Manual (Blood Eng) 18/8/99 4:00 pm Page 1 CONTENTS System Requirements 2 The Quickest Quick Start Guide 2 Quick Start Guide 3 Objective 4 What's It All About? 4 New features of Carmageddon II 7 Some Extra Features You Ought To Know About 10 Network Play 12 Playing a Network Game 13 Additional Controls 14 Credits 15 Technical Support 17 1
Manual (Blood Eng) 18/8/99 4:00 pm Page 2 Requirements with 4Mb RAM (D3D performance will vary from card to card) DirectX 6 supported soundcard 8 x Speed CD-ROM Multiplaye Game LAN Network Only As Recommended Requirements IPX Network 2-6 Players (Number of players will vary from network to network) 1 CD per player Supported Hardware Microsoft Direct Input devices I-Force compatible force feedback devices Steering wheels – Thrustmaster, Mad Catz and Performa Also includes a native 3Dfx version for Voodoo
Manual (Blood Eng) 18/8/99 Quick 4:00 pm Start Page 3 Guide Controls (The keys and other controllers can be altered to suit your own preferences at the start of a new game in the Configure Controls screen in the Main Menu).
Manual (Blood Eng) 18/8/99 4:00 pm Page 4 Objective There are 3 ways to complete a ‘race’ in Carmageddon. Drive faster than anyone else does. Smash all the other cars in the race Kill all pedestrians in the race. What's It All About? If you’ve played Carmageddon I, you might want to skip this bit and read about the New Features of Carmageddon II. For those of you who think you have just bought a racing game, it is suggested that you read on.
Manual (Blood Eng) 18/8/99 4:00 pm Page 5 The important thing is to do whatever you want and to enjoy doing it. If your opponents are being boring enough to go around the race circuit, racingly, then why don’t you go around the circuit the wrong way and put a little spice into their lives. Hitting other cars and splatting pedestrians adds time to your timer and gives you credits. Doing so in imaginative and novel ways gives you extra bonuses.
Manual (Blood Eng) 18/8/99 4:00 pm Page 6 It won’t take you long to notice that all your opponents have the mentality of a sexstarved bull. If you ram them, there’s a good chance they’ll see red and go for you (which can be great fun if you’re on the edge of a precipice and you time it right). Just remember to give as good as you get - they do frighten, particularly if you rise to their challenge and simply hit them back even harder.
Manual (Blood Eng) New 18/8/99 features 4:00 pm of Page 7 Carmageddon II For those of you who have played Carmageddon I, you will be familiar with the basic controls and aspects of gameplay. However, there are now many extra features crammed into the game, and here is an introduction and explanation of some of the more important features. Wasting You can now be wasted during normal single player game play. The trick is to make sure that you avoid being the filling in a truck and building sandwich.
Manual (Blood Eng) 18/8/99 4:00 pm Page 8 User Operable Powerups Not only are there ‘instant action’ powerups which activate as soon as collected but there are some which can be operated by the player. This means you can collect them and use them at a more appropriate moment. These powerups can be activated by pressing the activate key (default: Alt), until the powerup has run out, and is no longer displayed on the screen.
Manual (Blood Eng) 18/8/99 4:00 pm Page 9 Money During each race and mission, you can not go into debt with your credits. If you run out of money, the computer will automatically sell part of your car to raise some cash. It will start by selling your APO abilities, which will reduce the performance of your car until you save up enough cash to buy them back. If you get into so much trouble that you have sold all of your upgrades, the computer will take pity on you and let you repair and recover for free.
Manual (Blood Eng) Some 18/8/99 Extra 4:00 pm Page 10 Features You Know About Ought To There are just a few more extra features to explain, but they are not vitally important, so why don’t you just go and play the game for a while, and come back to read this bit later. You won’t miss out on too much, but you may never really feel satisfied in life until you have read this next section. Mini Map The map tucked away in the corner of your screen gives you plenty of information.
Manual (Blood Eng) 18/8/99 4:00 pm Page 11 Opponent Relative Altimeter You will find this just to the left of the Mini Map. This little gizmo tells you whether or not your opponent is above you, below you, or levelled up for a good head-on bonus. This is particularly useful in races where there are elevated sections and tunnels, since you may be able to see an opponent nearby on your map, but they could be high above you.
Manual (Blood Eng) 18/8/99 4:00 pm Network Page 12 Play If you’re lucky enough to have some friends why not challenge up to 11 of them on one of the network games. Believe us, by the time you’ve finished, they won’t be your friends. This option can be selected from the Main Menu. New Network Game The first screen you are ushered to gives you the option to host or join a network game.
Manual (Blood Eng) 18/8/99 Playing 4:01 pm a Page 13 Network Game Credits - the key to survival Remember that repairing and recovering costs money. In network mode it is not possible to repair or recover if you do not have enough credits. If you are stuck on your roof, and you do not have enough to recover, you have 2 choices. Either sit there and wait for the computer to slowly give you more money until you have enough to recover, or commit suicide.
Manual (Blood Eng) 18/8/99 4:01 pm Additional Page 14 Controls Action Replay: Keypad Enter Action Replay Toggle on/off Keypad Keypad Keypad Keypad Keypad Keypad Keypad Play/Pause Toggle Rewind Forward Rewind to start Wind to end Backward 1 frame Forward 1 frame 5 4 6 7 9 1 3 Keypad * Change Camera Style (Standard, Panning, etc...
Manual (Blood Eng) 18/8/99 Stainless 4:01 pm Page 15 Software Credits Original game design and concept Patrick Buckland, Neil Barnden Lead programmer Patrick Buckland Programmers Matthew Edmunds, Dr. Kevin Martin, Richard Batty, David Hosier, Bruce Mardle Additional programming by Paul Johnson, Lez Andrew, Ian Moody, Russell Clarke, James Sharman Car physics Dr.
Manual (Blood Eng) 18/8/99 4:01 pm SCI Page 16 Credits Producer Darren Barnett QA Manager Ben Gunstone QA Team Coordinator Marc Titheridge QA Team Matt Friday, Mike Tucker, Barry Webber, Jon Danson, Ricky Harper, Warren Weathers, Mark Sola Anderson, Anthony Benton, Rob Breaks, Dan Mellor Director OF Development & Operations David Ratcliffe Chief Executive Jane Cavanagh Marketing Manager Georgina Worsley-Winteringham PR Manager Sam Forrest Sales & Marketing Director Bill Ennis European Sales Manager Da
Manual (Blood Eng) Errata, 18/8/99 4:01 pm Omissions Page 18 & Corrections Music Music performed courtesy of Iron Maiden Holdings Limited under exclusive licence to EMI Records Limited. All Iron Maiden tracks administered by Zomba Music Publishing. Music also performed courtesy of Sentience and re-edited from their album ‘An Eye For An i’ on Media Records. All rights of the manufacturer and of the owner of the recorded work reserved.
Manual (Blood Eng) 18/8/99 4:01 pm Page 19 You may need to install the latest video drivers for your particular card to secure the best performance from the game. These drivers are normally available from your card manufacturer or they may be downloaded from the Internet. (See the 3D CARD SUPPORT SITES in the ReadMe.txt file.) It is possible to override the options the launcher selects but we recommend playing the game in whatever default mode is initially presented before selecting any alternate modes.