User Guide

Caesar
17
GAME mANUAL
16
ing three icons: pipe over water, square with one wavy line, and square with two
wavy lines. These are the water icons.
The first icon is called Build Reservoir/Pipe. Select this icon now. Houses
close to a river or lake may get their water from a reservoir; if you have such
houses, click and hold the left mouse button, while pointing to a space either on
the river, or on the coast of a lake. If you build a pipe instead of a reservoir, you
missed the right spot. Press the right button while still holding the left, then
release both buttons and try again. When youve got the right place, just release
the left button to confirm. (This is the same procedure as with building walls.)
Its more than likely that some of your housing is far from any lakes or rivers.
The solution in this case is to build pipes leading from reservoirs, which will bring
the water to them. Left-click on the same icon (if you havent already); then, find
a lake or river alongside, above or below the housing that needs water. Left-click
(and hold) there, and a reservoir should appear. Release the button and try again
if it doesnt. Then, slowly drag the pointer towards the housing; pipe should
appear, in the same way as road sections do. The pipe sections will automatically
be built under any roads you cross with the mouse; but only across them, and not
through intersections. Stop building a few squares away from the houses; release
the left button if youre satisfied with it, or right-click to cancel.
The next step in this case is to build a fountain at the end of the pipe; fountains
provide a much larger area with water than reservoirs. Left-click on the third
water icon, the square with two wavy lines; this is the Build Fountain icon. Point
to the space at the end of the pipe you built and left-click the mouse. A gray
square should appear, and if the pipe is complete (and not too long), it will soon
fill with water. You may build more fountains (with their accompanying pipes and
reservoirs) if you find it necessary.
The center icon, the square with one wavy line, is called Build Wells. Wells pro-
vide water over a very small area, but can be dug anywhere. Build a well in any
small niches that reservoirs, pipes and fountains cant quite reach.
If you want to check your work, try the Water Distribution map available on the
Maps Panel. Access it from the main City Level toolbar; blue areas are receiving
water, and black areas are not. Refer to the manual if you need help.
(
NNoottee
: From here on, it is assumed you understand how and when to move between command
and scroll mode when choosing icons and building structures.)
mand is available from the main City Level toolbar; left-click on the first icon on
the left to return there. Then, left-click on the icon with a drawing of a shovel on
it; this is the Clear Area icon. You are in scroll mode again; left-click on any road
squares you want erased. You can hold down the left button and drag the
mouse, but be careful not to destroy your forum. When done, right-click to
return to command mode. You can then reselect the infrastructure toolbar, and
the build roads icon, to continue what you were doing.
This icon (and a similar one on the Provincial level) can be used to correct any
mistakes you make and constructing your city. You will probably be using it
often.
Building Housing
Now its time to build the city up for your future citizens. Left-click on the first
icon on the left (the arrow pointing left) to return to the main City level toolbar.
Then, click on the icon with a single house on it. You can now build housing in
those locations you decided upon by pointing to them and left-clicking the mouse.
If you like, you can hold the button down and paint the area full of housing;
just be careful not to go overboard. Right-click to return to command mode
when youre done.
Each square of housing starts as a single tent. If there is a need for housing in
the city (and seeing as these are the first houses here, there is certainly a need),
one tent will soon become two tents. With the right conditions, tents may grow
into wood houses, then stone houses, and onwards into ever-more valuable man-
sions and villas. On the other hand, if there is no reason for people to move in,
the one tent will fold, leaving empty land. Most likely, some of your first housing
units will become double-tents, and some will disappear. It is now up to you to
develop the proper setting to increase housing quality and demand for increased
population.
Creating Water Sources
The most important thing to your citizens is that they have access to a source of
water; so thats the first thing to provide them with. Click on the infrastructure icon
again (the one with the hammer and the I, remember?); and look for the follow-