User Guide

On the Province Level, you may build farms, mines,
quarries, ports, and trading posts. Each of these will
complement your city’s economy in some way. For
example, if you build a Sand Quarry on the Province
Level, you will be able to build a Glassworks inside your
city, where the sand will be used to produce glass. The
finished product will then automatically be transported
to the city’s Markets, where it is sold to the residents.
Successful businesses generate more Industrial Taxes,
which mean a wealthier city.
Industrial sources on the Province Level must have
road access to your city. They must also have
Warehouses and, in some cases, Work Camps adjacent to
them. Warehouses store goods until they are either
consumed by a business on the City Level or given to
the Emperor. Work Camps provide living quarters for
the site’s Plebeian work force.
Note: As you grow your Province Level economy, you
must make sure to allocate sufficient Pleb labor to
Provincial Work (See Forum, Plebeian Tribune, p. 64).
Security is also a concern on the Province Level. You
may build Provincial Walls to keep out invaders, and
Forts to house your soldiers. If a hostile force heads
toward your city, you must have a strong Legion of
soldiers to intercept it.
Scroll around your Province Map, and right-click
(or use the Query function) on the features you
see. In addition to your city, you may see
mountain ranges, grasslands, farmlands,
quarry/mine areas, and other settlements.
Roman Towns are friendly settlements that will
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