User Guide
GAME mANUAL
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Caesar
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6. THE FORUM
Beyond designing the layout of the city and province, you will spend a lot of time
making administrative decisions in the Forum. Here, you listen to the reports of
your seven advisors (Political Advisor, Military Advisor, Financial Analyst,
Treasurer, Administrative Advisor, Industrial Advisor and Tribune of the Plebs)
regarding the various financial, material and political affairs of the Province.
Then, you can use the abilities of each advisor to alter the course of these affairs.
The reports and abilities of each Advisor are detailed in the chapter titled The
Forum.
7. MONEY IN CAESAR
Money makes everything in the game happen. It pays for construction and main-
tenance, recruits soldiers, and appeases the Emperor. The unit of money in
Imperial Rome is the Denarius the plural is Denarii. For your convenience, the
amount of Denarii you have to spend is displayed at the end of every toolbar.
There are five main costs you will have to face in the game: construction costs,
paying your soldiers, looking after the Plebian (pleb) population, paying
the Governor and the annual tribute. You will be able to gain money from
taxes - which are split into population tax and industry tax. Both the five cate-
gories of costs and the sources of tax revenue are discussed in the chapter titled
How the Model Works: Prosperity.
8. DEFENSE AND THE ROMAN ARMY
Your province is by no means a safe haven; waiting on the fringes of every
province are armies of barbarians, ready to pillage the outlying towns and invade
the capital city. You have many means to defend against these marauders. First,
you may build Forts on the provincial level; forts house Cohorts which you can
send to patrol the province and attack Barbarians. Second, you can build
Barracks on the City level; acting as a sort of local army, Soldiers will automati-
cally patrol the city and intercept individual barbarians that enter it. And finally,
walls and towers can be built on either level, creating lines of passive defense
against any invaders.
Another source of attacker might appear if you manage your province poorly.
Citizens outraged with poor living conditions may become rioters, and begin
looting the city. The soldiers produced by your barracks will also go after rioters,
just as if they were barbarians.
watch over one level, the other level continues to function, out of sight. It is
therefore important not to linger on either of the two levels. However, you will
be notified of important events regardless of which level you are on; messages
will inform you of barbarian sightings, fires, population growth and other events.
Right-clicking on a warning message will send you to the place where the incident
is occurring.
You can pause the game by clicking on the Game Options icon (see City Level)
and choosing Pause, or by pressing the T key while on the City or Provincial
Level. You will be able to scroll over your terrain while paused. The game also
pauses whenever you leave the two main displays for example, when looking at
Maps or consulting your advisors in the Forum. Such screens can also be used as
a pause mode for the game.
4. THE EVOLVING CITY
In many cases, buildings will expand or fail independently of you, once they are
set up. For instance, if you order housing for an area, your first settlers put up
simple tent-like, semi-permanent dwellings. If you fail to provide basic amenities,
opportunities for employment and so on, the inhabitants will just pack up and
leave the tents will vanish. If you create the conditions for a fashionable resi-
dential area, the tents will eventually become luxurious villas.
This sort of evolution also occurs for temples and baths. Temples evolve through
several levels when the city becomes large. Baths will likewise become Grand
Baths when in the proper environment. Each of these expansions increases the
benefits of these structures to the city.
Eventually, buildings that evolve will actually combine with nearby buildings, or
expand into empty land, to form larger, more majestic structures. This sort of
growth will happen on its own (if the conditions are right), and is a positive sign.
5. CITIZENS AND SOLDIERS
As your city grows, you will begin to see some of your Citizens walking along the
roads to and from the Forum. These are a sign of the activity and connections
between your buildings. Also, if you have built a barracks (see the chapter on
Infrastructure), soldiers will begin to patrol the city. These soldiers are there to
intercept invading barbarians and rioters (see Defense), below.










