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SAFETY INFORMATION TABLE OF CONTENTS ABOUT PHOTOSENSITIVE SEIZURES A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these “photosensitive epileptic seizures” while watching video games.
THE STORY Big Earl The Twelve Sacred Albums of Funk have been stolen! It is up to you to travel to Earth as Big Earl, ToeJam and Latisha in order to recover the twelve Albums for Lamont – the Great Funkopotamous – and funkify the situation, returning order to the universe.
Latisha Lamont “You can talk about it or you can just do it. Just don’t waste my time.” Lamont was born in a manger in a back alley of downtown Funkotron. What was a manger doing in a back alley of Funkotron? This remains a question to this day, but Lamont was born there nonetheless. Although Lamont’s mother says that Lamont was an immaculate conception, neighbors interviewed claim that this is highly unlikely given her active social calendar.
In the years that followed, Lamont grew into his role as Funkopotamous. Eventually, he came to believe that he was in fact the source of all Funk in the Known Universe. As it happens, some Funkotronians were skeptical of this, until the day Lamont made his guest appearance on the dance show Soul Bus. Lamont got so seriously down, and busted so many extreme Funk moves, that few Funkotronians could thereafter deny Lamont's rightful place as Funkopotamous.
BASIC MOVEMENT Directional Pad Controls your Quick Pick Present. Press Left and Right to cycle between the Presents in your inventory. Press Down to activate the selected Present. You will need to turn on Quick Pick Present in the Player Options menu. THE MAP SCREEN Left thumbstick Lets your character walk or run around depending on how much pressure is applied. Right thumbstick Pressing left and right swings the camera around.
Options Here you’ll be able to Save a Game, Load a Game, adjust your Display Options, Help Options, Player Options or Sound Options, or choose to Quit your current game. Pause Menu While the game is paused, press Right and Left on the Left thumbstick to scroll between a variety of useful screens and options. To Do Checklist Here you'll find a reminder of all the tasks you should complete on the current Level, such as finding the Elevator, completing the Mission and finding the Vinyl.
Completing Missions GAMEPLAY Structure and Progress • Keys You’ll need to collect Keys in order to unlock Level Doors. You don’t need to collect all the Keys, but each Level Door requires a certain total, so if you don’t collect enough, you may need to go back into earlier Levels and get more Keys. • Level Doors Level Doors are found throughout the Five Zones of the World. You will need Keys in order to unlock them and gain access to each of the Levels in each Zone.
High Fives Promotions If you're playing a two player game, you can face each other and press the Black button to share a High Five and share your Health. As Lamont says, “Promotions make a big difference — and I mean BIG.” Earn Points to earn Promotions. You can check your Player Stats screen to see how many Points you need to reach the next Rank. Once you’ve earned enough Points, go see the Wiseman in the Carrot Suit. Every time you earn a new Rank you will receive new abilities.
Locked Presents On some Levels there will be Presents to “unlock”. When you find these Presents they will be on Pedestals. When you “unlock” a Present this means that it is available for use in the game. If you have any Presents in your Present Menu that are locked, they will have a lock over the Present icon.
Keys Keys will get you into sublevels. You need keys!! Karaoke Microphones You need Karaoke Microphones to gain access to Gate Battles. Once you successfully win these Gate Battles, you’ll unlock other Zones Extra Life Bugs Every 100 of these little life bugs you collect, you’ll earn an extra life! GENERAL FEATURES Disco Ball The spinning Disco Ball that floats above the heads of Earthlings lets you tell whether they’re Friendly or Nasty. Red means they’re Nasty, and Mad. Silver means they’re Friendly.
Gate Battle Platforms There is one of these special Platforms in each Zone. You will need to collect a certain number of Karaoke Microphones in order to gain access to this special challenge. Defeating the Gate Battle will unlock another Zone. Zone Gates In each Zone are Zone Gates that will take you between the various Zones of the world. You will need to win a Gate Battle in order to unlock each of the Zone Gates. Searchlights Searchlights appear to show you where to go next.
Character Switch Platform Sometimes you feel like an Earl, some times you don’t. You can use the Character Switch Platform, found in each of the Zones, to switch between ToeJam, Big Earl and Latisha. Remember, each character has individual strengths and weaknesses, so learn to take advantage of all three. THE WORLDS Grassy Rolling hills, babbling brooks, small villages and farms.
