEIGHT: 2.3 TONS 0-60 MPH: 9.3 SECONDS NAME: FIRESTORM TOP SPEED: 100 MPH KERB WEIGHT: 2.1 TONS 0-60 MPH: 8.9 SECONDS DESCRIPTION: Survivalist Ed wants to rid the world of Commies.
Your Opponents 30 This license is issued as a license to kill while operating a motor vehicle: it does not establish eligibility for parole. This license is issued as a license to kill while operating a motor vehicle: it does not establish eligibility for parole. NAME: HAMMERHEAD TOP SPEED: 210 MPH KERB WEIGHT: 2.0 TONS 0-60 MPH: 6.6 SECONDS NAME: IVAN THE BASTARD TOP SPEED: 150 MPH KERB WEIGHT: 1.4 TONS 0-60 MPH: 9.
Your Opponents This license is issued as a license to kill while operating a motor vehicle: it does not establish eligibility for parole. This license is issued as a license to kill while operating a motor vehicle: it does not establish eligibility for parole. NAME: WANDA LUST TOP SPEED: 210 MPH KERB WEIGHT: 1.1 TONS 0-60 MPH: 6.7 SECONDS NAME: OTIS P. JIVEFUNK TOP SPEED: 180 MPH KERB WEIGHT: 1.8 TONS 0-60 MPH: 7.7 SECONDS DESCRIPTION: She’s mean, lean and she’s got a killing machine.
Your Opponents 32 This license is issued as a license to kill while operating a motor vehicle: it does not establish eligibility for parole. This license is issued as a license to kill while operating a motor vehicle: it does not establish eligibility for parole. NAME: SCREWIE LEWIE TOP SPEED: 220 MPH KERB WEIGHT: 1.7 TONS 0-60 MPH: 6.4 SECONDS NAME: STIG O’SORE TOP SPEED: 150 MPH KERB WEIGHT: 1.0 TONS 0-60 MPH: 11.
Your Opponents This license is issued as a license to kill while operating a motor vehicle: it does not establish eligibility for parole. This license is issued as a license to kill while operating a motor vehicle: it does not establish eligibility for parole. NAME: ED 101 TOP SPEED: 280 MPH KERB WEIGHT: 0.9 TONS 0-60 MPH: 4.2 SECONDS NAME: VLAD TOP SPEED: 420 MPH KERB WEIGHT: 1.0 TONS 0-60 MPH: 2.2 SECONDS DESCRIPTION: Ed blew a fuse and went psycho.
Power Ups There are over 40 different power-ups available during races, some of which are fantastically useful, a few of them are really more like power-downs, and many are just downright silly. Some power-up effects last for the entire race, although most are only active for a limited time (usually 30 seconds). Icons down the left-hand side of the game screen show which power-ups are currently in effect. Those with a time limit display a countdown timer next to the icon.
Default Controls Keypad Controls 8 4 6 2 Keypad 8 Keypad 2 Keypad 4 Keypad 6 Accelerate forwards (brake when in reverse). Brake when going forwards (accelerate when in reverse). Steer left. Steer right. Keyboard Controls Z Allows you to turn more tightly, and also allows you to do ‘donuts’. Spacebar Handbrake - use for handbrake turns. C Toggle between internal (Cockpit) and external views. Q Look left from internal view. W Look forward from internal view. E Look right from internal view.
36 Arrow-keys Move external camera around. Hold down left and right arrows simultaneously to snap camera back behind you. H Horn (use to frighten pedestrians, you can even try creeping up on them before using it). P Toggle Pratcam. M Toggle mirror on and off when in internal view. S Toggle sound on and off. Tab Show/hide map (game continues when in the map mode via window. Use the arrow keys to move this window around the screen). Esc Go to menu.
Replay Mode Controls When in action replay mode, use the mouse or these keys: Keypad 5 or Spacebar Pause/Unpause (plays in ‘current’ direction) Keypad 0 or backspace Flip direction of playing. , (comma) Play backwards. . (period) Play forwards. Keypad * Cycle through different camera modes. Keypad 4 or Page up Rewind (hold down). Keypad 6 or Page down Fast forward (hold down). Keypad 7 or home Go straight back to the start of the ‘tape’. Keypad 9 or end Go straight to the end of the ‘tape’.
Troubleshooting Problem Solution 38 CD-ROM driver is not working in DOS on a Windows 95 machine • If you are going in to DOS by pressing “F8” when you boot up your computer then selecting “Command prompt only” and you find that can’t access your CD-ROM drive, try typing “dosstart” and trying again. If you still can’t access your CD-ROM drive, you will have to set it up with the disks that should normally come with your computer. If you do not have these, then you should contact your computer dealer.
Technical Support If you have any questions about this, or any other Interplay product, you can reach our Customer Service/Technical Support Group at: Interplay, 16815 Von Karman Avenue, Irvine, CA 92606 Attn: Customer Service. Customer Service is available 24 hours a day through our Automated Customer Service system, with a Customer Service representative available during normal business hours at (949) 553-6678. Please have your system information available, or better yet, try to be at your computer.
Warranty Interplay Limited 90-Day Warranty Interplay warrants to the original purchaser of this Interplay Productions™ product that the compact disc or floppy disk(s) on which the software programs are recorded will be free from defects in material and workmanship for 90 days from the date of purchase.
Credits Interplay Arcade Director Alan Pavlish IS Technician Bill Delk Producer Mark Teal Lead Tester Marvic Ambata Line Producers Derek Bullard Fred Corchero Temp Warden Anthony Taylor Manual Design and Layout Craig Owens Marketing Manager Mike Markin PR Manager Julia Roether Director of QA Chad Allison Assistant Director of QA Colin Totman Testers Larry Smith Scot Humphreys Stephan Reed Frank Wesolek Arlen Nydam Evan Chantland Cory Nelson Richard Barker Steve Victory Charles Crail Stephen Bokkes Am
Stainless Software Game Design and Concept Patrick Buckland Neil Barnden Lead Programmer Patrick Buckland Programmers Matthew Edmunds Bruce Mardle Kevin Martin Car physics Kevin Martin Sound Programming Colin McGinley Lead Artist Neil Barnden 3D Modelling Shaun Smith 2D Art and Texturing Terry Lane Russell Hughes Sound Acquisition and Processing Neil Barnden Patrick Buckland Biz Ben Webster Idiot stunt man Tony Prat-cam stars Faye Morey Engine sound acquisition Ian Gear Lard provider Fat Bloke SCi 3rd Par
Software Use Limitations and Limited License This copy of Carmageddon (the "Software") is intended solely for your personal noncommercial home entertainment use. You may not decompile, reverse engineer, or disassemble the Software, except as permitted by law. Interplay Productions and SCi (Sales Curve Interactive) Ltd. retain[s] all right, title and interest in the Software including all intellectual property rights embodied therein and derivatives thereof.
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