User Guide
GAME mANUAL
52
Caesar
53
MAPS PANEL
Available from the City Level toolbar, the Maps Panel displays information about
your city through several maps. The maps panel shows the entire city area at
once; clicking on the buttons for each map title will display information pertaining
to the entire city area, allowing you to trace trouble spots directly to their sources.
Several aspects of the city are rated with a series of colored patches; the colors
change from map to map, but they all measure the presence, amount or intensity
of the maps topic. These colors are superimposed over the terrain of the city.
Colors used for each map are explained in the descriptions that follow, and in
color bars that are displayed with each map.
At any time while using the maps panel, you may click on a location on the map
with the left mouse button, and that portion of the map will be magnified. Left-
click again, and the city level will appear, showing the buildings and structures in
that area. Left-clicking toggles between these two displays; right-click to return to
the Maps panel.
Right-click at any time to exit the Maps panel.
The maps available, and their descriptions and functions, are:
·
UURRBBAANNIIZZAATTIIOONN
This map shows the overall layout of the city. To
help you locate areas highlighted by other maps, this option may be
turned on at any time, superimposing the city layout over another map.
This feature works for all maps but land value. Colors: Buildings and
structures are represented by black squares.
·
WWAATTEERR DDIISSTTRRIIBBUUTTIIOONN
This map shows what parts of your city
are being supplied with water. This is a good way of checking for gaps
in your network of wells, reservoirs and fountains. Colors: Areas sup-
plied with water are shown as blue.
·
AADDMMIINNIISSTTRRAATTIIOONN
This map shows the tax-collecting and policing
influence of your prefectures and fora. If your tax revenues are low or
your citizens are rioting, check here for areas not currently covered.
Colors: Areas under administrative control show as orange on this
map.
·
RROOAADD LLAAYYOOUUTT
This map shows where you have built roads in
your city. It is a good way to check for areas not adequately connected
· Assign plebs to tasks Pleb groups can be assigned to any of seven
tasks: construction work, fire prevention, building upkeep, road mainte
nance, province duty, army duty, and none. For each task, two figures
are displayed: the current number of groups assigned to it, and the
minimum number needed to cover that task for the entire city (The
one exception is the Army category see below). If you do not assign
enough groups for a task, you may not be able to build, or you will find
parts of your city slipping into decay.
To change the number of groups working in an area, click on the two
arrow icons next to the number itself. Note that the jobs are ranked in
order of importance; if you try to allocate more plebs to an area than
you have, the computer will automatically take them from less vital cate-
gories.
The seven tasks are:
Construction Work: Construction is so important it works differently
from everything else. The computer will automatically draw enough
plebs from the pool to fulfill construction needs. If there arent enough
groups to cover construction, you will not be able to build anything.
Fire Prevention, Building Upkeep, Road Maintenance and
Province Duty: Unfortunately, the things you build wont automatically
last forever. As well as barbarians and rioters, your creations are threat-
ened by natural disasters such as fires, and the effects of the passage of
time. Fortunately, you can assign groups to do work which will reduce
these dangers. Otherwise, you will have to manually rebuild cases of
decay in your city: fires will have to be put out with the Clear area com-
mand before they spread; rubble will have to be cleared as well before
new structures can be built; and breaks in the road system will have to
be rebuilt. Note: City walls do not need to be maintained. However,
great walls are so large that they inevitably decay; they decay more quick-
ly if there are no plebs assigned to maintain the Province.
Army Duty: If you ask your Tribune of the Plebs to put more pleb
groups on army duty, they will be organized into Centuries (groups of
100 men) of Auxiliaries and assigned to various Cohorts. A Century can
be made up of sixteen pleb groups, and no less; any extra groups are con-
sidered wasted. The first figure here measures the number of the groups
assigned to army duty; the second figure counts the number of Centuries
of Auxiliaries you have formed. (For more information, see the Military
Advisor.)
Unused Plebs: Leaving some pleb groups with no work to do is basi-
cally wasteful; on the other hand, it leaves you prepared to cover the
increased maintenance that comes when your city expands.










