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WARNING: READ BEFORE USING YOUR XBOX™ VIDEO GAME ENTERTAINMENT SYSTEM. About Photosensitive Seizures A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these "photosensitive epileptic seizures" while watching video games.
TABLE OF CONTENTS The Story ...................................................................4 The Characters.....................................................4 Controls ...................................................................8 The Main Menu ............................................................................8 Basic Movement ...........................................................................9 The Map Screen ....................................................................
USING THE XBOX VIDEO GAME SYSTEM 1. Set up your Xbox video game system by following the instructions in the Xbox Instruction Manual. 2. Press the power button and the status indicator light will light up. 3. Press the eject button and the disc tray will open. 4. Place the ToeJam & Earl III disc on the disc tray with the label facing up and close the disc tray. 5. Follow on-screen instructions and refer to this manual for more information about playing ToeJam & Earl III.
USING THE XBOX CONTROLLER 1. Connect the Xbox Controller to any controller port on the front of the Xbox console. For multiple players, connect additional controllers to available controller ports. 2. Insert any expansion devices (for example, Xbox Memory Units) into controller expansion slots as appropriate. 3. Follow on-screen instructions and refer to this manual for more information about using the Xbox Controller to play ToeJam & Earl III.
THE STORY The Twelve Sacred Albums of Funk have been stolen! It is up to you to travel to Earth as Big Earl, ToeJam and Latisha in order to recover the twelve Albums for Lamont – the Great Funkopotamous – and funkify the situation, returning order to the universe.
Big Earl “Don’t sweat it, it’s all good.” Big Earl (Big E) never gives a moment’s thought to how cool he is. He is simply Big E and he don't sweat the small stuff. In fact, Big Earl don’t sweat nothin’… He just takes it as it comes, at his own laid back pace. In his cool, good-natured way, Big E manages to enjoy just about everything. He has never had a bad thought about anybody in his whole Earl-life. Big E is just about the only one on Funkotron who can put up with ToeJam on a daily basis.
Latisha “You can talk about it or you can just do it. Just don’t waste my time.” Latisha has a long history of guys trying to put the moves on her. One thing they all learn is that no one -- and that means no one -messes with Latisha! In addition to having a sharp mind, Latisha is also blessed with a hot bod and a wicked sense of rhythm. Latisha can bust out some moves like nobody’s business, and she has that special grace of someone who never worries about what other people think.
Lamont Lamont was born in a manger in a back alley of downtown Funkotron. What was a manger doing in a back alley of Funkotron? This remains a question to this day, but Lamont was born there nonetheless. Although Lamont’s mother says that Lamont was an immaculate conception, neighbors interviewed claim that this is highly unlikely given her active social calendar. The moment Lamont was born, a hush came over the land and a bright star appeared above the manger.
In the years that followed, Lamont grew into his role as Funkopotamous. Eventually, he came to believe that he was in fact the source of all Funk in the Known Universe. As it happens, some Funkotronians were skeptical of this, until the day Lamont made his guest appearance on the dance show Soul Bus. Lamont got so seriously down, and busted so many extreme Funk moves, that few Funkotronians could thereafter deny Lamont's rightful place as Funkopotamous.
Load Game You can choose to load a previously saved game. Options • Download Content If your Xbox console is connected to the Internet, and you have established an Xbox™ Live account, you can select Download Content and can go online to check for cool new levels or playable characters. If there are new levels or characters to download, you will be taken to the Xbox™ Live Download Manager.
BASIC MOVEMENT Left thumbstick Lets your character walk or run around depending on how much pressure is applied. Right thumbstick Pressing left and right swings the camera around. Pressing up and down moves the camera toward and away from your character. A button Makes your character jump. B button Displays your Present Menu. X button Unleashes your Funk Fu attack. Y button Fires a Funkify Note. White button Displays the Map. Black button Talk to Friendly Earthlings.
Directional Pad Controls your Quick Pick Present. Press Left and Right to cycle between the Presents in your inventory. Press Down to activate the selected Present. You will need to turn on Quick Pick Present in the Player Options menu. THE MAP SCREEN The map, like all good maps,will show you where you are. The map starts off hidden. You will uncover the map, tile by tile, as you travel to those areas. To exit the Map Screen you can press the White button again, or the B button.
