TM Game Manual S I E R R A ®
CONTENTS I Introduction....................................................... 4 Where Do I Start?.................................................. 4 The Basics .............................................................. 5 Game Time ............................................................ 6 Game Overview ..................................................... 7 Game Setup ........................................................... 9 City Building Only.................................................
Roads ..................................................................... Security (Wall, Cohort Fort).................................. Trading Post ........................................................... Port ........................................................................ Industry .................................................................. Industrial Support .................................................. Order Cohort .........................................................
CAESAR II INTRODUCTION WHERE DO I START? To get the most enjoyment out of your new game as soon as possible, we suggest that you begin by running the on-line tutorial included on the game disk. To do this, see the instruction card included with your game package. A few title screens will appear, followed by a Game Setup screen. Here, select “Run the Caesar II Tutorial” and follow the onscreen instructions to learn about the game.
GAME MANUAL THE BASICS A mouse is required to play Caesar II. When this manual or any of the on-line instructions tell you to “click on,” “select,” or “press” something, you should click on it with your left mouse button, unless you are specifically instructed to “right-click,” or use the right button. Most of the game functions are accessed via mouseactivated buttons.
CAESAR II INTRODUCTION GAME TIME Caesar II takes place in real time: your city and province will begin to grow and change on their own as soon as you place structures down. If you build a group of houses, for example, and their neighborhood becomes more desirable in some way, those houses will improve in quality and size. Conversely, they will decline and shrink if the neighborhood drops in value. In this way, you will watch your city and province grow, change, or deteriorate in an almost organic fashion.
GAME MANUAL GAME OVERVIEW At the very start of the game, the Roman Empire consists of a single province, Latium, with Rome at its center. It is your job to extend the Empire by successfully developing additional provinces. Your first task in the game will be to choose the first province that you will attempt to transform into a powerful and wealthy extension of Rome. Your first province may encompass several small and isolated towns, hostile independent tribes, and — most importantly — your capital city.
CAESAR II INTRODUCTION barbarians. On the Province Level, you may build forts, command your armies, or even build massive provincial walls for protection. Your overall performance, on both levels, will be rated in four areas: Peace, Culture, Prosperity, and Empire. When you have reached a required minimum rating in each category, and a required overall (average) rating, you will be offered a promotion, and the chance to extend the Empire by bringing a new province under Roman rule.
GAME MANUAL GAME SETUP The Game Setup will appear after the game has been loaded and the introduction sequence has played. The first setup screen will give you several options: * Run the Caesar II Tutorial * Load a Previously Saved Game * Start a New Game * Exit the Game Select Start a New Game to begin. The next screen will allow you to set various game conditions.
CAESAR II CITY BUILDING ONLY INTRODUCTION If you play with “City Building Only” mode, your game will not include the Province Level or combat, and you will not be promoted to other provinces. Industry in City Building Only mode works just as it does in a regular game, except that you will not be managing industrial sources on the province level. Rather, you will receive raw materials in various quantities, which will supply your businesses on the City Level.
GAME MANUAL THE MENU BAR On the two main game screens in Caesar II, a menu bar across the top of the screen will allow you to control several game options: File: Select New Game to begin a new game. Select Load to resume a previously saved game. Choose a saved game from the list that appears. Select Save to save your current game. Type a name for your game in the box that appears. Select Quit to quit to the DOS prompt without saving your current game.
CAESAR II Help: Here you may access Hints and Tips for better game play, Help information about many basic game functions, and some background History about the Roman Empire. Select About for information about the production of Caesar II. Useful Info: The current month and year of the game will be displayed in the center of the Menu Bar as will the amount currently in your treasury.
GAME MANUAL II. THE CITY LEVEL The City Level screen consists of a Main Map View, an Overview Map, and a Control Panel. The Main Map View is where the real action will take place. Here, you will build buildings, water systems, and roads. Soon your city will come to life — you’ll see buildings growing and changing and people hustling through the streets.
CAESAR II CITY LEVEL to the best schools, libraries, and theaters, no one wants to live there if it has no water. Limiting Factors limit Land Values to certain levels. Roads are the essential connections between buildings. A Market may be a stone’s throw from a house, but if it is not connected by road, it might as well be across the sea. This is because many buildings produce “walkers” who pass benefits and provide services to the areas they pass.
