User Guide

CAESAR II
14
to the best schools, libraries, and theaters, no one
wants to live there if it has no water. Limiting Factors
limit Land Values to certain levels.
Roads are the essential connections between buildings.
A Market may be a stone’s throw from a house, but if it
is not connected by road, it might as well be across the
sea. This is because many buildings produce “walkers”
who pass benefits and provide services to the areas they
pass. They forge the actual links between your city’s
buildings. Markets send out Traders, Barracks produce
Soldiers, Forums produce Forum Clerks, etc. When
your city gets going, you’ll see these busy little walkers
hustling through the city. They need roads to do their
jobs. Of course, buildings that are very close to
buildings that produce walkers will enjoy their benefits
all the time, and not just when the walkers pass.
Note: If your city has no housing, no walkers will appear!
THE OVERVIEW MAP & COLOR
OVERLAYS
In the upper right corner of the City Level Screen is a
small map that gives you an overview of the entire city.
The yellow rectangle in the Overview Map shows you
the area you are currently looking at in the Main Map
view. It will move as you scroll around the Main Map
with your mouse. You may also click on the Overview
Map to jump to any point in the Main Map. The
north-pointing arrow on the Overview Map
corresponds to the north-pointing arrow in the upper
right corner of the Main Map. You may rotate the
Main Map view by clicking on either of the rotate
CITY LEVEL










