Ages 8 & Up WIN 95/98/XP
v TA B L E O F C O N T E N T S First Things First ..................................................................3 The ReadMe File ............................................................ 3 System Requirements ......................................................3 Welcome ................................................................................4 Setup and Installation ........................................................ 5 Getting Started ...................................................
v S E T U P A N D I N S TA L L AT I O N 1. Start Windows® 95/98/XP. 2. Insert the Classic Games Galore CD-ROM game disc into your CD-ROM drive. 3. If AutoPlay is enabled, a title screen should appear. If AutoPlay is not enabled, or the installation does not start automatically, click on the Start button on your Windows® taskbar, then on Run. Type D:\Setup and click on OK. Note: If your CD-ROM drive is assigned to a letter other than D, substitute that letter. 4.
v G E T T I N G S TA RT E D Strap on your thinking caps, crack them knuckles and let’s roll! CHOOSE YOUR CHARACTER After you’ve signed in, you must choose a character to represent you during play. Highlight the portrait of the character you would like to be, and then left-click to confirm your selection. After you’ve selected your character, click on the “>>” button to go to the Game Selection screen.
v GAME SETUP MENU The Game Setup Menu features several buttons that allow you to set certain gameplay options for that particular game before you begin play. Each menu button is described in detail below. Opponents – The maximum number of players (2, 3 or 4) that can play depends on the actual game and variation selected. Left-click here to go to the Opponent Selection screen. From there, left-click on the total number of players you want for the game.
Multiplayer/Single Player – Please refer to the ReadMe file for information. v THE OPTIONS MENU D “?” – All screens feature the “?” icon. Click on it to go to the Options Menu. (See “The Options Menu” on page 11.) v M U LT I P L AY E R S E T U P S C R E E N E F C Please refer to the ReadMe file for information. HOT SEAT SETUP SCREEN Players will be able to set up a hot-seat game with up to two, three or four participants (depending on the type of game selected) playing on the same computer.
LET THE GAMES BEGIN! v B AC KG A M M O N 2 THE DOUBLING CUBE VARIATION If you are playing the Doubling Cube variation of backgammon, the following rules are in effect: • At any time during the game, after the first throw of the dice has been made, either player may, before throwing the dice, double the stake for which the game is played. 1 • When the stake is doubled, the opponent may either accept the double and continue the game, or surrender and lose the game.
opponent’s inner table onto a numbered point corresponding to the throw of the dice. The number shown on either die may be used for reentering, and the number on the other die may be used to move another piece or the reentered piece. The pips on each die must be counted separately; they may not be combined to reenter a bar piece. If your dice roll does not allow you to reenter a bar piece, your turn ends.
HOW TO WIN If you block your opponent’s forces so that they cannot move, or you capture all of them, you win! v CHESS THE CHECKERS GAME SCREEN On your turn: 1. Left-click on the piece you want to move. 2. Carry the selected piece to its correct place on the gameboard. Left-click to drop the piece into position. (If you change your mind before dropping the piece, rightclick to return the piece to its original location.) Important! You may only move your checker diagonally.
Knight • Is the only chess piece that can jump over other pieces. Castling may only take place if the following conditions are met: • Moves in an “L-shaped pattern” by jumping from one color corner square to the opposite color corner square of a 3 x 2 rectangle. • Neither the King nor the Rook has been moved since the beginning of the game. Bishop • The King is not in Check. • Moves diagonally forward and backwards any number of unobstructed spaces. • The King cannot move through Check.
v CONNECT FOUR® OBJECT Be the first player to get four of your colored checkers in a row — horizontally, vertically, or diagonally. You may only place one checker at a time. The player playing the red checker always goes first. THE CONNECT FOUR ® GAME SCREEN On your turn: 1. Left-click on your stack of checkers to select a piece. 2. Carry the piece up along the top of the rack. 3. Left-click over the row where you would like to drop your piece. The piece will fall into that row. This ends your turn. 4.
Play continues until one player has used all of his/her dominoes, and is declared the winner, or until no one can make a play. The winner’s score is determined by adding the points (spots) of the opponent’s remaining dominoes. In the event no one can make a play, the player with the fewest points on his/her remaining dominoes is declared the winner and scores by subtracting his/her points from the total number of points on the opponent’s remaining dominoes.
• If you roll doublets before all four of your pawns are entered, take your turn as usual, and then roll again. If a blockade occupies your ENTER space, you cannot enter a pawn. • Doublets Bonus: If you roll doublets after all four of your pawns are entered, use the four numbers on the tops and the bottoms of the dice for movement. The total of this 4-part move is always 14, and can be taken by one pawn or split among two or more pawns.
v PE N T E ® Moving into a captured position – A wink may legally be played onto any empty intersection, even if that point has been previously occupied, and even if it forms a pair between two enemy winks. Multiple captures – It is legal to capture two or more pairs with a single move. FIVE IN A ROW The five-in-a-row must be consecutive and in a straight line to win. It may run in any direction — horizontally, vertically, or diagonally.
v C R E D I TS MARKETING RANDOM GAMES HASBRO INTERACTIVE Product Manager Scott Schaier Producer Rhonda L.
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v E N D - U S E R L I C E N S E AG R E E M E N T IMPORTANT — READ CAREFULLY: Please be sure to carefully read and understand all of the rights and restrictions described in this End-User License Agreement (“EULA”). AGREEMENT This document is an agreement between you and Atari, Inc. and its affiliated companies (“Company”).
TERMINATION This EULA is effective until terminated. You may terminate this EULA at any time by destroying the Software. This EULA will terminate automatically without notice from the Company if you fail to comply with any provisions of this EULA. All provisions of this EULA as to warranties, limitation of liability, remedies and damages will survive termination.
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