GAME MANUAL arrow buttons just below the Overview Map. The Overview Map will not rotate. Above the Overview map is a pull-down menu that will give you information at-a-glance about all the vital aspects of your city in the form of Color Overlay maps. Click on the pull-down menu, then select one of the Color Overlay listings. Color Overlay Maps will show you your city’s Geography, Land Value, Water Supply, Security, Unrest, etc. When you select one, the overview map will change to reflect your selection.
CAESAR II CONTROL PANEL The buttons beneath the Overview Map comprise the Control Panel. The control panel allows you to perform the following functions: VIEW CONTROLS ROTATE ARROWS CITY LEVEL These buttons allow you to rotate your Main Map view clockwise or counter-clockwise. FLAGS The placement of flags on either your Province or City map allows you to jump quickly to any flagged location. You may place your own flags for convenience, or they may appear automatically to indicate danger.
GAME MANUAL you have set more than one flag, click on the City Flags button multiple times to jump to each location in succession. Likewise, click on the third Province Flags button to go to the flagged locations on the Province Level. A red Danger Flag will appear automatically in areas where some kind of emergency is taking place in your city or province (e.g. a Barbarian raid, fire, plague). The Danger Flag always indicates the source of the most recent danger.
CAESAR II Go to Province: This button transports you to the game’s Province Level. Text Window CITY LEVEL Beneath these three buttons is a small text window. The window displays the function of various buttons as you roll your mouse pointer over them. When your mouse pointer is positioned on the Main Map View, the window will display the cost in Denarii of the currently selected structure or function. ZOOM IN/OUT Zoom In: There are three view levels available in your Main View.
GAME MANUAL Exit Panel General Query Detail Tips History Help QUERY Note: In most cases, the Query button has the same effect as right-clicking on an item. On the City and Province Levels, the Query button is a convenient way to find out information about all aspects of Caesar II. Simply click on the Query button, and your mouse pointer will turn into a question mark. Then click on any feature or button on the screen, and an information panel will appear.
CAESAR II On the City Level, the Query button gives you access to many key pieces of information about your structures. If you have difficulty determining which buildings are which, just use the Query function to find out the name of the building, its level of development, its Land Value (from 0 to 64), etc. CITY LEVEL For each structure, the Query button brings up an information panel with several buttons.
GAME MANUAL BUILD BUTTONS At the start of a game, your city will consist of nothing but empty terrain. To build structures: * Simply select the button on the control panel for the structure you would like to build, and then click on the Main Map where you would like to place the structure. *You may also build some structures by clicking on their build button, and then clicking and holding down your mouse button, dragging the mouse pointer across the map.
CAESAR II structures (i.e. road and aqueduct) you will be given the option to either clear both structures or just one. HOUSING CITY LEVEL Housing: People will only move into your city and build nice houses if you provide pleasant areas for them to live. All housing will begin as small Huts, which will develop and grow only if they get what they need. If you fail to provide for the basic necessities of your housing, your residents will pack up and leave, and your houses will vanish.
GAME MANUAL patrol. And workers need roads between housing and their businesses. While many buildings need roads, some do not. Bath Houses, Entertainment structures, Temples, and Schools are designed to be accessed on foot, and therefore do not need road access. Roads do not evolve, they remain the same as long as they are adequately maintained.
CAESAR II FORUM Note: This following section refers to the forums you will build in your city, not your personal Forum, which you will visit to hear advice, set tax rates, organize Plebs, etc. That one is discussed on page 56. CITY LEVEL Forums are your city’s centers of government. Their primary role is to collect industrial taxes from your businesses and population taxes from your citizens. They also act as gathering places for the masses, so people will want to live near them.
GAME MANUAL A WATER SYSTEM Fountain Well Housing Aqueduct Reservoir River WATER For your city to develop, you will need a good water system. You have four types of water structures at your disposal: Reservoirs, Fountains, Aqueducts, and Wells.