Pause Menu While the game is paused, press Right and Left on the Left thumbstick to scroll between a variety of useful screens and options. To Do Checklist Here you'll find a reminder of all the tasks you should complete on the current Level, such as finding the Elevator, completing the Mission and finding the Vinyl. You can press up and down on the Left thumbstick to scroll through the Levels you have visited.
Options Here you’ll be able to Save a Game, Load a Game, adjust your Display Options, Help Options, Player Options or Sound Options, or choose to Quit your current game. • • • • Save Game You can save your current game at any time. Load Game You can choose to load a previously saved game.
GAMEPLAY Structure and Progress • Keys You’ll need to collect Keys in order to unlock Level Doors. You don’t need to collect all the Keys, but each Level Door requires a certain total, so if you don’t collect enough, you may need to go back into earlier Levels and get more Keys. • Level Doors Level Doors are found throughout the Five Zones of the World. You will need Keys in order to unlock them and gain access to each of the Levels in each Zone.
Funkify them, and give them the package. In return, you’ll get a Karaoke Microphone. You will need these to gain access to Gate Battles! The Funkotronian Agent and the Earthling will both show up on your map as soon as you have located them. If you get stuck, take a look at your To Do Checklist and make sure you haven’t missed a mission in one of the Levels. Converting Earthlings Now, you don’t always need to convert every Earthling, but it sure is fun to bring them over to the Ways of the Funk.
Rhythm Matching, you will see and hear a sequence of beats that you will need to play along with by pressing the X and Y buttons. Nearby Earthlings will stop and dance, and each time you successfully match a sequence of beats, Funkify Notes will shoot out of you toward the Earthlings. The more challenging a sequence, the more Funk it creates and the more Earthlings you’ll convert.
end of the game, before you can face the Anti-Funk, you will need to have achieved at least the rank of Rapmaster! Tip: to earn additional points, be sure to do as many of the Mini-Games as you can. Saving Games Every time you collect a Karaoke Microphone or retrieve one of the Sacred Albums of Funk, your progress will automatically be saved. You can also save your game at any time by going to the Pause Menu and selecting Save Game.
Present icon. If you wish to unlock this Present type, search through the Checklists of all of the Levels you have been though (by pressing the Start button, and then scrolling up or down) to see which Level that Locked Present on a Pedestal is on. Risky Presents Some Presents are Risky Presents. Risky Presents have a certain percent chance of backfiring. This probability is different for each player character. When a backfire occurs your Present gets treated as some random bad Present.
lucky, you’ll find a Shopkeeper. He’s got the best Presents for sale. Points Points will help you to increase your Rank, which is essential to converting those pesky Earthlings. Good Food Good Food will keep your Health up, which keeps you from dying! Good Food varies from Fresh Pumpkin Pie to Fudge Brownie Sundae. There are different point values for each Food. You can also buy Sushi-ToGo from the Sushi Chef, or catch the Fey Baker for some Cake.
Karaoke Microphones You need Karaoke Microphones to gain access to Gate Battles. Once you successfully win these Gate Battles, you’ll unlock other Zones Extra Life Bugs Every 100 of these little life bugs you collect, you’ll earn an extra life! GENERAL FEATURES Disco Ball The spinning Disco Ball that floats above the heads of Earthlings lets you tell whether they’re Friendly or Nasty. Red means they’re Nasty, and Mad. Silver means they’re Friendly. Green means they have something to sell you.
Circles Whenever you see a little shimmering purple circle on the ground, walk into it and press the A button. It’ll let you enter a Door, use a Mailbox, talk to an Earthling, or Trick or Treat. Telepad Whenever you see a little shimmering blue circle on the ground with a “Telepad” sign over it, walk into it and press the A button. The Telepad will take you back to the main plateau on the level. Doors You will find Doors throughout the various Zones.