Cheerleader She may inadvertently whack you with her pom poms when doing a cheer. There are worse ways to die than this. Chicken with Mortar This chicken shoots her own eggs at you. Construction Worker Getting jiggled doesn’t hurt you but touching him hurts big time. Try jumping just as he starts to use his jackhammer. Country Singer Most Unfunky, his Country Western music fires blasts of Anti-Funk which knock your Funkify notes off of you. Cow Ghost You can’t see him until he’s near.
Medusa Baby In addition to turning you to stone, she causes either 3 or 5 of your Identified Presents to get randomized. Mole He will steal your Presents. Catch him above ground, or convert him or touch him, to get your Presents back. Nasty Little Girl Don’t let anybody see you get killed by little girls. Her kick doesn’t do a lot of damage, but she is persistent and hides a lot. Ninja Bunny He uses the ancient Ninja art of bunny disguise. Keep moving to dodge his kick.
Eats and Bucks • Food This Present immediately gives you good food. The amount of health it gives you depends on the type of good food, and this is random. If your rank is RapMaster or above, like all food you get double life points. • Extra Life This Present gives you an extra life. No surprise there. • Orgasmic Food This Present will fill up your life bar all the way! Use it at just the right time. • Sushi To Go Aliens love sushi. Sushi is worth 50 points of life.
Protection • Bad Opera The Earthlings are terrified of opera. Use this Present by pressing your A button and watch them run away and jump off cliffs. • Boom Box This make nearby Earthlings dance for a moment so you can run away. • Bubble Shield This Present has a timer. It’s a defensive shield that will keep you safe for a short while, and help you get past dangerous obstacles. • Decoy This creates a balloon dummy of you. Earthlings will think it’s you and keep attacking it instead of you until it pops.
• Super Funk Rhythm This Funk Rhythm will generate massive Funkify Notes that convert Earthlings in one shot! Use it to convert all the Earthlings you can. • Super Rocket Skates You will have Rocket Skates for the whole level until you cancel it. • Super Spring Shoes You will have Spring Shoes for the whole level until you cancel it. • Super Wings You will have Icarus Wings for the whole level until you cancel it. • Super X-Ray Vision You will have X-Ray vision for the whole level until you cancel it.
CREDITS Developed by ToeJam & Earl Productions Produced by Visual Concepts Published by Sega of Europe DESIGN & MANAGEMENT TEAM Lead Designer & Creative Director Greg Johnson Project Manager Mark Voorsanger Lead Programmer Steve Scholl Production & Design Assistant Suruchi Krieglstein Executive Producer Scott Patterson, Visual Concepts PROGRAMMING TEAM Camera, Graphics & Game Engine Enhancements Steve Scholl Artificial Intelligence, Mini-Games & Boss Battles Matt Russell User Interface & Sound Randy Tudor
CHARACTER VOICES SEGA EUROPE LTD Player-Character Voices Greg “Big Earl” Brown Sherrie “Latisha” Jackson Kirk “ToeJam” McHenry COO Sega Europe Naoya Tsurumi Other Character Voices Assistant Producer Jens Geffert Genevieve Goings Greg Johnson Rob Skiena Suruchi Krieglstein Burke Trieschmann Director of Product Development Kats Sato Senior Producer Matt O’Driscoll VISUAL CONCEPTS CREDITS Technical Producer Elliott Martin Product Manager Mark Fisher Executive Producer Scott Patterson Commercial M
LIMITED WARRANTY FOR YOUR COPY OF XBOX GAME SOFTWARE (“GAME”) Guest Writer Jon Gibson WARRANTY. Microsoft Corporation (“Microsoft”) warrants that this Game will perform substantially as described in the accompanying manual for a period of 90 days from the date of first purchase. This limited warranty is void if any difficulties with the Game are related to accident, abuse, virus or misapplication. Microsoft does not make any other warranty or promise about the Game.
Customer Service Numbers NOTES Australia Österreich Belgique/België/Belgien Danmark Suomi/Finland France Deutschland Ireland Italia Nederland New Zealand Norge Portugal España Sverige Schweiz/Suisse/Svizzera UK PSS* 1 800 1 48894 0800 281 360 0800 7 9790 80 88 40 97 0800 1 19424 0800 91 52 74 0800 181 2968 00800 44 12 8732 1 800 509 186 800 787614 0800 023 3894 0800 443716 800 14174 800 844 059 900 94 8952 020 79 1133 0800 83 6667 0800 587 1102 TTY** 1 800 1 48897 0800 281 361 0800 7 9791 80 88 40 98 080