CAESAR II consider this low-class, so it will be a Limiting Factor, restricting land values. CITY LEVEL Tip: The Color Overlay Map for water can be a great help to you in designing your water system. Also, check the Detail option on the Query Panel to check whether or not a structure has a water supply. Reservoirs: Reservoirs provide the foundation of your city’s water system. A reservoir will only function when it is either adjacent to a river or connected to a full reservoir via an aqueduct.
GAME MANUAL Aqueducts: You may place a length of aqueduct by clicking on a line of map squares, one at a time, or by dragging across a map area while holding your mouse button down. An aqueduct can only be used to send water from one reservoir to another reservoir. In this way, you can send water all over your city. You cannot connect aqueducts to Fountains or Wells. Wells: A well is a cheap way to create a water supply for a relatively small area. Wells do not create any pipe access.
CAESAR II see a wider-reaching radius of water supply surrounding your new fountain. You may build housing on any square that is within water supply range of either the reservoir or the fountain, and those houses will have water. CITY LEVEL Note: Your water system will need a work force to maintain it. If you have created a water system that appears sound but still doesn’t work (i.e. empty fountains, thirsty housing, etc.) check to see if you have enough Plebs assigned to water maintenance.
GAME MANUAL entirely in order to secure it. For purposes of enclosure, rivers are equivalent to walls because Barbarians cannot cross them without bridges. Watch out for breaks in your walls! Towers strengthen walls, and serve as posts for soldiers. If invaders enter the city, soldiers will emerge from your towers to counterattack. To build a gate, just run a section of road through a wall (or vice versa). Barracks: Barracks send soldiers out to patrol the city in search of Barbarians and rioters.
CAESAR II Robberies deplete your treasury, which is stored in the Temples. Each building in your city will have one of three security categorizations: Internal, External, or Maximum. “Internal” security refers to protection from forces within the city — protection in the form of passing vigiles and soldiers. “External” security refers to protection from forces outside your city — in other words protection by a wall. If a building has both internal and external security, it’s categorization will be “Maximum.
GAME MANUAL Province Level, Industries, page 51). A business will transport its processed wares to a market to be sold. Like markets, businesses limit housing development. They do need a local work force, however, so you may have to build some housing nearby. Walking workers near your businesses will represent the work force. Businesses will look for workers nearby in a square radius.
CAESAR II population to support the business. You will need a workforce in addition to a customer base. If a business has a steady supply of raw materials from a provincial source (farm, mine, quarry), a large consumer and working population, and adequate market access, then it will be profitable. In addition, export routes to other towns (especially border towns), ports, and trading posts on the Province Level will help businesses.
GAME MANUAL * Workforce: Businesses need employees. Without workers living nearby, output is curtailed. * Access: Make sure you have road access connecting business to markets, and markets to people. * Demand: In a full game, roads on the Province Level serve as export routes, connecting your city with other Roman Towns, trading posts, and ports in your Province. This will improve business. * Supply: In a full game, businesses need industrial sources on the Province Level.
CAESAR II do not address the larger problem of poor sanitation. You may do so with Bath Houses and Hospitals. CITY LEVEL Bath Houses: Be sure to build Bath Houses in areas that have pipe access, and are near housing. Bath Houses raise the land values of surrounding areas, and will raise your city’s Culture rating. Bath Houses will develop and improve in appearance as their land values go up. A Bath House provides sanitation to certain radius around it.
GAME MANUAL should be close to all three types of entertainment buildings: Theaters, Arenas, and Circuses. Each building in your city will have an Entertainment Rating, from 0 to 9, based on its proximity to the three varieties of entertainment buildings. For example: if a house is very close to a Theater and very close to an Arena, but nowhere near a Circus, it would get 3 points for Theater access, plus 3 points for Arena access, plus 0 points for Circus access, for an Entertainment Rating of 6.
CAESAR II the more advanced Coliseum, which will be accessible to a wider area. Circus: The circus is an oblong track where chariot races are held. The larger Circus Maximus is an impressive building that will draw huge crowds and impact a larger region. Circuses are rectangular in shape. You may place one in any orientation in your city by using the rotate arrows on your control panel.
