User Guide

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SECTION 2
Firing Accuracy - the soldier’s accuracy at firing weapons. This will
increase as the soldier becomes more experienced.
Throwing Accuracy - the soldier’s accuracy at throwing objects.
This will increase as the soldier becomes more experienced.
Morale - the soldier’s morale. A soldier will lose morale if the battle
starts to swing in the alien’s favor. If the morale falls below 50%, there
is a chance that the soldier could panic.
Bravery - the soldier’s bravery. This determines the likelihood of
morale decreasing.
Armor Status - the soldier’s armor status. This will rise as the
soldier is equipped with armor manufactured by your engineers.
Psionic Strength/Skill - the psionic strength/skill which the
soldier may call upon.
Click on the Right Mouse Button to return to the Battlescape screen.
3.2.4 PROMOTIONS
At the end of every mission, subject to their mission performance,
soldiers will be promoted.
The rank to which the soldier is promoted is dependent on the
following:
Rookie - each new recruit begins at this level.
Squaddie - in order to be promoted to a Squaddie, a Rookie must
have had some combat experience (cowering in the back of a Skyranger
doesn’t count!).
Sergeant - there is one sergeant per 5 soldiers. If a position is vacant
the best available Squaddie is promoted.
Captain - there is one Captain per 11 soldiers. If a position is vacant
the best available Sergeant is promoted.
Colonel - there is one Colonel per 23 soldiers. If a position is vacant
the best available Captain is promoted.
UFO Manual E3 for PDF 2/21/97 6:44 PM Page 93