Gate Battle Platforms There is one of these special Platforms in each Zone. You will need to collect a certain number of Karaoke Microphones in order to gain access to this special challenge. Defeating the Gate Battle will unlock another Zone. Zone Gates In each Zone are Zone Gates that will take you between the various Zones of the world. You will need to win a Gate Battle in order to unlock each of the Zone Gates. Searchlights Searchlights appear to show you where to go next.
Hidden Objects Sometimes you will see little sparkles on the ground that give away the location of Hidden Objects. Use your Funk Fu (on the X button) to uncover them. Sometimes you’ll get a Present, sometimes an Earthling. When your Rank is high enough, you will hear a sound and feel a rumble when you are near Hidden Objects. This is your Sixth Sense.
Character Switch Platform Sometimes you feel like an Earl, some times you don’t. You can use the Character Switch Platform, found in each of the Zones, to switch between ToeJam, Big Earl and Latisha. Remember, each character has individual strengths and weaknesses, so learn to take advantage of all three. THE WORLDS Grassy Rolling hills, babbling brooks, small villages and farms.
Snow Ice lakes, magnificent aurora borealis skies, and igloos. Watch out for the Yeti — he might just poke you with his sharpened pencil! Water Islands, beaches and palm trees galore. You’ll even see flamingos flap overhead. Watch out for the sexy Wahine babe in here — she’ll make you dance! The Final Encounter If you make it far enough, you will do battle once and for all with the Evil Anti-Funk.
Cheerleader She may inadvertently whack you with her pom poms when doing a cheer. There are worse ways to die than this. Chicken with Mortar This chicken shoots her own eggs at you. Construction Worker Getting jiggled doesn’t hurt you but touching him hurts big time. Try jumping just as he starts to use his jackhammer. Country Singer Most Unfunky, his Country Western music fires blasts of Anti-Funk which knock your Funkify notes off of you. Cow Ghost You can’t see him until he’s near.
Fans These are wannabe Funkotronians. You know the type. If you like to gamble, give them a buck and ask for change. Fat Man with Mower This guy is like a bull. Dodge him at the last second. Fey Baker Catch him to get some cake worth 50 points of life! Funkotronian Agent He's not really an Earthling, but he’s got the supremely clever Earthling disguise on. He will give you secret Missions to complete. Geek Brothers These guys use their remote control robot orb.
Medusa Baby In addition to turning you to stone, she causes either 3 or 5 of your Identified Presents to get randomized. Mole He will steal your Presents. Catch him above ground, or convert him or touch him, to get your Presents back. Nasty Little Girl Don’t let anybody see you get killed by little girls. Her kick doesn’t do a lot of damage, but she is persistent and hides a lot. Ninja Bunny He uses the ancient Ninja art of bunny disguise. Keep moving to dodge his kick.
Sushi Guy He sells Sushi-To-Go. This Food is worth 30 points of life. Tourist Her flash will hurt you and blind you for a few moments, and do damage to you. Wahine Hula dancing doesn’t hurt you. It’s only a problem when other dangerous Earthlings are around. Wiseman in a Carrot Suit The Wiseman will identify any Unidentified Present for 2 Bucks. He will also give you your Promotion when you have enough Points for one. Yeti He is a Master of Disguise. He tries to poke you with a sharpened pencil.
Eats and Bucks • Food This Present immediately gives you good food. The amount of health it gives you depends on the type of good food, and this is random. If your rank is RapMaster or above, like all food you get double life points. • Extra Life This Present gives you an extra life. No surprise there. • Orgasmic Food This Present will fill up your life bar all the way! Use it at just the right time. • Sushi To Go Aliens love sushi. Sushi is worth 50 points of life.
• Inner Tube This Present has a timer. Use it to travel faster in water. Press the X button to drop down and pick up items below the surface. • Rocket Skates This is a timed Present. Press A to accelerate. Earthlings get scared and panic, and if you hit them, they’ll jump off the edge. • Triple Time Wings Lasts three times as long as normal Icarus Wings. Affects Earthlings • Chill Out Megaphone This Present has a timer. Press the A button to use this.