GAME MANUAL EDUCATION Educational buildings raise land value and boost your city’s Culture rating. There are three types of educational centers that you can build in your city: the Grammaticus, the Rhetor, and the Library. The Grammaticus is a school for young children, while the Rhetor is a school for older students. Housing needs schools to develop — a lack of schools serves as a Limiting Factor on development.
CAESAR II GENERAL CONCEPTS MONEY CITY LEVEL Money is what makes everything in the game happen. It pays for construction, labor, and defense, and it appeases the Emperor. The unit of currency in Imperial Rome is the Denarius — the plural (and hopefully you will have more than one) is Denarii. The amount of Denarii you have in your coffers will be displayed at all times in the upper right corner of the City Level and Province Level screens.
GAME MANUAL your city will have a number of jars next to it, representing its output. You must maximize output by boosting both supply of raw materials and demand of the population. You should also try to establish a network of trade routes on the Province Level. If you raise industrial tax too high, businesses may collapse. Your expenses will include construction costs, Legion wages, Pleb welfare, annual tribute, and your own salary.
CAESAR II LAND VALUES Land Values determine the extent to which buildings in your city (housing, in particular) will develop or decline. Each map square will have a value ranging from 0 to 64. There are many ever-changing influences which will overlap and work with or against each other to raise or limit the land value of any given square. In other words, it may not always be easy to figure out exactly why any given square’s value is higher or lower than another’s.
GAME MANUAL In addition to the radius of influence that structures exert, some structures also produce walkers, which patrol the streets and provide benefits to any areas they walk past. Praefectures, for example, send out Vigiles which pass a security bonus to any building within a range of two map squares that they walk by. Markets send out Market Traders, and Barracks and Towers send out Soldiers. Keep this in mind as you design your road system.
CAESAR II III THE PROVINCE LEVEL The Province Level places your city in its actual surroundings, and puts you in charge of an entire region of the Roman Empire. When you first begin to govern a new province, all of its inhabitants may not appreciate the power and glory of Rome, and may even resist your rule. It is your job to bring the entire province under your control, and to create in it a single organized economic and social system.
GAME MANUAL On the Province Level, you may build farms, mines, quarries, ports, and trading posts. Each of these will complement your city’s economy in some way. For example, if you build a Sand Quarry on the Province Level, you will be able to build a Glassworks inside your city, where the sand will be used to produce glass. The finished product will then automatically be transported to the city’s Markets, where it is sold to the residents.
CAESAR II grow if you build roads between them and your city. Tribes are hostile communities that are resistant to Roman rule. To bring a tribe under control, you must send a Cohort to subdue it by force. PROVINCE LEVEL If your Province is bounded by water, a white arrow on the far edge of each seaward side of the Province Map indicates the trade opportunity that lies in that direction by sealane.
GAME MANUAL SECURITY PROVINCIAL WALL Provincial Wall construction works in the same way as City Wall construction on the City Level. You may enclose all of your Province’s exposed borders, or you may enclose only part of your Province. But be aware: if you separate economic sources (Farms, Quarries, etc.) or towns from your city, their output will be diminished. All sources within your Province want to be protected, so you should avoid dividing your province.
CAESAR II PROVINCE LEVEL TRADING POSTS Trading Posts allow you to do business with lands outside your Province. Goods will be sent to Trading Posts by border towns in your Province. The closer a border town is to a Trading Post, the easier it is for you to trade with that town. By building Trading Posts near these towns on the edges of your Province Map, you will receive valuable goods from each direction. You will also increase the demand for exports in your city.
GAME MANUAL you build a Shipyard adjacent to a Port, it increases the number of ships plying your waters, and so will boost your trade. INDUSTRIES All industries operating on the Province Level need a supply of Pleb labor. Make sure enough Plebs are assigned to Provincial Work to meet the demand. All industries in your province will have an icon above them, indicating the type of goods they are producing.
CAESAR II clay, marble, or sand. A Quarry or Mine needs road access, a Warehouse, and a Workhouse. PROVINCE LEVEL INDUSTRIAL SUPPORT Warehouses are needed by industrial sources to store excess goods. You must build a Warehouse directly adjacent to its industrial source. You may build as many warehouses adjacent to industries, ports, and trading posts as you need to store excess goods. You will be prompted to build a warehouse, if appropriate, whenever you build an industrial source or port.
