User Guide
GAME mANUAL
38
Caesar
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well. Sources of entertainment also increase your citys rating in Culture.
THEATERS, COLISEUMS, and HIPPODROMES have increasing costs and
ranges of effect, but all essentially work as explained above. Theaters cost 100
Denarii, Coliseums cost 200 Denarii and Hippodromes cost 300 Denarii.
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the left-most icon on this toolbar (the one with an arrow
facing left on it) closes this toolbar and returns you to the main City level toolbar.
If you prefer, you can also left-click anywhere above the toolbar, while in com-
mand mode, to do the same thing.
PROVINCIAL LEVEL
While often out of sight, the welfare of the entire province should concern you as
much as the development of your capital city. It is at the province level that the
security of the city is best maintained; and it is also here that trade with other
towns is established, increasing the sales of your businesses and thus your income
from business taxes.
Provincial Level has a scrolling view and optional position indicator, that work
in the same way as on City level. However, your view now encompasses the
entire province, and your capital city appears as one symbol in the middle of it.
There are four small towns at the edges of the province; you develop them by
connecting roads between towns and your city. The province also contains an
Imperial highway junction, which symbolizes travel to lands outside the
Empire; you gain the benefits of Empire by connecting an Imperial highway
between the junction and your city.
Barbarian armies will enter the province, either by land or sea; they will attempt
to pillage both the outlying towns and your capital city. There are two ways to
defend against them. The first is to build Great Walls and Great Towers to
block the barbarians progress into the Province. The second is to build Forts;
each fort is home to a Cohort, which is a group of soldiers you order to patrol
and intercept invaders.
As with the city level, a message panel will appear occasionally at the top of the
Provincial level screen. This panel indicates landmark increases in population, and
warns you of various threats on both the province and its capital city. If you
right-click on this panel when it tells you of a threat, your view will shift automati-
cally to where it is taking place.
Finally, all orders on the Provincial level are given through its own toolbar. Some
commands are similar or identical to those on City level. The following com-
BUSINESSES
Businesses are the means for your citizens to find employment, and are an impor-
tant source of income for the city. The goods produced by businesses are traded
within the capital city, with the smaller towns of the province, and with the rest of
the Empire. However, business-related structures limit land values in their part of
the city, restricting the growth of housing and temples. The following three struc-
tures are necessary to building businesses:
HEAVY INDUSTRY is the first component of creating businesses. Workshops
need one nearby, to provide the raw materials they need to produce. A heavy
industry structure is the largest thing you can build. Heavy Industries raise land
values slightly, but they also limit land values to a very low level. Building a heavy
industry structure costs 300 Denarii.
MARKETS are the venues by which your people purchase goods; businesses are
only profitable when people can buy what they produce. Markets should be locat-
ed either near workshops, or near roads that lead to workshops; otherwise they
will have nothing to sell. Markets raise land values slightly; they also limit them
somewhat, so that they cannot rise above a certain level. Building a market costs
20 Denarii.
WORKSHOPS are where the actual marketable goods are made. There are eight
types of workshops: glass, tin, pottery, copper, wine, ivory, wheat and spices; you
will have to choose an industry when building a workshop. The colored symbol
in the bottom-right corner of a workshop indicates which industry it produces
for. The success of a workshop is measured by its output; this can be seen by
counting the number of jars that appear in the loading area next to that symbol.
A workshop raises land values slightly, but limits them overall to a very low level.
The success of a business depends on several things: citizens available for
employment; road access to a marketplace (or to a location near a marketplace);
naturally prospering businesses for that province (is it Wine country or wheat
country?); other businesses of same type in city (is there a surplus of this type of
good?); trade routes available to the towns of the province and/or the rest of the
Empire; a favorable industrial tax rate. Building a workshop costs 50 Denarii.
ENTERTAINMENT
Having sources of entertainment nearby acts as a tonic on your hard-working citi-
zens. Their presence is a boon to housing, and raises land values around them as










