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PLEASE CAREFULLY READ THE SEPARATE HEALTH AND SAFETY PRECAUTIONS BOOKLET INCLUDED WITH THIS PRODUCT BEFORE USING YOUR NINTENDO® HARDWARE SYSTEM, GAME PAK OR ACCESSORY. THIS BOOKLET CONTAINS IMPORTANT HEALTH AND SAFETY INFORMATION. IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING WARNINGS BEFORE YOU OR YOUR CHILD PLAY VIDEO GAMES.
THIS GAME PAK WILL WORK ONLY WITH THE GAME BOY® ADVANCE, GAME BOY ® MICRO, OR NINTENDO DS TM VIDEO GAME SYSTEMS. Important Legal Information Copying of any video game for any Nintendo system is illegal and is strictly prohibited by domestic and international intellectual property laws. “Back-up”or “archival” copies are not authorized and are not necessary to protect your software. Violators will be prosecuted. Nintendo does not license the sale or use of products without the Official Nintendo Seal.
HotWheels™ Stunt Track Challenge™ GETTING STARTED 1. Turn OFF the power switch on your Nintendo® Game Boy® Advance. Never insert or remove a Game Pak when the power is on. 2. Insert the Game Pak of HotWheels™ Stunt Track Challenge™ into the slot on the Game Boy® Advance. To lock the Game Pak in place, press firmly. 3. Turn ON the POWER switch. The credit screens will appear (if you don’t see them, begin again at step 1). 4. When the title screen appears, press START to proceed to the Main Menu.
Menu Controls Game Controls (In the Air) buttons buttons + Control Pad A Button B Button Highlight menu selection Confirm menu selection Cancel selection/return to previous menu Game Controls (On the Ground) + Control Pad Left L-Barrel + Control Pad Right R-Barrel + Control Pad Up Hood Flip + Control Pad Down Trunk Flip + Control Pad Down & B Button Hood Air + Control Pad Up & B Button Trunk Air Steer L Button L-Saucer A Button Accelerate R Button R-Saucer B Button Brake A Button N
GAME OPTIONS You can access the following game options by choosing OPTIONS from the Main Menu: Settings – Adjust the volume levels of the sound effects (SFX) and background music. Password – Enter a password from your last session to pick up where you left off. Credits – Meet the hard working people who made this game. PASSWORDS Some of the HotWheels™ vehicles and tracks are locked and unavailable until you earn them in Game Show mode. When you unlock an item, you receive a password.
Stunt School: – You’ve never taken a driving test like this before! If you’re new to HotWheels™ Stunt Track Challenge, this should be your first stop. Stunt School shows you how to master each and every driving skill in the game. Complete each test successfully to continue on to the next lesson. After completing a lesson, you get a Stunt School password that you can use to record your progress through Stunt School.
PERFORMING STUNTS Speed is only half of the game in HotWheels™ Stunt Track Challenge. Not only do you have to drive fast and avoid obstacles on the track, you also have to perform stunts during your races to increase your score. Every stunt you successfully perform also raises your boost meter. When your boost meter is full, you can activate your car’s booster by pressing the L Button and R Button together, increasing your top speed.
VEHICLES HotWheels™ Stunt Track Challenge™ has 13 different vehicles for you to drive and race against. Some of these are locked until you earn them in Game Show mode. Vehicles are divided into three categories: Muscle, Heavy and Sports. Heavy Vehicles – generally have high Grip and Top Speed ratings but suffer from low Acceleration, Braking and Handling.
ENVIRONMENTS There are six environments in HotWheels™ Stunt Track Challenge™. When you first start playing, only Jurassic Jam is available. The other five environments are unlocked by completing all five challenges for each in Game Show mode. Jurassic Jam™ This futuristic dinosaur park takes you on a wild ride through rocky canyons and towering rock formations. Carved dinosaurs, giant bones and prehistoric plants litter the sides of the track.