GAME MANUAL ORDER COHORT This function allows you to issue orders to any of your existing Cohorts. You may set and assign patrol routes, send a Cohort after an enemy, or to return the Cohort to its home fort. You may call upon your armies to deal with several types of enemies (see page 54). If your Province contains any Local Tribes, you may send a Cohort to subdue them. Tribes are communities that have not accepted Roman rule yet. To reign them in, just set a Cohort route that ends on the tribe’s location.
CAESAR II waypoint on top of the enemy. Cohorts can travel on or off roads, but will move faster on them. Select Return to Fort to send the Cohort automatically back to its Fort. You may use this command to pick up additional troops as they become trained (See Forum, Centurion, page 60).
GAME MANUAL Invaders also come from the outside — they will most likely make straight for your City and try to conquer it. Uprisings originate from Tribes within your Province, and will try to depose you by destroying your city. There will be many different varieties of enemies that you will encounter, such as Greeks, Etruscans, Dalmatians, and so on; and each will have distinct tactical abilities and favored maneuvers in battle.
CAESAR II IV THE FORUM The Forum serves as your main government headquarters. Here you may: * Monitor your Empire, Peace, Prosperity, and Culture ratings. * Communicate with the Emperor. * Check your industrial performance. * Set taxes. * Manage your Plebeian work force. * Manage your Legion.
GAME MANUAL * Keep up with many other aspects of your City and Province. To enter the Forum from either the City or Province Level, click on the Go To Forum button on the Control Panel. Select any of your advisors in the Forum by clicking directly on them to consult, receive advice, and issue orders. Your mouse pointer will change when it is over a hotspot in the Forum.
THE FORUM CAESAR II Peace: This rating gauges the safety and security of your population. Also, the larger your population is, the greater your peace rating can become. On the Province Level, this means having enough Cohorts to stop any hostile forces quickly before they can reach your city! The Barracks and Tower soldiers in your city will deal with riots and/or invaders, but they will not help your Peace rating. By the time they are needed, the rating will already have dropped.
GAME MANUAL THE SCRIBE Consult the Scribe if you would like to take a look at his collection of graphs illustrating City Population, City Funds, Population Tax Income, and Industrial Tax Income over the past several years. Click on the right and left arrows to adjust the time span shown in the graphs. THE MERCHANT Select the Merchant to access a list of several available industrial commodities and the status of each in your Province.
CAESAR II The final column shows the number of factories, or businesses, in your city that are currently working on the commodity, and the percentage of the production capacity that is being met. If you have factories with low percentages, they may not be receiving enough raw materials from provincial sources. Consider building new sources or stepping up trade to maximize efficiency. Ideally, you will want to keep storage fairly low, and supply percentages at 100 percent.
GAME MANUAL careful not to raise conscription too high, though. Too much of it can provoke unrest among your populace. Light Infantry also require a training period. The Centurion panel will tell you how many have completed training and are ready to fight. Slingers are Plebs who have been assigned to Army duty through the Plebeian Tribune and trained quickly to hurl rocks with a sling. You may increase or decrease their ranks through the Plebeian Tribune, but they require a brief training period.
CAESAR II The right and left arrows next to the “Legion Has” listing allows you to view each Cohort individually, and Mobilize or Demobilize each. A Cohort will perform better if its Morale is high. Morale will rise after a Cohort is victorious in battle. If you Demobilize a Cohort, it will return immediately to its fort, and its troops will be allocated to other existing Cohorts. If no Cohorts exist, you will need to create a new one through the Centurion.
GAME MANUAL might call it a bribe). Just click on the button, set the amount you’d like to send, and then select “Send This Gift.” A gift will come out of your personal savings. Of course, you can never be sure if such a gesture will please or anger the Emperor. Your relationship with the Emperor may vary throughout your game, and will manifest itself in several different forms: Imperial Favor: This rating is a general measure of your relationship with the Emperor.
