User Guide
GAME mANUAL
56
Caesar
57
Workforce: Without workers living nearby, output is curtailed.
Markets: A market, either near a workshop or near a road that leads to
one, is the primary way a workshop can sell its goods.
Suitability: The Industrial Advisor knows how well each industry will do
in your province.
Limit: A province can only support so many workshops in any par-
ticular industry.
Highway: Building an Imperial highway brings in some additional
demand from outside the Empire.
Heavy
Industry: Raw materials produced outside of the workshop will make
its job easier.
AANNNNUUAALL ((IIMMPPEERRIIAALL)) TTRRIIBBUUTTEE
The annual tribute to Rome is included
as a Cost on the Treasurers records. The amount you pay in tribute begins at fifty
Denarii, and increases by one Denarii after every year you rule.
OOTTHHEERR CCOOSSTTSS
Construction Work and Operating Costs are the other costs
listed on your Treasurers records. Construction work is the sum of construction
costs for everything youve built in a year; Operating Costs are the sum of:
Governors salary, Army Wages and Pleb Welfare Expenditure. As you can see, all
of these costs are defined solely by your actions and decisions. To make a profit,
you must make sure that these costs, plus the annual tribute, are less than your
income from taxes.
EEMMPPLLOOYYMMEENNTT
Without jobs, your citys growth rate diminishes; this causes
housing to fold and your population to decrease. In order to make your city grow,
you have to make jobs available for your citizens. Industry tends to be the pre-
dominant source of employment; each workshop hires many people to produce
its goods. Citizens also work in your fora, although a forum employs only a few
workers. Finally, being conscripted into the army is a form of employment; up to
fifty percent of the population can be assigned a job in this way.
PPOOPPUULLAATTIIOONN
The size of your city isnt measured in terms of numbers of
buildings or distances covered; but rather in terms of how many people live there.
Population is based on the number of housing squares in the City, and modified
by the type of housing in each square. In general, as housing evolves, its popula-
tion density increases, though the fanciest houses actually have a slight drop in
density. Sometime when a house evolves, it will expand into previously empty
land; this increases the number of housing squares available, and thus boosts your
population even further. Therefore, the way to increase your population is to
increase the number and quality of your houses.
population between 1200 and 2400, Prosperity cannot rise above forty.The
many factors that affect Prosperity either directly or indirectly are explained in
more detail below:
TTAAXXEESS
There are two tax rates in Caesar: population tax and industrial tax.
You set taxes as a percentage of the relevant income citizens income and
workshops income, respectively. Citizens income is based on the number of
houses in your city, with each house weighted by its type (high-grade housing is
wealthy housing). Workshops income is measured by the number of jars shown
in the front of each workshop.
The statistic tax per head equals population taxes collected, divided by the pop-
ulation of the city. A high tax per head is good for the province, as it creates
more income to use for expansion. To increase tax per head in the long run,
work to increase the quality of housing; better houses are owned by people with
more money to tax. On the other hand, tax per head can be raised in the short
run by increasing your population tax rate. While this can create more income, it
also creates unrest and the potential for riots.
In addition to causing unrest, high population taxes lower your citys growth rate.
This can lead your citizens to pack up and leave the city (see the section on
Land Value, later in this guide, for more information). In this case, the increase
in tax per head ends up being less valuable or worthless, since there are fewer
heads to tax. Similarly, high industrial tax rates will discourage your workshops
from producing; industrial output will decline, lowering industrial tax income with
it.
IINNDDUUSSTTRRIIEESS
In a functioning business, a heavy industrial plant makes raw
materials; a nearby workshop uses the raw materials to produce one of eight
kinds of goods; then these goods are sold to markets to meet the demands of
the province. The output of an industry (all businesses producing the same kind
of goods) is measured by the number of goods sold from its workshops, and can
be seen by the number of jars in front of each workshop. In order to boost your
income from industry, you must find ways to increase both output and demand.
The following items each affect either demand or output, and are listed in order
of importance:
Tax: While a low industrial tax does little to boost their output,
overtaxing businesses goes a long way towards shutting them
down.
Demand: The larger your population, the more people there are to sell
to.
Towns: Building a road between the capital and a provincial town
adds to demand; the larger the town, the greater the increase.










