User Guide

The numbers 1 and 2 represent the
Barracuda’s
two weapon bays. The sub’s
armament loaded is an Ajax Missile
Launcher plus missiles and a Gas Cannon
with rounds.
Click on the button marked with the
number 2 (right side of the screen).
6. The Select Armament window appears.
You have one
Ajax
short-range torpedo
launcher, one
Fusion Head D.U.P.
long-
range torpedo launcher and two Gas
Cannons in the base’s stores.
7. We will now rearm the
Barracuda
with
long-range torpedoes
in place of the
cannon.
Move the mouse pointer over
D.U.P. Head
Launcher
(a pale highlight appears to
show it is selected) and click.
8. The display will return to the
Barracuda-2
Equip Submarine screen. The
Barracuda
now has an all-torpedo armament — this
is more effective for attacking Alien Subs.
Click on OK in the bottom of the screen.
9. You return to the Flying Sub screen to see
that the Status column for
Barracuda-1
shows that it is Rearming.
Click on OK in the bottom of this screen.
10. The Bases screen reappears.
We will now assign X-COM scientists to
undertake research.
Click on the button marked Research.
ASSIGNING RESEARCH
11. The Current Research screen appears.
We will now assign our scientists to work on
two different research projects: Gauss
Technology and the Particle Disturbance
Sensor.
Click on the button labeled New Project in
the bottom left of the screen.
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TERROR FROM THE DEEP
TERROR FROM THE DEEP
X-COM 2 manual part 1 for PDF 3/4/97 12:45 PM Page 26