CAESAR II THE FORUM option to send money instead. Also, the lower your Imperial Favor is, the less patient the Emperor will be while waiting for a request. “Gifts”: Gifts come out of your personal savings. They work in a strange way: on the one hand, a gift (or bribe) can boost your Imperial Favor (if it is high enough); but on the other hand, once you begin sending gifts the Emperor will expect you to continue.
GAME MANUAL your Pleb Welfare allocation, paying close attention to the Clerk’s estimate of how many Plebs the adjustment will yield. Keep in mind, though, that this is always a shortterm estimate. More Plebs may come in later months. Then assign your labor force using the up and down arrows next to each task. The column on the right side of the panel shows the estimated number of Plebs needed for each assignment. Click directly on the word “Need” to set the recommended amount.
CAESAR II Plebs will automatically be assigned to Construction Duty. If your Pleb Welfare allocation falls so low that you have inadequate construction labor, you will not be able to build anything.
GAME MANUAL discourage businesses from growing, and ultimately reduce your tax income. (see Growth Rates, page 45). PERSONAL ADVISOR Your Personal Advisor allows you to set your own monthly salary. It may be wise to give yourself a significant salary, and not just out of greed. If you find your city desperate for funds, you can always grant a donation out of your own pocket if you have the Denarii. To do so, just select Donate to the City, set your amount, and click on Make this Donation.
COMBAT CAESAR II the Roman Empire. The provinces he conquers will not be available to you. Each time you receive a promotion, you must choose from among the provinces along the Empire’s borders that have not yet been taken by Pompous Maximus. On the Empire Map, gray areas indicate provinces that are already under Roman rule. The remaining areas are waiting to be conquered. Your current Province, your past Province(s), and any Provinces captured by Pompous Maximus, will be indicated on the Empire Map.
GAME MANUAL V COMBAT In order to do battle, you must first have built at least one fort on the Province Level. You must also have formed a Legion through your Centurion in the Forum as well. YOUR LEGION The term “Legion” describes your entire force of fighting men. You may manage your Legion in the Forum through your Centurion. Your Legion is composed of four types of soldiers: Heavy Infantry, Light Infantry, Slingers, and Auxiliaries (see Forum, Centurion, page 60).
CAESAR II Each Cohort will have both a Morale rating and a Battle Readiness status. COMBAT Morale refers to the spirit and eagerness of the soldiers to fight. It is expressed in battles as a number between 0 (low morale) and 100 (high morale). If a Century’s morale is 0, it will refuse to fight. 66 Battle Readiness refers to a minimum number of soldiers (100) required before a Cohort is strong enough to act as an independent fighting unit.
GAME MANUAL THE BATTLE SCREEN BATTLE Battle will take place on the Province Level when you do one of two things: send a Cohort to intercept a barbarian army, or send a Cohort to subdue a local Tribe. Before you go into battle with a tribe or an advancing enemy, right-click on your Cohort and your enemy on the Province map to compare the two.
CAESAR II nationality will have its own battle style; some will be as disciplined as your Roman soldiers, while others may take the chaotic but vicious approach. You will gain a sense of the various fighting styles with experience.
GAME MANUAL The window on the left side of the screen charts the numbers and morale of both armies. The Overview Map shows an overall view of the battlefield, with different colored dots to represent your troops and the enemy’s. You will give orders to units of soldiers within your Cohort. At the start of the battle, each unit will be separated slightly from the others on the battlefield, and so will be easy to distinguish. To issue orders, you must first select a unit or units to command.
CAESAR II Once you have selected a unit or units to command, you may issue any of the following orders: Formations: You may order your units into a number of formations. You may want to change troop formations as the two armies move around each other. COMBAT A Line is a row in which each soldier faces the enemy at the start of the battle. The Line is an attack formation, i.e. troops in a line formation will have an attack bonus in battle.
GAME MANUAL Move: To issue a movement command, select a unit or units, and then click on the Move button. Your mouse pointer will now control a marker showing the units’ destination. Place the destination indicator on the battlefield where you would like the selected troops to go, and click to set the destination. You will not be able to set a destination on any spot that is already occupied by troops. Aim: If you have missile troops (Slingers, Archers, etc.), use the Aim command to order them to fire.
