FOLD HERE FOLD HERE 0803 Part No.
Safety Information About Photosensitive Seizures A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these “photosensitive epileptic seizures” while watching video games.
l r X VOODOO POWER PUNCH Both Triggers Together ACTIVATE HOVER Left Trigger Y RESET CAMERA PICK UP/ DROP OBJECT Right Trigger B SPIN MOVE L MOVE A JUMP Tap Twice for Double Jump HEAD SLAM A,X > PAUSE LEVEL INFORMATION b VINCE-EYE VIEW OPTIONS ADJUST CAMERA In Vince-Eye View b+L DETECT ITEMS (With All-Seeing Eye) R MOVE CAMERA b+l Plate No. I Voodoo Controls You’re going to be sorry you ate that. This isn’t exactly a fair fight, you know.
CHAPTER II Voodoo Doll Moves Fig. 2-4. Pick Up or Drop Items PICK UP OR DROP ITEMS Press Y. Fig. 2-1. Jump Fig. 2-6. Spin Move Fig. 2-5. Punch JUMP PUNCH SPIN MOVE Press A. Press A twice for double jump. Press X to powerfully strike whatever is in front of Vince. Press B to launch a roundhouse attack and hit all nearby opponents. Fig. 2-7. Head Slam Fig. 2-8. Swingpin Fig. 2-2. Hover Fig. 2-3. Action HOVER ACTION HEAD SLAM SWINGPIN Pull and hold l to hover when in mid-air.
CHAPTER III Fig. 3-1 Voodoo Doll Anatomy Fig. 3-2 Fig. 3-9 FIG 3-1. HAIRPIECE. Crimson-dyed burlap for the look that ladies can’t resist! FIG 3-2. VOODOO PIN. Dr. Hundo’s Straight Pins of Terror™. Now throwable! Guaranteed to stay sharp. Quality makes a difference... and you can feel it. Fig. 3-3 Fig. 3-8 FIG 3-3. HEAD. Filled with the finest cotton stuffing. FIG 3-4. DOLL STUFFING. WARNING: Voodoo doll NOT suitable as a flotation device. Do not allow to become waterlogged; doll will sink. Fig.
CHAPTER IV Other Characters Fig. 4-2. Kosmo the Inscrutable AFTER FLUNKING THE SEVENTH GRADE, Kosmo decided to learn magic to facilitate his plans of world domination. But after failing to learn even the simplest sleight-of-hand card tricks, he turned his evil not-quite-genius to creating the sinister Carnival DePrave. He has also been seen near Madam Charmaine’s shop... running rigged three-card monte games. Fig. 4-1.
CHAPTER V BEADS Voodoo dolls fuel their voodoo powers with Mardi Gras beads that magical creatures drop when attacked. Bigger beads contain more power. When you have picked up enough beads, a skull icon (see next fig.) appears in the upperright corner of your screen. Voodoo Powers Fig. 5-1. Beads SKULL ICON A filled skull means that you can use a voodoo power. Fig. 5-2. Skull Icon VOODOO POWER ICON Plate No. III Bear Trap Voodoo dolls gain bizarre new powers by picking up these icons.
CHAPTER VI More Mojo Fig. 6-1. Health Meter FIG. 6-1. HEALTH METER If a doll runs out of mojo, it becomes inanimate. Dolls lose mojo when nasty creatures knock it out of them! FIG. 6-2. ZOMBIE DUST Zombie dust is the sparkly blue stuff that bestows mojo on everyday items and brings them to life. There are two forms of zombie dust: motes and bags. Motes can be knocked from dust-enhanced creatures. Pick them up to restore your doll’s mojo.
CHAPTER VII PIT FROGS The Quarter Pit frogs infest the bottomless pits in the region. Watch your step! Fig. 7-1. Pit Frogs GINGERDEAD MEN Cajun Clyde’s yummy, patented, JalapeñoGingerbread recipe. Fig. 7-2. Gingerdead Men REGGIE & PRIMO Don’t forget to gas up! Plate No. VI The Quarter Fig. 7-3. Reggie & Primo THIS QUAINT NEIGHBORHOOD is reminiscent of New Orleans’ French Quarter, with delicate wrought iron and gothic charm.
CHAPTER VIII Roachfort KILLADILLO A cross between an armadillo and a lit bomb! Killadillos look harmless… until they curl into a ball, roll towards you, and explode. Fig. 8-1. Killadillo PROFESSOR ETHEL Professor Ethel is a Turtle Emeritus from the prestigious Goldberg Institute of Louisiana. She has a knack for building self-propelling contraptions, but lacks some basic social skills. Fig. 8-2. Professor Ethel Plate No.
CHAPTER IX Crypt City MONDO MOLES Make sure to get them before they retreat into their holes. Fig. 9-1. Mondo Mole BONES MCMURTY The Musical Gatekeeper of Crypt City. IMPS Natural troublemakers. They are fast, tough, ugly, and thrive on the chaos created by loose zombie dust. Fig. 9-2. Bones McMurty Fig. 9-3. Imp Plate No.
CHAPTER X Voodoo Vehicles l r Left Trigger Right Trigger Fig. 10-5. Vermin the Rat Fig. 10-4. Rocket Plane ROCKET PLANE L Left Thumbstick R Right Thumbstick L Point plane nose up, down, left, or right. R r Roll plane left or right. VERMIN THE RAT Boost plane speed. L Move Vermin left or right, slow him down, or speed him up. A Jump. Fig.10-1. Controller Fig. 10-3. Laundry Basket Fig. 10-2.
Limited Warranty For Your Copy of Xbox Game Software (“Game”) Acquired in the United States or Canada Warranty Microsoft Corporation (“Microsoft”) warrants to you, the original purchaser of the Game, that this Game will perform substantially as described in the accompanying manual for a period of 90 days from the date of first purchase.
Get an Edge on the Game! Xbox Game Tips (Automated): Available 7 days a week including holidays, 24 hours a day. • In the U.S., call 1-900-933-TIPS. $.95 per minute. • In Canada, call 1-900-561-HINT. $1.50 (Canadian) per minute. Credits Xbox Game Tips (Support Representative): Available 7 days a week including holidays. • In the U.S., call 1-900-933-TIPS. $1.40 per minute. • In Canada, call 1-900-561-HINT. $1.50 (Canadian) per minute.