Protection • Bad Opera The Earthlings are terrified of opera. Use this Present by pressing your A button and watch them run away and jump off cliffs. • Boom Box This make nearby Earthlings dance for a moment so you can run away. • Bubble Shield This Present has a timer. It’s a defensive shield that will keep you safe for a short while, and help you get past dangerous obstacles. • Decoy This creates a balloon dummy of you. Earthlings will think it’s you and keep attacking it instead of you until it pops.
• Protect Presents This will protect your Presents for the duration of the level from bad things — like the Medusa Baby and the Mole. Other • Mystery Present This is an unidentified Present. Use an Identify Present to find out what it is, or go see the Wiseman. • Teleport Once This will teleport you instantly to a random location. • Teleport Timer This is a timed Present. You can teleport as many times as you want to a random location each time you press the A button.
• Super Funk Rhythm This Funk Rhythm will generate massive Funkify Notes that convert Earthlings in one shot! Use it to convert all the Earthlings you can. • Super Rocket Skates You will have Rocket Skates for the whole level until you cancel it. • Super Spring Shoes You will have Spring Shoes for the whole level until you cancel it. • Super Wings You will have Icarus Wings for the whole level until you cancel it. • Super X-Ray Vision You will have X-Ray vision for the whole level until you cancel it.
Map Related • Show Elevator This will show the location of the Elevator on the map. • Show Map This will reveal the entire map. • Show Hidden Bridge Portals This will show the location of all Hidden Bridge Portals on the map. • Show Hidden Bridges This will show the location of all Hidden Bridges on the map. • Show Hidden Objects This will show the location of all Hidden Objects on the map. • Show Presents This will show the location of all the Presents on the map.
CREDITS Developed by ToeJam & Earl Productions Produced by Visual Concepts Published by Sega of America DESIGN & MANAGEMENT TEAM Lead Designer & Creative Director Greg Johnson Project Manager Mark Voorsanger Lead Programmer Steve Scholl Production & Design Assistant Suruchi Krieglstein Executive Producer Scott Patterson, Visual Concepts PROGRAMMING TEAM Camera, Graphics & Game Engine Enhancements Steve Scholl Artificial Intelligence, Mini-Games & Boss Battles Matt Russell User Interface & Sound Randy Tudo
Graphic Special Effects & Performance Optimizations Robert Leyland Random Level Generation Mark Voorsanger ART TEAM Lead Environment Artist Maida Kreis Lead Animator & Concept Artist I-Wei Huang Animator Rob Skiena Environment Artist Hal Smyer Texture Artist Maria Bowen Additional Artwork Lee Ballard Robin Lujan SOUND MUSIC TEAM Music Composition, Sound FX & Sound Engineering Burke Trieschmann Gospel Singing Genevieve Goings Gospel Composition Greg Johnson Genevieve Goings 37
CHARACTER VOICES Player-Character Voices Greg “Big Earl” Brown Sherrie “Latisha” Jackson Kirk “ToeJam” McHenry Other Character Voices Genevieve Goings Greg Johnson Rob Skiena Suruchi Krieglstein Burke Trieschmann VISUAL CONCEPTS CREDITS Executive Producer Scott Patterson Library and Tools Engineers Tim Walter Ivar Olsen Eivind Hagen Boris Kazanskii Chris Larson Chuck Batson QA Manager Chien Yu Lead Tester Damon Perdue Quality Assurance (In Alphabetical Order) Eric Andreassen Brian Beavers Stephen Benz
SEGA OF AMERICA CREDITS Vice President - Entertainment Marketing Mike Fischer Senior Product Manager Rich Briggs Associate Product Manager Noah Musler Public Relations Manager Kirsten Merit Public Relations Specialist Bryce Baer Senior Advertising Manager Caroline McNiel Advertising Specialist Teri Higgins Senior Strategic Relations Manager Roxana Hui Creative Services Bob Schonfisch Erica Forte Vicki Morawietz Arianne McCarthy 39
SPECIAL THANKS TO Guest Writer Jon Gibson Special Testers Adam De La Torre Dan De La Torre Debra Lockridge Eriko Johnson VERY SPECIAL THANKS TO Scott Patterson Greg Thomas Peter Moore Shinobu Toyoda Rob Lightner Robert Leffler Dave Halverson Oliver Miyashita Ken Lobb 40
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