User Guide

entirely in order to secure it. For purposes of
enclosure, rivers are equivalent to walls because
Barbarians cannot cross them without bridges. Watch
out for breaks in your walls! Towers strengthen walls,
and serve as posts for soldiers. If invaders enter the
city, soldiers will emerge from your towers to
counterattack. To build a gate, just run a section of
road through a wall (or vice versa).
Barracks: Barracks send soldiers out to patrol the city
in search of Barbarians and rioters. Soldiers will take
the initiative to attack and kill any such undesirables.
They will also enhance the security level of any areas
they walk past (within a range of a few map squares).
Ironically, although Barracks protect and serve the city,
residents hate to live near them, and they limit land
value. Residential areas should ideally have good road
access to barracks, but be at least several squares away
from them.
Praefectures: Praefectures send out vigiles, or
watchmen, who patrol the city in search of rioters and
fires. A strong vigile presence will help prevent riots
before they start (fires may be prevented by assigning
Plebs to fire duty). If a fire or a riot does break out, the
vigiles will take care of it automatically as soon as
they discover the problem. Like soldiers, vigiles
will enhance the security of any area they walk
past. Like Barracks, Praefectures are undesirable
to live near, so they limit land value. Make sure
that there is good road access between your
praefectures and your housing.
If security is too low in areas of your city that
contain Temples, robberies may occur.
GAME MANUAL
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