User Guide

CAESAR II
82
The other major challenge was to enhance the
province level. In response both to user feedback and
internal sentiment, we wanted to better integrate the
province level with your city. A large part of what
Caesar added to the city-building genre was its
environment, and we wanted to enrich that so that
different provinces made greater differences to how
people play the game. The resource model you will
face in Caesar II is the result of much deliberation —
and concerns lest we make the game too complex. We
don’t want you to have to spend too much time on the
province level... just enough.
And as always, the hard question to answer is “where
do you draw the line?” We are happy with the resulting
product — much more so, in fact, than we were with
the original. I hope you agree.
David Lester, Cambridge, MA, August, 1995
We like to think of all the games we do as team efforts,
where everyone involved in the project can give their
input into how the final result will turn out. More than
that, the original Caesar was fondly remembered by many
people at Impressions, so we were pleased to receive a
special level of interest and enthusiasm from all areas of
our ever-expanding team. This excitement for the project
(as well as the many suggestions for refinements and
enhancements that came with it) inspired us to work
even harder on the final result. Thanks, guys.
The Caesar II team would also like to thank all of the
spouses, significant others, family members and so on
who helped keep us sane while this project came together.
Chris Foster, Cambridge, MA, August, 1995
APPENDIX