CAESAR II Retreat: Select retreat to withdraw your forces from the battle. They will disperse and regroup at their fort. This will be a serious blow to morale, but may allow your troops to fight again another day. Surrender: If you surrender, your troops will be entirely at the mercy of the enemy. GENERAL Auto: Select this button if you would like to give up control of the battle, and have its results calculated automatically for the remaining forces.
GAME MANUAL VI WHAT TO DO IN CASE OF... City Level Fire! — After a fire has broken out, there is little you can do, directly, to stop it. That is up to your Vigiles, the little watchmen that come from Praefectures and patrol the city. As soon as they find the fire, assuming they have road access to it, they will do their best to put it out. It is not your job to deal with fire on a caseby-case basis.
CAESAR II GENERAL Request for Goods — If the Emperor requests goods, do whatever you can to provide them. This could mean building a farm, mine, trading post, or any other structure to get the goods. If you fail, it could cost you everything! If you absolutely cannot get the requested item, you may be able to send money instead, but the Emperor must explicitly give you this option. Barbarians — You must stop barbarians and other enemies on the Province Level, before they enter your city.
GAME MANUAL your city, there is little you can do. At that point, it is up to your city’s soldiers and vigiles to find and kill the invaders. This is why a strong provincial military, and/or provincial walls are important. In addition, swift defeat of hostile forces will raise your Peace rating. Promotion — If a promotion is offered, you do not have to take it. You may elect to continue with your current City and Province indefinitely.
CAESAR II to conquer lands that the Romans themselves were never able to tame. These eight northern lands will be extremely difficult, and are designed only for the “hard-core” Caesar II player. You must play at least at Normal skill level in order to reach these provinces. GENERAL STRATEGY HINTS & TIPS In Caesar II, your overall goal is to be promoted.
GAME MANUAL jobs to go around. Unrest can do serious damage — avoid it at all costs. And remember that unwise decisions may have repercussions far into the future! A strong economy will naturally enhance the other aspects of city and province management. It will allow you to build a stronger military, a more extensive road network, and more cultural luxuries for your citizens. If your lands are wealthy, powerful, and peaceful, you are on your way to the Emperor’s throne.
CAESAR II *Don’t try to always cram buildings into the smallest space possible. Leave room for the larger Forums, more expensive forms of Entertainment, and other structures that you can build later in the game. In the meantime, you can fill these spaces with gardens to increase land values. GENERAL * Strive for an even balance of successful housing and income. You can get a fair amount of money from either of them, but high ratings require you to have a good mix of both.
GAME MANUAL KEYBOARD COMMANDS A mouse is required to play Caesar II, but some commands also have keyboard equivalents that you may find more convenient to use. = or + or + (keypad) Zoom in, centered on current point (City, Province, or Battle) - or - (keypad) Zoom out (City, Province, or Battle) 3 Jump to Furthest Zoom level (City, Province, or Battle) 2 Jump to Medium Zoom level (City, Province), or closest level (Battle).
GENERAL CAESAR II 80 F3 Jump to Province Level F4 Load game F5 Save game P Pause Game Y Yes (for Yes/No panels) N No (for Yes/No panels) Esc Exit current screen/panel/menu A Accelerate Time C See Census Panel
GAME MANUAL DESIGNERS’ NOTES The product you now hold in your hands may seem like an obvious extension to our original Caesar, but you’d probably be surprised by the heartache and twists and turns we went through to get it to where it is! One of the hard parts about designing a sequel to a very popular game is deciding what to change. Change too much, and we might lose the magic of the original; change too little, and we don’t really offer value to you, our customer.
CAESAR II APPENDIX The other major challenge was to enhance the province level. In response both to user feedback and internal sentiment, we wanted to better integrate the province level with your city. A large part of what Caesar added to the city-building genre was its environment, and we wanted to enrich that so that different provinces made greater differences to how people play the game.
GAME MANUAL APPENDIX Housing will develop or decline along with rising or falling land values.
CAESAR II WATER: Wells and fountains will develop through the following levels: Wells: Simple Well Maintained Well Large Well TECHNICAL Grand Well Fountains: Simple Fountain Maintained Fountain Large Fountain Grand Fountain 84
GAME MANUAL CITY BUSINESS TYPES: Below is a list of each business type that may be available in your city.
