User Guide
GAME mANUAL
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Caesar
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an army, three results may occur. If it wins, it will return its patrol route. If it
loses, its empty battle standard will return to base to be slowly resupplied with
men. If it retreats from battle, the Cohort will stop patrolling and await further
orders.
NNoottee::
Cohorts (and armies) are blocked by rocky terrain and forests; if your patrol route crosses
through this terrain, the Cohort will try to move around the obstruction.
AATTTTAACCKK
sends a Cohort to assault a barbarian army. Click on a Cohort, then
click on the barbarians, and the Cohort will cross the countryside to engage in
battle. After winning or retreating from an attack, an attacking army will stand
still to await further orders. A losing Cohort will return to base to be slowly
resupplied with men.
NNoottee::
If your Cohort seems to have trouble attacking an army, make sure that there is no
obstructing terrain in the way; forest and rocky land act as natural defensive barriers, and block
Cohorts and armies both.
GGOO HHOOMMEE
sends a Cohort back to its fort.
Great Walls can be built over Provincial roads and Imperial Highways; gates will
automatically be built at these points. Your Cohorts can travel through these
gates, while barbarian armies cannot; however, gates are more likely to fall to a
barbarian attack.
Great Walls, because of their immense size and weight, will slowly and inevitably
decay over time. They must be manually maintained; you must patch any gaps
that occur. The process of decay is slowed when sufficient Plebs are assigned to
Province duty. Building a section of Great Wall costs from 40 Denarii to 160
Denarii, depending on the terrain.
GGRREEAATT TTOOWWEERRSS
have the same effect on Great Walls as their smaller counter-
parts do to City walls; the chances of a barbarian army breaking through a Great
wall are greatly reduced if a Great Tower is built nearby. And as with city towers,
Great Towers are not free-standing structures; they must be built onto a pre-exist-
ing Great Wall. Also, like their city counterparts, they cannot be built on three-
way or four-way intersections. Building a Great Tower costs from 90 Denarii to
360 Denarii, depending on the terrain.
COHORT COMMANDS
Standing above your capital city is the red flag of the Prima Cohors (meaning
first cohort). This Cohort, along with any others you create with the Fort icon,
can be commanded by you to patrol the province, confront a barbarian army
directly, or return to base.
SSeelleeccttiinngg aa CCoohhoorrtt
: You will have to select an individual Cohort when using any of
these commands. Since the base of a Cohorts battle standard is so narrow, the
mouse pointer is set to home in on a Cohort when you try to select it. If you
left-click near a Cohorts base, the pointer will slide over and stick to it. In this
case, youll need to left-click again to confirm that this is in fact the Cohort that
you want. If you left-click without being near a Cohort, the pointer will then
stick to a nearby Cohort if you move it next to one; you must left-click again to
confirm. In all cases, the mouse pointer turns blue once it has centered on a
Cohorts base.)
The following command icons are available:
PPAATTRROOLL
sets a path for a Cohort to follow. Select a Cohort, then click on any
two locations in the province; the Cohort will move between those two points. A
Cohort on patrol will defend its terrain from invasion, and will detour to intercept
a nearby barbarian army. If a patrolling army breaks its patrol route to intercept










