User Guide

In addition to the radius of influence that structures
exert, some structures also produce walkers, which
patrol the streets and provide benefits to any areas
they walk past. Praefectures, for example, send out
Vigiles which pass a security bonus to any building
within a range of two map squares that they walk by.
Markets send out Market Traders, and Barracks and
Towers send out Soldiers. Keep this in mind as you
design your road system. Areas that receive much road
traffic will have the highest potential land values.
GROWTH RATES
You city will have both an Industrial Growth Rate
and a Population Growth Rate, which indicate the
trends for development in the city. To check your
growth rates, just right click on any structure on the
City Level . You should strive to keep both rates as
positive as you can.
Industrial Growth Rate is determined primarily by
your Industrial Tax rate. The higher your Industrial
taxes, the lower your Industrial Growth Rate will drop.
In addition, any sharp increase in Industrial taxes will
cause lingering damage your Industrial Growth
Rate.
Population Growth Rate is based on your
Population Tax Rate, your level of employment,
and on the inherent temperament of the people
in your Province. If your taxes are low,
employment is high, and if your people are
happy with your regime, your Population
Growth Rate will be high, and you will benefit.
GAME MANUAL
41