CAESAR II - Market Traders come from Markets and walk around to find customers. - Enemies comes from outside the city. and will try to destroy the city and depose you. - Soldiers come from Barracks and Towers, and provide security and fight any enemies that may get into the city. - Vigiles come from Praefectures, and provide security and watch for and extinguish fires. TECHNICAL - Workers come from businesses, and find the labor force for their businesses among nearby housing.
GAME MANUAL TECHNICAL TIPS We have found that many of the common problems our customers experience with their machines have simple answers. If you are experiencing one of the problems listed below, please try the solution(s) provided before searching elsewhere for answers. 1.
CAESAR II disk cacheing programs such as SMARTDRV.EXE or Opticache and anything else you don’t explicitly need to run the game. Edit your AUTOEXEC.BAT to create a configuration path that removes references to disk caches and all other TSRs beside your mouse driver and, if necessary, your VESA driver. 2. WHAT IS A VESA DRIVER? TECHNICAL To access the extended VGA mode used by the game, you may need to load a VESA graphics driver to enhance the functionality of your video card.
GAME MANUAL Check your hard disk for a file called MOUSE.COM, as some upgrade versions of DOS include this Microsoft mouse driver (type “dir mouse.com /s” at the C:\ root directory prompt). If not already on your system, such a driver can be obtained from either the vendor or manufacturer of your computer or mouse. 4.
CAESAR II either figure these things out or consult the technician or documentation for your CD drive to find the name and syntax of this device driver) and may include more text on the line. Copy the whole line down on a piece of paper, including any other text that comes after the .SYS filename; if possible, print the file out and underline the appropriate text.
GAME MANUAL (Replace this line with whatever the CD-ROM driver line is in your C:\CONFIG.SYS file and remember to include all the information that comes AFTER the SYS filename on the line. If any other information is found between the “DEVICEHIGH” and the “=”, it should be ignored; you may not encounter this, so don’t worry if you don’t.) (if your mouse driver is a *.sys file, enter the following line as well:) DEVICE=A:\MOUSE.SYS (remember to alter the filename according to the specific filename of NFIG.
CAESAR II C: Save the file and exit the editor. To boot from this floppy disk, leave it in drive A: and restart the computer. Change to the directory that holds the game, then type in the command appropriate to run the program (then have fun). 5. HOW DO I SET UP MY SOUND CARD? Setting sound card parameters: TECHNICAL Caesar II includes an auto detection program that should set up your sound system upon installation. If you encounter problems with this auto detection, consult the following section.
GAME MANUAL If you are using a card that is not listed as an option in the setup program, it probably emulates something else. It is usually a good idea to use the oldest version of whatever card your system is emulating (ie. choose SoundBlaster over SoundBlaster pro), as the older cards are usually better documented so that emulation of those works better. 6. WHY IS MY CD-ROM GAME RUNNING SO SLOWLY? CD-ROM drives are much slower than hard drives.
CAESAR II MSCDEX, you cannot access a CD-ROM drive through DOS or Windows. TECHNICAL To make sure Smartdrive and MSCDEX are set up properly, check your AUTOEXEC.BAT file. So long as your CD drive has been properly installed, there should be a line that loads in MSCDEX and possibly a line that loads in Smartdrive, or some other cache program that might have come with your drive.
GAME MANUAL STILL HAVING PROBLEMS? BEFORE YOU CALL... In order to allow us to help you more effectively, please try to follow the suggestions below before you call for help. This will assist us in finding the answer to your problem as quickly as possible, so that you can begin playing and enjoying your new game. 1. READ AT LEAST THE FIRST FEW CHAPTERS OF YOUR DOS MANUAL.
CAESAR II then hit at the command prompt). If necessary, call whomever it was that originally configured your system to answer these questions. It’s also a good idea to print out your CONFIG.SYS and AUTOEXEC.BAT files (usually in the root directory of C:) and keep the printouts handy. 3. SET UP THE COMPUTER NEAR THE PHONE WITH THE PROGRAM INSTALLED ON THE HARD DRIVE.