Razorback Producers David Leitch Chris Walsh Programming Chris Walsh David Theodore Artwork Rob Swinburn Andy Cook Kevin McMahon Raylight Design Will Doyle Music and Sound Effects Allister Brimble CREDITS Special Thanks Cameron Sheppard Jeff Tawney Deborah Langridge Mario Waibel MATTEL NEW MEDIA Senior Manager Patty Masai Producer Jonathan Bradbury Art Director Dan Owen SPECIAL THANKS Ben Spayd HOT WHEELS and associated trademarks and trade dress are owned by, and used under license from, Mattel, Inc
SET UP SETUPUP SET Turn OFF the power switch on your Nintendo® Game Boy® Advance. Never insert or remove a Game Pak when the power is on. Insert the Game Pak of Hot Wheels™ World Race™ into the slot on the Game Boy® Advance. To lock the Game Pak in place, press firmly. Turn ON the POWER switch.
The™ World Of HIGHWAY ™ The World Of 35HIGHWAY The World Of™ 35 HIGHWAY 35 Thousands of years ago, an advanced race of beings called Accelerons built an amazing network of speedways that wrapped around the world. When disaster struck, they hid these twisting, looping roads and the ultimate source of energy— the Wheel of Power—in another dimension. An eccentric scientist, Peter Tezla, has discovered the road naming it Highway 35™ and wants for himself the Wheel of Power.
GETTING STARTED Quick Race Quick Race gets you straight in the action. Get ready for the race of your life against five other opponents. Multiplayer With a Game Boy® Advance Game Link® cable you can sync up your Game Boy® Advance with three of your friends and let them find out who’s really the master of the track. On the Game Select screen, you have the following selections to choose from.
League Here’s where the elite end up—the World Race™ circuit. Challenge after challenge, may the best racer win. Options This gives you the opportunity to adjust the Sound FX or Music to your liking. You can also check out the credits if you want, and see the speed demons that created this game. Password Every time you unlock something new, you get a password. Enter your password to open up new levels or cars.
This tells you what the top speed is when the car isn’t boosting on Nitrox2. Acceleration: Sometimes being the first is being the best. The higher this value is, the faster the car is off the line. This is also really useful when you’re recovering from crashes and powering out of sharp turns. Brake: You may not think this is held down or until the power bar (on the top left side of your important, but it is needed for negotiating corners and avoiding crashes.
The League The World Race™ event-proving who is best of th best-is here for you to experience in the League Mode. You start in the Rookie League and then take part in a series of grueling races set on the twisting tracks of the World Race. By winning, you will work your way through the Veteran and Elite leagues, as well to the Ultimate Championship and mastery of the World Race™ circuit. It also unlocks a number of new tracks, which can be played in the Quick Race and Time Trial modes as well.
which you can use for a Nitrox2 Boost or a Pick-up later!). To perform a stunt, hold down a direction on your Control Pad as you go over a jump ramp. Keep that button down while you’re in the air to keep the car rotating. The car will perform a different stunt depending on which button on the Control Pad that’s held down. If you managed to catch only a little air on your jump, stick with one rotation.
PICK-UPS PICK-UPS PICK-UPS The eccentric Dr. Tezla is certainly an interesting character; around each track, he has installed green-glowing Tezla spheres. If you drive over one of these, it will be absorbed into your car and give you a special pick-up. To activate a pickup, press the L Button. All pick-ups last as long as you hold down the L Button or until the power bar is completely drained.
You can power slide smoothly out of most corners using the handbrake. Tap the normal brake to come out of the skid. Keep your speed up by hitting as many boost pads as you can. Sometimes it’s better to slow down; try tapping the brake before hitting the harder corners. Don’t get greedy when pulling stunts. Remember, you get power if you land safely and, besides, crashing too often can cost you the race. Save those Tezla fields to help you get round the trickier corners.
Aharon Coward Callum Braidwood Charlie Miles Dominic Perera Freddie Willatt George Miles Lui Sarabia James Sinden Joseph Rawlins Phil Martinez Patrick Miles Tane Cotterel-East Mattel Boys New Media Producer Brian Ulinger Director of Licensing and Development Jeff Goodwin Senior Vice President Amy Boylan Sr.