User Guide
GAME mANUAL
62
Caesar
63
influence fill them; this naturally increases your Empire rating. However, building
these roads also provides a clear path for barbarian armies to reach your city; your
defense strategies should take this into account.
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The Imperial highway system connects your
province to lands outside the Empire, increasing your Empire rating and boosting
trade. Like provincial roads, it can be used by barbarian armies as a clear path to
your City. Plan your defenses accordingly.
PLEBIANS
As Governor, plebians (or plebs) are a vital resource, providing the workforce
that builds, maintains and (to some degree) defends the province. Your pleb wel-
fare expenditure is an annual sum spent on the welfare of the lower classes who
work for you. The more you spend, the more plebs will want to work for you;
changing your expenditure will therefore increase or decrease the pleb workforce
over time. You should plan these increases in advance, to avoid running out of
workers.
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The numbers of pleb groups needed to put out fires and
maintain structures in both your city and province are directly calculated from the
amount of roads, walls and buildings you have built. Any growth in your city
should be matched by an increase in pleb groups in each of the maintenance cate-
gories. You may in fact prefer to keep extra pleb groups assigned above these
minimums, so that you never suffer from a lack of plebs as your needs grow.
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The Tribune of the Plebs automatically assigns fifty
pleb groups to handle all construction duties. Having less than fifty makes you
unable to build; of course, if you only have fifty pleb groups, then you have no
one left to maintain what you construct.
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Every sixteen pleb groups assigned to the Army will form one
Century of Auxiliaries, which are untrained and unskilled warriors. Anything less
than sixteen groups will be ignored; Individual Centuries will be distributed
among your Cohorts at the rate of one Century per Cohort per year.
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Certain buildings and structures will restrict
how far land values can rise in their area; while these buildings benefit the city
overall (and therefore raise land values in total), your citizens dont particularly
want to live near them. Markets, prefectures and gates limit development to rela-
tively high levels. Heavy industry, workshops and barracks create significantly
lower limits. When an area is under the effect of two or more different limita-
tions, the lowest limit applies.
WWAATTEERR
A well-planned water supply is vital to the success of your city. The following
information should help you learn how to develop that supply efficiently.
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You should make sure that buildings that need
water have it at all times. When a fountain drains and refills repeatedly, its benefits
come and go with the water, severely curtailing the development of any affected
housing. Fountains run out of water intermittently when too many fountains are
connected, in sequence, to the same pipe; pipe length has no effect on water sup-
ply. Running a new pipe from a new reservoir, or from a second fountain con-
nected to another pipe, are the only ways to ensure that a struggling fountain gets
enough water.
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The first step in optimizing your network
of water supplies is realizing that only houses and baths need water. Blanketing the
entire city with water wastes money in construction costs, and can obstruct valu-
able real estate with unneeded pipes and wells. Also, while pipe length doesnt
limit the effectiveness of a fountain, connecting to the closest river or lake will
limit how much land your pipes use up. Finally, fountains are the only water
sources that boost land value, making them even more preferable.
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A road system has three functions: it connects people to forums; it joins business-
es to markets (though the markets only have to be within six squares of a road);
and in the form of an intersection or built up as a plaza, it increases local land
values. It is not necessary to run a road to every building only between these two
pairs of buildings. The citizens that walk on your roads are a sign of activity and
connections between the two pairs of buildings.
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Connecting smaller towns to your capital city increases
demand for your industries goods, causing sales (and the resulting industrial
taxes) to increase. The towns will visibly expand as your Imperial goods and










